Thank you, Estelindis!
Kendaric,
the poly count for a cathredral like the one of Cologne would be incredible high because of all those tiny spires. I've seen someone attempt to make something like that with a texture with an alpha layer, but that really didn't look well at all. I also plan on finishing this tileset one day
'> building such a cathedral would take forever.
Bubba,
I am working on removing the night time lag.
Unfortunately I still don't know what could possibly cause it. Changing the smoke emitters made the frame rate go up a little in those areas I created that didn't have lag anyway while in those areas where the frame rate is at 17, it didn't improve at all!
It can not have to do with the poly count because the areas that have no lag use buildings that have a higher poly count than the other areas. They also have more windows.
That left me with the smoke emitters and the lights. Since changing the smoke emitters didn't help at all, I'll now have to make copies of the tiles that have lights and remove those lights to see if that helps.
I noticed another strange thing, the tile that causes the worst lag is one that is just a retextured tile from the Bioware rural tileset, the tile on which a road leads into the forest. Whenever I get near that forest edge, the frame rate drops even below 10. I still have to figure out why that is so.
Modifié par Zwerkules, 07 mai 2011 - 07:20 .