Author Topic: Area/Placeables Corruption?  (Read 511 times)

Legacy_lordofworms

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Area/Placeables Corruption?
« Reply #15 on: April 26, 2011, 04:42:14 pm »


               I can attest to this, I have run every version of Seasonal Forest (including builds I never released publicly) and it STILL refused to import...
of course again, if your using custom (self made) haks in your design and I dont have access I cannot be of any real help.
could you give me a list if feasable with all the haks your currently using AND (VERY important)  the order in which they appear..

because that erf you sent doesnt work with any versions of my Seasonal.
               
               

               
            

Legacy_Jenna WSI

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Area/Placeables Corruption?
« Reply #16 on: May 02, 2011, 05:08:47 am »


               After much sweat and tears, it works again. I'm.. not entirely sure why. Opening the area despite errors in a stripped down mod, and carefully adding and removing things seemed to somehow fix it. After a break from NWN and things working again, I'm feeling less likely to strangle people. ':pinched:'
               
               

               


                     Modifié par Jenna WSI, 02 mai 2011 - 04:10 .
                     
                  


            

Legacy_Bannor Bloodfist

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Area/Placeables Corruption?
« Reply #17 on: May 02, 2011, 04:54:16 pm »


               Congrats!  Now, take it slow when adding new stuff!  :happy:

Build a single area, including all the door transitions, and test it before you add your placeables.  Write down every doorway that has a transition, keep track of them. so you can build a temp area for testing purposes. Don't worry so much about the transition areas you need to create, create them, but don't add anything other than the doorway connection back to the main area then test it. 

Then add your placeables to improve the look of things in the main area only, and test it again. 

Then add npc's or creatures, and test it again.

Now, go fill in each of the areas that you transition into and test them in the same fashion.

I know, lots of simple steps, but when you skip them, you end up with huge errors or crashes like you just experienced, and much wasted time!  ':police:'
               
               

               
            

Legacy_Jenna WSI

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Area/Placeables Corruption?
« Reply #18 on: May 02, 2011, 06:38:55 pm »


               We're starting to think it has something to do with the cobblestone tiles, because the other builder hasn't had errors like this and just finished three dungeons. Good method to try though.