Author Topic: Medieval City  (Read 9923 times)

Legacy_YeoldeFog

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Medieval City
« Reply #360 on: November 03, 2013, 10:16:31 pm »


               Beautiful! I'm currently using the Medieval Tileset for an upcoming PW. I'm mapping Hill's Edge (in the Forgotten Realms world) and have used many of the features you have provided. Though, I wish there was such a simple "pavement" tile I could place. But I am aware that it's not always as simple as it sounds like. All the buildings rests on a small pavement, and I want to use that little raised part with the building excluded.

...oh, and a tower that doesn't belong to a wall! '<img'>
...and remove that little uneven terrain just outside the grass/stonebridge gate over water. When I try to connect it with a placeable road that little hill is popping up evilish!

I will throw up some screenshots on what I've done so far if you want to see?

Thanks again for a really good tileset, and don't take my requests too serious!
               
               

               
            

Legacy_Wall3T

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« Reply #361 on: November 04, 2013, 02:45:48 am »


               i like it variation '<img'> this would be great for upscale areas of my cities. thanks for in advance for making it, it looks great. let us know if you plan to release it
               
               

               
            

Legacy_Zwerkules

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« Reply #362 on: November 04, 2013, 03:32:54 pm »


               

YeoldeFog wrote...

Beautiful! I'm currently using the Medieval Tileset for an upcoming PW. I'm mapping Hill's Edge (in the Forgotten Realms world) and have used many of the features you have provided. Though, I wish there was such a simple "pavement" tile I could place. But I am aware that it's not always as simple as it sounds like. All the buildings rests on a small pavement, and I want to use that little raised part with the building excluded.

...oh, and a tower that doesn't belong to a wall! '<img'>
...and remove that little uneven terrain just outside the grass/stonebridge gate over water. When I try to connect it with a placeable road that little hill is popping up evilish!

I will throw up some screenshots on what I've done so far if you want to see?

Thanks again for a really good tileset, and don't take my requests too serious!


If you want building terrain tiles with the curbs but without any buildings, I already got some of them because I use those tiles as a template to place buildings on. If you like I can include them in the next update.

There will be wizard towers (not the same as the ones I made for the rural tileset) once I finished the castle terrain. There will be at least one on cobble terrain and one on building terrain. I can add some towers that don't look as if they belong to a wizard as well.

I can also remove the uneven terrain if you tell me exactly which tilegroup the tile belongs to.

Lastly, screenshots (AND feedback) are always welcome!
               
               

               
            

Legacy_YeoldeFog

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Medieval City
« Reply #363 on: November 04, 2013, 04:59:37 pm »


               www.erebaltor.se/sc/annoyinghill.jpg
www.erebaltor.se/sc/northgate.jpg
www.erebaltor.se/sc/tt_module_0000f.jpg
www.erebaltor.se/sc/tt_module_0000g.jpg
www.erebaltor.se/sc/tt_module_0000h.jpg
www.erebaltor.se/sc/tt_module_0002b.jpg
www.erebaltor.se/sc/tt_module_0003b.jpg
www.erebaltor.se/sc/tt_module_0004a.jpg
www.erebaltor.se/sc/tt_module_0006.jpg
www.erebaltor.se/sc/tt_module_0010.jpg
www.erebaltor.se/sc/tt_module_0012.jpg
www.erebaltor.se/sc/tt_module_0013.jpg

Here are some screens, but it always looks better in-game! '<img'>
The first picture contains the little hill, and I think you can see which tile that is.
I'd love some curbs without the buildings!

Thank you!
               
               

               


                     Modifié par YeoldeFog, 04 novembre 2013 - 05:07 .
                     
                  


            

Legacy_Zwerkules

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« Reply #364 on: November 05, 2013, 03:18:26 pm »


               Nice screenshots, Fog!
I like what you did with the tile lights.
               
               

               
            

Legacy_meaglyn

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« Reply #365 on: November 07, 2013, 08:02:04 pm »


               Fog, those are really nice. I like the northgate one a lot. (More evidence that my area design foo is somewhat lacking ... '<img'>
               
               

               
            

Legacy_YeoldeFog

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« Reply #366 on: November 09, 2013, 11:12:13 am »


               Thanks Zwerkules and meaglyn. I'm putting a lot of effort into this.
Zwerkules: Any update on those paved curbs? I need em' now! '<img'>
               
               

               
            

Legacy_Zwerkules

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« Reply #367 on: November 09, 2013, 03:19:59 pm »


               

YeoldeFog wrote...

Thanks Zwerkules and meaglyn. I'm putting a lot of effort into this.
Zwerkules: Any update on those paved curbs? I need em' now! '<img'>


Patience, young builder! '<img'>
               
               

               
            

Legacy_YeoldeFog

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« Reply #368 on: November 09, 2013, 04:07:19 pm »


               I need to build Shantytown with placeable houses (nwn2 ones), reskinned to match your medieval city! And it doesn't just work without the curbs! But I shall find patience (building something else at the moment!) '<img'>

Shantytown is the slums, but a very sprawling place. '<img'>

http://www.erebaltor.se/sc/he_14.jpg
               
               

               


                     Modifié par YeoldeFog, 09 novembre 2013 - 04:08 .
                     
                  


            

Legacy_Zwerkules

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« Reply #369 on: November 11, 2013, 07:48:17 pm »


               Yeolde, I uploaded an update of the hak at the new vault so you can use the tiles you wanted.
There are no mini maps for them yet and they are just the empty building terrain tiles, not a changed
bridge group without the hillock.
The empty tiles are features you can find in the 'Special' list of the palette.
A few castle tiles I was working on are in the update, too, but they don't have any mini maps yet
either and they only work on cobble terrain, not yet next to water, cliff, building and grass terrain
and especially not next to combinations of different terrain.
               
               

               
            

Legacy_YeoldeFog

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« Reply #370 on: November 12, 2013, 01:59:18 pm »


               Yaay! Going to DL and build this evening. I'll post a screenshot when I'm done! Thank you Zwerkules!
               
               

               
            

Legacy_YeoldeFog

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« Reply #371 on: November 12, 2013, 07:02:14 pm »


               Ok, tried it but it's still quite difficult. I need them close to Raised cobble terrain. Else, it's wonderful. You can create small squares and places here and there! '<img'>

Also, in the second picture, there is a small corner. Is it possible to fill that with a curb?

www.erebaltor.se/sc/he1.jpg
www.erebaltor.se/sc/he2.jpg
               
               

               


                     Modifié par YeoldeFog, 12 novembre 2013 - 07:02 .
                     
                  


            

Legacy_Zwerkules

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« Reply #372 on: November 12, 2013, 08:02:29 pm »


               As shown in your first screenshot, there are some buildings that don't have a back wall that reaches down to the ground because that part is usually covered by the building next to them.
Now that you got those empty building terrain tiles, you have to place some fence or wall placeables there to hide the gaps.

What you want for your second screenshot would have to be a 2x2 group because the part that you want to become part of the sidewalk is on another tile.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #373 on: November 12, 2013, 08:23:35 pm »


               Zwerkules, I just gotta say that this tileset just keeps improving.  I'm not using it yet, but I plan to sometime in the next few months.  I even have a sizable town I plan on rebuilding using this.

I am seriously impressed.
               
               

               
            

Legacy_Estelindis

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« Reply #374 on: November 12, 2013, 10:49:23 pm »


               I agree with Amethyst Dragon.  This tileset has gone from strength to strength.  Thank you for sharing your amazing work.