If anyone would be interested how I solved my issue with those heads, then I just put these heads into xp2_gui.erf. This of course means that it wont show up in game without expansions, but at least something.
Texturepacks folder is definitely loaded after override, so if you have any other texture settings than 16mb compatibility textures, then many textures (if your game uses dds (not sure how this works yet) and PLTs you have in your override will not manifest.
I think that bioware have choosen this approach to allow player to change the textures anytime in the game. 16mb compatibility mode then doesnt load anything from Texturespacks, 16mb should be tpc (?), 32 tpb (?) and 64 are definitely tpa.
There is a question if this is needed anymore. If just wouldnt be easier to put 64mb textures into core datas (and we can now) and delete texturepacks folder...
Modifié par ShaDoOoW, 18 avril 2011 - 02:21 .