Author Topic: Medieval City  (Read 9933 times)

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Medieval City
« Reply #480 on: August 10, 2015, 11:06:02 am »


               

Hi Zwerkules


 


Is there any chance you will be adding 


 


 


Waterfalls using non walkable water?


 


qs11qv.jpg


 


 


City Docks?


 


a32vs0.jpg


 


 


Alleys for city buildings?


 


1114980425fullres.jpg


 


These are things I would love to see Medieval City have. I know I'm one person and that all this requires work and it might not be something you care/want. So I'm just asking if these are things that you might add to your tileset or not?


 


Thanks for this lovely tileset of yours, all you hard work, and your time.


               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
Medieval City
« Reply #481 on: August 10, 2015, 03:00:54 pm »


               

Medieval City already has alleys, and beautiful tilefade included so you can see your character inside. Docks are available as well. We use these features exstensively in a PW I like building for, so they exist already.


 


FP!



               
               

               
            

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Medieval City
« Reply #482 on: August 10, 2015, 03:33:12 pm »


               

Thanks for the insight Fester Pot, however I don't have them. Could you point me to where the addon that has these are?


 


If I get those two then all I would really would want/need for my module would be the waterfalls.


               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
Medieval City
« Reply #483 on: August 10, 2015, 03:53:27 pm »


               

To make alley - Terrain, Building. Then use Terrain, Road split through the placed building terrain.


 


To make docks - Groups - City - Docks; or for one that extends into the water, Terrain, Bridge.


 


FP!



               
               

               
            

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Medieval City
« Reply #484 on: August 10, 2015, 04:08:47 pm »


               

Thanks Fester Pot I never thought of trying to use the roads through the buildings. It works great and I love it.


 


On the other hand I have tried using Terrain Bridge to extend into the water which is what I want but you can't have ships docked to it is all. This may be something I will just have to deal with.


 


Thanks for your time and insight Fester Pot.


               
               

               
            

Legacy_VeeTpl

  • Newbie
  • *
  • Posts: 23
  • Karma: +0/-0
Medieval City
« Reply #485 on: September 01, 2015, 09:43:55 pm »


               

Zwerkules.


 


I know you are busy working to bring us the next toolset update but I'd like to make a tiny request that doesn't involve any new meshes.


 


Basically, I'm talking about the ships for Groups->Water part in the 'Paint Terrain' Tool. Any chance you could add-on the ship models without sails but standalone (without the need to attach them to a Cobble terrain)? If possible, please.


 


 


Thanks so much for your continuous work on the tileset!



               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0
Medieval City
« Reply #486 on: September 02, 2015, 03:42:08 pm »


               


Basically, I'm talking about the ships for Groups->Water part in the 'Paint Terrain' Tool. Any chance you could add-on the ship models without sails but standalone (without the need to attach them to a Cobble terrain)?


 


 




That's possible. I'll put them in the next update.


               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Medieval City
« Reply #487 on: September 02, 2015, 11:48:49 pm »


               


Ok I am using


 


Project Q


Medieval Extras hak


Medieval City hak


 


In this order from top to bottom. I added the doors and placeables lines from the Medieval Extras 2da file to the q_2da.hak files. Some of the doors (generic doors I think) and the placeables are now working for me. However the medieval custom dummy door window’s and a few others like double doors still isn’t working. I’m not sure what else to do. I went line by line making sure I updated q_2da.hak with all the lines form medieval.


I’m new at this and not sure if I may be missing something?   




 


If you're using the Q Updater to keep Q up to date, it'll overwrite any changes you've made to the Q haks. Also, as Zwerk pointed out, by placing the medieval haks about Q, you don't need to modify anything in the Q haks.


               
               

               
            

Legacy_VeeTpl

  • Newbie
  • *
  • Posts: 23
  • Karma: +0/-0
Medieval City
« Reply #488 on: September 03, 2015, 09:07:21 pm »


               


That's possible. I'll put them in the next update.




Thank you. Eagerly awaiting the update.


               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0
Medieval City
« Reply #489 on: September 06, 2015, 03:53:02 pm »


               

I uploaded an updated version at the vault yesterday. The two ships are included. I haven't checked what I added since the last update, but I'm sure the arena is new and the possibility to have waterfalls on cobble/building terrain is also new.

 
arena.jpg


waterfalls.jpg


 



               
               

               
            

Legacy_The Mad Poet

  • Hero Member
  • *****
  • Posts: 715
  • Karma: +0/-0
Medieval City
« Reply #490 on: September 06, 2015, 04:05:00 pm »


               

Beautiful sir, just beautiful. Downloading now to play with it.



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Medieval City
« Reply #491 on: September 06, 2015, 04:09:30 pm »


               

I like it. Too bad I'm too busy with Q atm to play with it much.



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Medieval City
« Reply #492 on: September 06, 2015, 04:19:20 pm »


               

*Applause* It will be very handy! '<img'>



               
               

               
            

Legacy_The Mad Poet

  • Hero Member
  • *****
  • Posts: 715
  • Karma: +0/-0
Medieval City
« Reply #493 on: September 06, 2015, 04:34:45 pm »


               

Well just off the bat I noticed the following:


 


Features:


Pub, Corner


Shrine, Corner


TNO House 1-3


 


Groups


Bridge between Houses (Beautiful feature BTW)


Small square


Arena


Plaza


 


Though for the life of me I can't figure out how you managed to get that little waterfall in the second picture there between stairways. 



               
               

               
            

Legacy_VeeTpl

  • Newbie
  • *
  • Posts: 23
  • Karma: +0/-0
Medieval City
« Reply #494 on: September 06, 2015, 06:44:58 pm »


               

Best news all week.


 


Thanks so much! And for the ships!