OldMansBeard wrote...
I can get transparent holes in tga overlays to work if envmapping on creatures is turned off in the client, but otherwise I just get shiny. Setting an envmaptexture in either or both of the txi's doesn't seem to override that. Am I missing something ?
You're right, OMB. I just looked in my own client and environment mapping was off. A few days before getting into tinkering with this I had been working on a method of getting bumpyshiny onto a shield but I was running into a problem where I believed the envmap on the player (or the tileset or...(?)) was causing an unwanted effect which caused some bizarre problems with the GUI & game. My blog entry "
Shinywater on a shield- but not without problems" has a video attached which you can see the bumpyshiny effect and also the problem associated with it. Anyway, I must've turned it off during those experiments and forgotten about it.
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If you wanted to take a stab at tinkering, these were some
untested ideas I had about what kinds of things might be tried to either remove an envmap or negate it in relation to my problems with the shield which might be applied to the problem of envmap on the 32-bit TGA mesh. You're probably more familiar with how some of these work than I am but I'll toss them out anyway:
*
isenvironmentmapped- Boolean, I assume, maybe can set to false to turn off?
*
envmap - directed to a purely transparent TGA
*
cube - TXI with
cube 1,
filerange 6 pointing to TGA's 0-5 which are also purely transparent
*
alphamean - Zeroed out alphamean added to TXI for the above cube and envmap suggestions. I haven't used this one much, I believe that would make it as transparent as possible.
And, of course, anything which might be applied via an AuroraTrimesh modifier.
If a workaround via TXI can't be found to get rid of that envmap, and if the problem really is caused by the default environment map listed in appearance.2da, then it might require making a new phenotype with ENVMAP set to "
****" or testing with a creature appearance without an ENVMAP to at least see if the idea is going in the right direction Hopefully it won't come to having to make a new pheno just to solve an envmap problem but there's a fallback system for phenos which might be able to get around the worst of it.
Don't have too much time this morning to test these ideas out and some of them migth just be flat-out wrong suggestions but my RL took a turn for the ultra-weird yesterday so I'm a bit scatterbrained at the moment: I'm selling a bit of property with a building on it which is next to my house. And there's a buyer who seems really interested in it. So interested, it turns out, that he was driving by the property at 3AM Sunday morning and noticed there was someone breaking into the building. He confronted the burglar, thinks the burglar might have a gun, drives off and calls the police. Police come and arrest the burglar and all the day before the buyer is to be shown around the property for the first time, today!
Modifié par OldTimeRadio, 16 mai 2011 - 02:54 .