Author Topic: Some Advice on Haks Please  (Read 1230 times)

Legacy_TSMDude

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Some Advice on Haks Please
« on: April 13, 2011, 04:09:05 pm »


               These are the haks we have been looking at and thinking of combining with CEP 2.4 for our PW.

Any advice on any of these would be very welcome. We use CEP 2.4 now and NWNX2.

 FR Deity and Faction Cloaks

 Fable Weapons Redux

 Player Resource Consortium's PRC Pack v3.4

 Aria's Heads Override

 Custom Domain Override

 Axe Spells v1.2

 EnhancedDruidPack

 Neverwinter Nights Enhanced
               
               

               
            

Legacy_Calvinthesneak

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Some Advice on Haks Please
« Reply #1 on: April 13, 2011, 05:46:52 pm »


               Looks like a lot of work.  You'll want to be careful with PRC and CEP 2.4.  I am doubting there is a merged tlk table out for the two packs yet (though the old one might be mostly compatible).

You'll have some or a lot of 2da merging to do with clothing pieces.  I will suggest you might want to drop all or parts of the Enhanced project as it will likely conflict with content from both PRC and CEP.

Others might have other advice, but that looks like a fairly large body of combination work, some of the pieces will not play nice.
               
               

               
            

Legacy_TSMDude

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Some Advice on Haks Please
« Reply #2 on: April 13, 2011, 06:27:23 pm »


               Actually if we did the PRC we would not do the NWN Enhance or viceaversa...

A smarter man would have put that up there orginally huh? I feel like Forest Gump now.

Any other haks out there people dig that are nontileset?
               
               

               
            

Legacy_Alex Warren

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Some Advice on Haks Please
« Reply #3 on: April 13, 2011, 08:45:34 pm »


               

TSMDude wrote...

Actually if we did the PRC we would not do the NWN Enhance or viceaversa...


Good. Those packs are not compatible and it would be very difficult to merge them '<img'>

Anyway:
- NWN Enhanced is not compatible with CEP.
- Merge hak for PRC and CEP 2.3 will work with 2.4 (I've compared files from both versions - tlk tables and 2das used in the merge are exactly the same)

If you do decide to go with PRC - it already has a lot of new domains so I would not recommend adding more. As for the spells it would be nice if you updated the scripts with PRC functions (in example: instead of GetCasterLevel() use PRCGetCasterLevel() etc) that way you will use all benefits of PRC classes (like increased caster level, spell DC etc '<img'>)

TSMDude wrote...

Any other haks out there people dig that are nontileset?


Project Q is one of my favourites '<img'>
               
               

               
            

Legacy_TSMDude

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Some Advice on Haks Please
« Reply #4 on: April 14, 2011, 03:10:08 pm »


               Does anyone have any examples anywhere of the PRC and the CEP being merged successfully?

As in CEP 2.3 and PRC 3.4 or what not...not CEP 1.5 and PRC 2.0 or something like that, lol.
               
               

               
            

Legacy_TSMDude

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« Reply #5 on: April 14, 2011, 04:38:40 pm »


               Since the PRC was recently updated and with CEP looking to do a few things, is there anyone out there who has ever done a merge of these two systems?

I know it is a huge undertaking so before I even begin on something like this I am asking around on here, the BioWare forums and the PRC site.

Any of you have feedback postive or negative please let me know.
               
               

               
            

Legacy_omen_shepperd

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Some Advice on Haks Please
« Reply #6 on: April 14, 2011, 04:57:59 pm »


               I was looking into it and Xwarren over at the PRC confirmed it for me that the CEP 2.3- 2.4 and PRC 3.4 work using the same merge hak and tlk.
               
               

               


                     Modifié par omen_shepperd, 14 avril 2011 - 03:58 .
                     
                  


            

Legacy_Alex Warren

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Some Advice on Haks Please
« Reply #7 on: April 14, 2011, 05:29:52 pm »


               Heh, already replied on PRC site '<img'>

PRC/CEP merge from our download site should work with CEP 2.4 because tlk table and most of the 2das haven't been changed.

