Hunting bugs!
I am still looking for some bugs people reported which I haven't found so far.
Hekatoncheires wrote: The new harbor crane tower is wonderful, but I've found that it causes massive lag on a map its placed on.
Did anybody else notice this? I can't say that this happens for me, too. And if that group is causing lag, I can see no reason why. Neither does it have a high poly-count, nor does it use any emitters or animations.
Leurnid wrote: The alleys are great, but I found a possible walkmesh issue on one of
the 'L" alleys. I was able to cross it easily in one direction, but
returning the other way, the only way past was to wiggle along a wall.
On the bright side, click to path navigation works to get past it, so
only mouse and key drivers will experience any hang ups.
I checked the L-shaped alleys and found nothing. Did you perhaps mean the ones that have L pathnodes? Can you possibly tell me the file name of the tile?
Modifié par Zwerkules, 16 avril 2012 - 02:48 .