Zwerkules wrote...
The dark spots are due to smoothing groups. I haven't removed them all yet. Don't know why it is so dark at the bottom of the wall, but those dark spots disappear if I remove the smoothing groups.
It depends on the geometry, of course, but I get unexpected darkening like that when I crank up the smoothing farther than I should on geometry which I should be splitting up into different meshes. Sometimes it's also a reminder that I need to weld all the verts in a mesh so it's all one element as well. It's not necessarily caused by just one thing. I've always leaned a bit too heavily on the Smooth modifier and then twiddled the Threshold after checking Autosmooth so I'm no expert, either.
You can see what I'm talking about by making a cube in Max, throwing a Smooth modifier on it and then crank up the Threshold past 90 after turning on Auto Smooth. See it flipping?
Modifié par OldTimeRadio, 09 avril 2011 - 10:12 .