Author Topic: May 2011 Custom Content Challenge: A Little Love for the Little Guys  (Read 1917 times)

Legacy_Zwerkules

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #90 on: June 10, 2011, 07:08:59 pm »


               Our hard work? I think it is you who has to work the hardest to put all of this together and do all the 'paperwork', so thank YOU for your hard work, Lass.
               
               

               
            

Legacy_Pstemarie

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #91 on: June 10, 2011, 09:16:04 pm »


               

Zwerkules wrote...

Our hard work? I think it is you who has to work the hardest to put all of this together and do all the 'paperwork', so thank YOU for your hard work, Lass.


Ditto - once I started that hobbit...er gnome...house I made took only about 2 hours start to finish. Lass, you got a LOT more time into this than most.
               
               

               
            

Legacy_Estelindis

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #92 on: June 10, 2011, 11:33:44 pm »


               Here's the link: http://nwvault.ign.c....Detail&id=8046

Thanks to Lass for all the hard merging work.  *hugs*
               
               

               


                     Modifié par Estelindis, 11 juin 2011 - 02:11 .
                     
                  


            

Legacy_TheSpiritedLass

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #93 on: June 11, 2011, 01:53:58 am »


               *blinking several times*  You have got to be kidding me.  You made tiles for this challenge Z.  My head hurts just thinking about merging the text let alone what it must take to make tiles.  I'll keep the paperwork, boring as it is. '<img'>  

*reads more*  2 HOURS?!  2 H.O.U.R.S?!  Stop pulling my leg.  That tile rocks and it only took you 2 hours?  Huh.  Does that mean I get to start being a total slacker from now and not making demo modules?  *crossing fingers big time*

Thanks for the link Este.  *hugs back*
               
               

               
            

Legacy_Dark Defiance

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #94 on: June 11, 2011, 02:10:00 pm »


               *comes out from under a rock*

Whoa, this is some snazzy stuff here! I've always loved the basics, such as furniture. It adds to the immersion factor. Now my halfling/Gnome town will feel like one.
               
               

               
            

Legacy_Pstemarie

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #95 on: June 11, 2011, 11:51:54 pm »


               

TheSpiritedLass wrote...

*reads more* 2 HOURS?! 2 H.O.U.R.S?! Stop pulling my leg. That tile rocks and it only took you 2 hours? Huh. Does that mean I get to start being a total slacker from now and not making demo modules? *crossing fingers big time*


Seriously, TWO hours. That tile is just a simple 8x plane with certain faces pulled up to form the initial hill. Once that was done, I just detached the front wall - the stone - and created flat cylinders for the door, window, and inner and outer frames. I then attached the wall to the cylinders, removed the wall faces underneath them, deleted the center verts in all the cylinders - leaving the verts in place, then proceeded to connect the cylinders to the wall. Once this was complete I extruded the frames and detached them. Then I detached the window. After modifing the door frame slightly, I copied the verts on the ground plane that followed the wall line and painted new faces for the grass-rim. When complete the rim was detached. With the model essentially complete it was time to add some minor details - the stove pipe for one, map the uvw, and attach everything to an aurora base. The door is simply a modified BioWare door with the geometry redone to be round.

As you can see not a very long process. Indeed, I think it took longer to get the 2da and SET file stuff done and everything into a hak then it did to make the models.

If you want I have a 13-14 hour - 10 tile tileset I can show you sometime 'Posted
               
               

               


                     Modifié par Pstemarie, 11 juin 2011 - 10:53 .
                     
                  


            

Legacy_Pstemarie

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #96 on: June 12, 2011, 12:15:24 am »


               Actually, maybe I should submit that purgatory tileset for the CC challenge for June '<img'>
               
               

               
            

Legacy_Estelindis

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #97 on: June 12, 2011, 12:25:45 pm »


                Poor unfortunate souls?  '<img'>
               
               

               
            

Legacy_Pstemarie

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #98 on: June 12, 2011, 01:56:37 pm »


               Ye read me mind, Este ':devil:'
               
               

               
            

Legacy_TheSpiritedLass

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #99 on: November 05, 2011, 06:09:20 pm »


               Hmmmm.  This month's challenge is still in my "todo" pile due to Rubies' benches having the player sit facing the wrong direction.  Rubies did try to fix this waaaaay back in... what was it, May? but wasn't able to beat the placeable into submission.  Would anyone have time to give the benches a little love and adjustment?
               
               

               
            

Legacy_TheSpiritedLass

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #100 on: November 06, 2011, 03:26:15 pm »


               Este is taking a look at the bench.  *sleepy happy smiles*
               
               

               
            

Legacy_TheSpiritedLass

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #101 on: January 05, 2012, 04:05:57 am »


               Woohoo.  I'm on a roll tonight clearing my desk of old paperwork.  Finally uploaded Este's fixes to Rubies' bench to the Vault.  This should finish up this theme.  Thanks Este!

*Smacks Rolo on the wrist.*  I saw you trying to sneak that pile of papers on to my desk!  Just 'cause there was a slight bit of the surface of my desk showing doesn't mean you get to pile more stuff on.  Harmphs!
               
               

               
            

Legacy_Rolo Kipp

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #102 on: January 05, 2012, 03:45:30 pm »


               <giving his best hurt-puppy look...>

But you were on a *roll*! So was Cestus... but he was rolling drunk <ah, boss? he heard you...>
Ah, gottagobye!

<...which isn't all that good>
               
               

               
            

Legacy_TheSpiritedLass

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #103 on: January 13, 2012, 10:48:59 pm »


               This is the next theme under the honking merge microscope.  Not much in the way of things to update.   There is one "bug" report on the Vault page that the bed is too small, even for a halfling.  That is beyond my abilities to fix.  WAY beyond!

I did make new book icons for Rubies' books.   Also plan on doing some loadscreens of the nifty halfling tiles Pstemarie and Zwerkules made.

Now for the naughty part...

I did find 2 portrait file length issues that I wanted to get some feedback on how to best go about fixing.

The problem:
Portraits have a 16 character file length limit.  Even more fussy is the hak itself.  Give a portrait a file length of OVER 16 characters (in this example the original file name is "po_ccc_sarc_short_X") and it gleefully chops off the extra letters like so:
'Posted

See how all four portraits now have the SAME file name?  Grrrrrr.

The Question:
What is the right way to go about fixing this that keeps our content back compatible with anyone that is using the naughty sliced and diced files?  They do still work in the toolset/game or I would have caught the error when making the demo.

My idea:
Leave the naught files in place so we don't break anyone's module or PW.  Add a new set of portraits named within the 16 character limit.  Yeah, it pads the hak with extra STUFF that future users don't really need, but I couldn't come up with a better idea to protect people already using the content.

Any better ideas?
               
               

               
            

Legacy_The Amethyst Dragon

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May 2011 Custom Content Challenge: A Little Love for the Little Guys
« Reply #104 on: January 14, 2012, 02:14:21 am »


               Um.  I'm sorry to say that those badly named portraits are mine.  It was the first time I'd made a portrait for a placeable.

I say leave the bad ones in (even though they likely don't work, then add a new line for name-corrected ones.