TheOneBlackRider wrote...
Copying the according models and replacing a texture is done pretty quickly, but then, I don't know, how much work the rest would be (creating the texture, adding the 2nd roadcrosser, edgefile, ...).
Again, just one of my wishes... '>
Once the missing tiles for roads leading up hills and so on are done, using those road tiles to make a new type of road by simply making a couple of new textures, replacing the road with a new one and adding a few rocks, trees and such can be done in a short time.
But the tile count for this set is already over 1000 and the wall crosser and the alleys aren't finished yet and I haven't even started work on the docks, the viaducts and the castle terrain.
If I just make that new road work on grass I can keep the number of extra tiles low, but don't hope for more than that - that would have to go into a seperate rural tileset which will also have beaches, mountains, villages and homes for halflings and elves.
After all this is a city tileset and the grass, cliff and tree tiles are only there to have some nature near your city and not just flat cobbled tiles.
TheOneBlackRider wrote...
If you create a placeable hak, which will be needed to "just" finish up the tiles (here: iron grates), Other builders would have to merge their placeabel entries with yours (eg. yours+CEP or whatever). This might lead to fewer builders using your set. Maybe it is a good idea to keep essentials (like those grates) as part of the set and not as placeables.
I don't consider those grates an essential part of the tileset. They are only building adornments like many others I will add to the placeable hak. The tileset can be used without the placeables hak, which will NOT be compatible with CEP. I'm not going to try to keep my placeable hak compatible with that placeable.2da. If there'd been a 2da file that combined CEP and project Q and had left enough lines reserved for other user, I'd have used that, but it doesn't exist.
Builders can use the tileset without the doors and placeables hak (and the doors should be compatible with both CEP and project Q anyway). If they don't want to combine my placables.2da with the CEP placeables.2da, they can use placeables from CEP instead of mine. This doesn't mean that this tileset can't be used together with other community content.
There was no problem at all keeping the tileset compatible with other tilesets, or keeping the doors compatible with other door haks of other projects, but for the placeables it seems everybody has used the same lines.
I'd rather spend time making more placeables instead of combining haks.
Modifié par Zwerkules, 13 avril 2012 - 11:15 .