The toolset can only change a few doors at a time. This is okay for groups, but not for terrain. If you raise a terrain, many tiles get changes at once and if all those tiles have one or two doors, the old doors won't get erased and the new ones won't be placed. So I changed almost all the doors of the building terrain to standard doors, but the tileset specific doors are still there, so if you've built areas before the change you'll still have the tileset specific doors where they were.
For every new terrain tile you place the doorways will now be empty. You have to place doors there yourself. For those without rounded tops you can use any door you like. For the doorways with rounded tops the doors are in the extra hak. There are also other doors in that hak with textures that fit the tileset better than the Bioware doors.
I don't remember if I made an erf for the doors and placeables in the extra hak. Probably not.
So you have to make a few door blueprints and select the appearance from the list.
There are also windows in the extra hak which can be opened, closed and locked like doors. They fit into doorways as well.
The erf can be found
here.
Modifié par Zwerkules, 27 octobre 2013 - 11:14 .