Author Topic: Medieval City  (Read 9930 times)

Legacy_Zwerkules

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Medieval City
« Reply #435 on: April 13, 2015, 10:49:00 pm »


               


i noticed the rock crosser already in place, but wasnt able to get it workin. im guessing its not quite ready yet?




It was already in an older version and it is ready. It's for raised building terrain, it wasn't ever intended for anything else.


               
               

               
            

Legacy_Carcerian

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« Reply #436 on: April 15, 2015, 01:11:24 am »


               

Incredible work, esp the shots of night lighting '<img'>



               
               

               
            

Legacy_Zwerkules

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« Reply #437 on: June 01, 2015, 11:05:02 am »


               

Things that will be in the next update:


 


guild01.jpg


 


slope.jpg


               
               

               
            

Legacy_Estelindis

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« Reply #438 on: June 02, 2015, 02:29:53 am »


               

Love those elven-style windows, seen above and in an earlier screenshot.



               
               

               
            

Legacy_Frith5

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« Reply #439 on: June 02, 2015, 02:41:04 am »


               

Love that downhill city-scape! Always wanted that for Waterdeep.


               
               

               
            

Legacy_Jedijax

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« Reply #440 on: June 02, 2015, 05:21:39 am »


               


Love those elven-style windows, seen above and in an earlier screenshot.




I thought of your elven tileset right when I saw the windows.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #441 on: June 02, 2015, 02:44:52 pm »


               

Zwerkules " I'm already using your work and I love it. People like you are really helping keep NWN1 a live. How? You make people like me want to build new things which leads to new modules and/or PW's. So please keep up the great work and I will keep downloading and using it.  '<img'>


 


 


Edit


Oh and I can't wait for this new update. I have a few cities that I made that is using this tileset already.


 


Thanks again for all you are doing for this community.



               
               

               
            

Legacy_Zwerkules

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« Reply #442 on: June 15, 2015, 08:21:12 pm »


               

I uploaded the update today. Maybe if I get some time I'll release the placeables I converted from the game The Witcher (part 1) tomorrow.



               
               

               
            

Legacy_The Mad Poet

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« Reply #443 on: June 16, 2015, 01:40:48 am »


               

Has there been an update to the doortypes.2da? If so could I ask which lines? I tried using it and your new estate tiles are not accepting the doors. The one they paint with is invisible and apparently backwards. When I delete and replace it with another it turns invisible and turns backwards.



               
               

               
            

Legacy_Zwerkules

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« Reply #444 on: June 16, 2015, 01:58:51 pm »


               

Yes, there was a door added (1450) in doortypes.2da. If you have your own doortypes.2da in a top hak, copy line 1450 into it.


There's also a separate doortypes.2da file which is compatible with Project Q available for download on the project page of the medieval city.


               
               

               
            

Legacy_The Mad Poet

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« Reply #445 on: June 16, 2015, 06:03:34 pm »


               

I have a custom doortypes.2da in my top hak with Q's and several other door sets, so I'm one of those poor fools that need to know exactly which lines need to be copied over. Thanks for letting me know!


 


Fantastic work as always.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #446 on: July 04, 2015, 01:57:39 pm »


               

" Zwerkules " you are a BEAST you just keep pumping out top notch grade A material. I really don’t know how you do it, but all of us are so very lucky to have you as a vital part of the NWN community.


 


I know nothing about any of the things you do, but you inspire me to want to learn how.


 


Thanks again for all the work your putting into NWN1. I hope you never leave us.



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #447 on: July 04, 2015, 11:34:42 pm »


               

The hill crosser with buildings on the sides is completely awesome. I know how hard it is -I tried it once and just gave up.. dont know what my problem was but it´s definately one of the things that stand out as a crosser terrain and a must have for towns '<img'>



               
               

               
            

Legacy_Zwerkules

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« Reply #448 on: July 05, 2015, 12:28:59 pm »


               


The hill crosser with buildings on the sides is completely awesome. I know how hard it is -I tried it once and just gave up.. dont know what my problem was but it´s definately one of the things that stand out as a crosser terrain and a must have for towns '<img'>




It's not so hard, but tedious work because to make such a crosser work you need more than 100 tiles. That's a third of all the tiles in the Bioware city tileset and most of the other original tilesets have only around 175 tiles each.


That's why after adding something like that to a tileset I need a break from tilesets and work on something like converting models from other games to NWN 1.


               
               

               
            

Legacy_NWN_baba yaga

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« Reply #449 on: July 05, 2015, 12:46:50 pm »


               

Then now i know why i couldnt work on it any longer.... '<img'>