Wonderful! At the same time I've received a PM from PSM that explains how to make new item types animate as we wish (apparently, one changes the supermodel to whatever it is for the torch, or shield, etc.). However, such new item types aren't recognised by itemprops.2da, so it looks like we have to make a choice between item properties and item type. All in all, I'm thinking item properties is going to win out. ;-) I mean, how great would it be to have a holy symbol that boosts turning undead, or lets one cast a spell very appropriate to one's deity? :-D
Thank you all for your wonderful and timely help. *bustles off like a busy bee*
EDIT: Maybe there's no need for compromise. Perhaps I can use an existing itemprops column, like shields or amulets... *continues to meddle*
EDIT AGAIN: Okay, so that last attempt didn't work - maybe I did it wrong, but even configuring the model base just like a torch's model base (anims and all) didn't make my PC hold the holy symbol up like a torch. Torch item type it is, with the properties column edited to take the same enchantments as a shield (which seems fair, balance-wise, since it takes a shield-slot).
Modifié par Estelindis, 11 mai 2011 - 12:05 .