As for the example - IIRC Deepingdale PW is using PRC and CEP, I might be wrong though.
               
               

               
            

Legacy_Calvinthesneak

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« Reply #8 on: April 15, 2011, 10:27:29 pm »


               If you're referring to Deepingdale/Moonsea Alex, it's not a complete merge.  They used select parts with further additions.

I simply took care of their clothing and some weapons last summer.  I am not sure who did the rest.  I was fairly meticulous in cataloguing items in all haks and transfering items all over to the basic packagers (CEP and PRC) to the new hak.

I spent the better part of two months on that.  I added a great deal of other content to those haks.

Mostly if you're going to mrege, you just have to have a lot of time and patience, don't expect to be done in a month unless you've got a ten person team.
               
               

               
            

Legacy_TSMDude

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Some Advice on Haks Please
« Reply #9 on: April 15, 2011, 10:36:11 pm »


               After reading through the PRC and lots and lots of other things we are now leaning towards making a Forgotten realms Based hak. I know several others from different PWs were also leaning that way and we might try and get together and do it.

One persons goal was this;

My own goal is to add at least two unique PrCs to each standard race as well as another 6-8 generic ones. I'd also like to see RDDs in all the metalic and chromatic variations as well as address HiPs and possibly add in some changes to Shifters (replace undead forms with something else) and replace DevCrit with something less overpowering, but still useful.

And another was this;

Basically a hak to fix these issues is what I was attempting;

Domains
Dietys (maybe)
Race Issues
Prestige classes
Normal class Issues
HiPs
Dev Crit


Plus add in some spells and feats as well.

Hopefully with a few of us working on it we could get it in a month as the PRC seems nice but might be too much for our world. But it does supply a lot of ideas and most likely will be something we fall back on to look and will credit it as well.
               
               

               
            

Legacy_Calvinthesneak

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« Reply #10 on: April 15, 2011, 10:54:35 pm »


               Some of the combat related items are hard to fix.  Dev crit for example, depending on how you hook the event.  Making prestige classes is easy enough, but what sorts of abilities do you want them to have?  HiPS isn't too hard to edit per se, but sometimes might require creating an entirely new psuedo feat.

Generally a fix for one world won't suit another, at the end you have to sit down custom code what you want.  The nice part about the PRC is the ability to scale it to your wants and needs, the setup takes a lot of work however.  Regardless the changes you're looking at take a fair level of NWN knowledge and expertise.
               
               

               
            

Legacy_Explodingrunes

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Some Advice on Haks Please
« Reply #11 on: April 17, 2011, 08:04:25 pm »


               Does anyone know if the merge hak would work with CEP 2.4's new ridable animals?
               
               

               
            

Legacy_Alex Warren

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Some Advice on Haks Please
« Reply #12 on: April 18, 2011, 06:45:56 am »


               

Explodingrunes wrote...

Does anyone know if the merge hak would work with CEP 2.4's new ridable animals?


Yes, the merge hak should work because new redable animals work the same way as 1.69 horses.
               
               

               


                     Modifié par Alex Warren, 18 avril 2011 - 05:47 .
                     
                  


            

Legacy_TSMDude

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Some Advice on Haks Please
« Reply #13 on: April 21, 2011, 11:45:03 pm »


               Old question but would something like this work?

csp_v2_1
ctp_common
ctp_genericdoors
ctp_loadscreens
ctp_blk_desert
ctp_whitewizard
ctp_forest_beta
ctp_cave_ruins
ctp_dwarf_hall
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_estate
ctp_goth_int
ctp_dungeon_lok
ctpr_dungeon
doa_cityrural_21
the ccp 2.1
the ccp part 1
cep2_top-v21
cmp
then cep haks

Is the CTP and CCP in the CEP now? Or should we go ahead and run with those?
               
               

               
            

Legacy_kalbaern

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Some Advice on Haks Please
« Reply #14 on: April 22, 2011, 01:37:24 am »


               Most of the CCP is in the CEP nowadays. CTPO stuff should be placed higher than the CEP haks in most cases.