I have stopped working on this tileset until I can figure out what is causing the lag. It makes no sense to add more to it if it won't be of any use at all because it is too laggy.
Until now I had no luck at finding a cause for the lag. So far I can rule out the high poly count because there are tilesets with even higher poly counts and they don't have this problem and also it is not as if the poly count would get higher when there's less light.
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People have told me that turning off all the smoke emitters didn't improve performance either and they are there during the day too, so they can't cause the lag either.
It gets laggy as soon as an area isn't brightly lit even if it is day, so the night time animations can't cause the lag either.
I'm running out of ideas where to look for the cause of the lag.
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Modifié par Zwerkules, 28 juin 2011 - 08:36 .