Author Topic: Textures_Tpa.erf  (Read 944 times)

Legacy_Shadooow

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Textures_Tpa.erf
« on: April 16, 2011, 07:45:07 pm »


               So im using tintable heads from vault and i myself completed those missing and added it into my community patch. It worked fine until I changed patch format to current state -> bifs.

I find out that those PLTs for heads are located in Textures_Tpa.erf in texturepacks folder so even if I give them into override, it wont manifest unless I upload them there.

However my older computer doesn't have this file, hows that possible? Where did file came from?
               
               

               
            

Legacy_Bannor Bloodfist

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Textures_Tpa.erf
« Reply #1 on: April 16, 2011, 08:07:05 pm »


               should be located in \\NeverwinterNights\\NWN\\texturepacks  folder.

Note that the one I have is dated 2002, so it came with original cd version of the game.
               
               

               


                     Modifié par Bannor Bloodfist, 16 avril 2011 - 07:07 .
                     
                  


            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #2 on: April 16, 2011, 08:34:48 pm »


               Seems that I deleted it then, I didnt used any nudity pack, but found this:

http://nwvault.ign.com/View.php?view=models.detail&id=315

This little bundle is so you are able to see characters nude or in lingerie. For it to work you must extract the files into your override folder, also you must remove both Textures_tpa.erf and Textures_tpc.erf from your Texture folder for it to work correctly. Added a read me file.

Enjoy

But is this wise to remove it? What this file actually doing?
               
               

               
            

Legacy_Bannor Bloodfist

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Textures_Tpa.erf
« Reply #3 on: April 16, 2011, 08:49:11 pm »


               They are texture packs from OC content, that link you found on the vault is an override for same.  IE, the originals are NOT NUDE packs, but textures of creatures... I mean, I found Bear_A_chest.  And Fem02_chest.dds, and again, NONE of them are nudes.

Not exactly sure why they exist though, just that they are OC content files.
               
               

               
            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #4 on: April 16, 2011, 09:02:21 pm »


               

Bannor Bloodfist wrote...

They are texture packs from OC content, that link you found on the vault is an override for same.  IE, the originals are NOT NUDE packs, but textures of creatures... I mean, I found Bear_A_chest.  And Fem02_chest.dds, and again, NONE of them are nudes.

Not exactly sure why they exist though, just that they are OC content files.

Exactly. The default textures_tpa.erf contains 131mb of content and this override contains only 124 files related to characters. So if you follow that hak's suggestion and you delete the textures_tpa.erf you actually lose all other files inside. Well my game without this file works but maybe I don't see every details?
               
               

               
            

Legacy_Bannor Bloodfist

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Textures_Tpa.erf
« Reply #5 on: April 16, 2011, 09:31:59 pm »


               Using OldTimeRadio's NWNMOmnibus to search the old forum contents, I found multiple mention that the texturepacks folder is for higher resolution textures.  In otherwords, if you don't have it, then your graphics quality will be lower than maximum available.

Again, why they placed them in this seprate folder is a question that I can't answer, but they ARE higher resolution textures than the default ones found in the main .bif files.
               
               

               
            

Legacy_Alex Warren

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Textures_Tpa.erf
« Reply #6 on: April 16, 2011, 09:40:25 pm »


               The game will work without any erf file from texturepacks folder but it doesn't look very nice than. When I installed the game I could select from 3 texture packs: *tpa.erf is the file with highest quality textures, *tpb.erf - medium, and *tpc.erf - low.
               
               

               
            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #7 on: April 16, 2011, 10:39:57 pm »


               I see thanks.
               
               

               
            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #8 on: April 17, 2011, 04:57:32 pm »


               Could someone upload this file somewhere? I need to get default one since I have messed and altered the one on my working PC and as I said I dont have this file on my older computer. I really dont want to reinstall the game, so is there someone willing to help me with this? Thanks.

Also I could use a low and medium texture variants.
               
               

               


                     Modifié par ShaDoOoW, 17 avril 2011 - 03:58 .
                     
                  


            

Legacy_Jedijax

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Textures_Tpa.erf
« Reply #9 on: April 17, 2011, 06:39:50 pm »


               Well, this is why we're always urging users to make backups of any modified file, specially if it holds original content. (BIF, TPA) You should even keep several instances of your own work (modules, haks, overrides) so that when/if something goes south, you can always get the resources back. On the other hand, is it legal to upload the texture packs? I mean, wouldn't you get in trouble for it? Just curious.
               
               

               
            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #10 on: April 17, 2011, 07:08:47 pm »


               Yeah :/ I always laughed this backups guides and now they are strikes me back!

Well there might be some questions about legality, but it is the same as 2da's from game or portraits. I posted on vault even all tileset specific files and nobody complained. I dont think its software, just datas. It should be legal.
               
               

               
            

Legacy_Bannor Bloodfist

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Textures_Tpa.erf
« Reply #11 on: April 18, 2011, 01:00:00 pm »


               Check your inbox here.

Note:  Compacting, and uploading this took me longer than it would have for you to just reinstall.
               
               

               


                     Modifié par Bannor Bloodfist, 18 avril 2011 - 12:01 .
                     
                  


            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #12 on: April 18, 2011, 01:16:50 pm »


               thanks
               
               

               
            

Legacy_Shadooow

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Textures_Tpa.erf
« Reply #13 on: April 18, 2011, 03:00:37 pm »


               If anyone would be interested how I solved my issue with those heads, then I just put these heads into xp2_gui.erf. This of course means that it wont show up in game without expansions, but at least something.

Texturepacks folder is definitely loaded after override, so if you have any other texture settings than 16mb compatibility textures, then many textures (if your game uses dds (not sure how this works yet) and PLTs you have in your override will not manifest.

I think that bioware have choosen this approach to allow player to change the textures anytime in the game. 16mb compatibility mode then doesnt load anything from Texturespacks, 16mb should be tpc (?), 32 tpb (?) and 64 are definitely tpa.

There is a question if this is needed anymore. If just wouldnt be easier to put 64mb textures into core datas (and we can now) and delete texturepacks folder...
               
               

               


                     Modifié par ShaDoOoW, 18 avril 2011 - 02:21 .
                     
                  


            

Legacy_Bannor Bloodfist

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Textures_Tpa.erf
« Reply #14 on: April 18, 2011, 03:23:56 pm »


               It works, why screw with it at all?

Why force someone to modify main game components for absolutely NO GAIN at all?

You can already add ANY texture you want to a mod by usign a hak file.  Anything in the hak can easily override any main game component by the same name.

As the game engine is already looking for the texturepacks folder, there is no reason to delete it.  Just because it contain's .erf files and you THINK all .erf's should go into the nwn\\erf folder, doesn't make it so.  This is one thing I would leave absolutely alone.

Don't delete things just because you don't understand now they work or why they are there.  Don't modify main game components unless you are actually making a valuable change that makes the game easier to play/use etc.  In this case, there is no need to move things.  By moving these dds and plt files into the main game components, you will overwrite the version that is already there and remove the ability of the player to choose graphic level.  You also force them to download a HUGE pack of stuff that they already have (or should have unless they also deleted something that they didn't understand why it was there).