Author Topic: Medieval City  (Read 9847 times)

Legacy_Zwerkules

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« Reply #165 on: November 05, 2011, 12:11:38 am »


               Sorry, I don't usually hurt anybody, but if you can't wait I'll have to hurt you because there's a dwarven and an elven temple, several other groups and some dock features I have to finish before I'll make alleys. Ohh, I am soooo mean '<img'>:whistle:
               
               

               


                     Modifié par Zwerkules, 05 novembre 2011 - 12:12 .
                     
                  


            

Legacy_Fester Pot

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« Reply #166 on: November 05, 2011, 01:17:51 am »


               Looking forward to alleys myself. It is a must for any city tileset.

FP!
               
               

               
            

Legacy_Beerfish

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« Reply #167 on: November 05, 2011, 01:21:26 am »


               great job indeed.
               
               

               
            

Legacy_3RavensMore

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« Reply #168 on: November 05, 2011, 01:34:53 am »


               Did someone say alleys?  '<img'>
               
               

               
            

Legacy_Quillmaster

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« Reply #169 on: November 05, 2011, 07:28:42 am »


               I haven't been able to place the 2*3 bridge shown above.  Suspected it was a terrain height or type issue but despite many attempts I've had no joy.  Am I missing something?
               
               

               
            

Legacy_Zwerkules

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« Reply #170 on: November 05, 2011, 02:33:41 pm »


               The city walls will be placed automatically and the grass will be raised, but the cobble terrain won't be raised. You need raised cobble terrain next to water before you can place that group.

Since the formating gets destroyed, it is no use writing down which tiles you need, so I'll make a screen shot for you.

'Image
               
               

               


                     Modifié par Zwerkules, 05 novembre 2011 - 02:46 .
                     
                  


            

Legacy_Quillmaster

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« Reply #171 on: November 05, 2011, 06:57:07 pm »


               Thanks for the screenshot.  Still not working for me though '<img'>  I built exactly what I saw in the screenshot, but can't get the bridge to place anywhere at any angle.  Anyone else having the same problem?
               
               

               
            

Legacy_Cestus Dei

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« Reply #172 on: November 05, 2011, 08:05:22 pm »


               

Quillmaster wrote...
Thanks for the screenshot.  Still not working for me though '<img'>  I built exactly what I saw in the screenshot, but can't get the bridge to place anywhere at any angle.  Anyone else having the same problem?

Aye, I have the same problem. Tried changing the cobble to other terrain, as well. Could not get bridge ta place.

That said, I truly admire this set.
Alleys can wait.  With content this good, I'll be happy with anything you put out, when you put it out.
That's fact.

Z, what is your inspiration/plan fer yer dwarven temple? If ye don't mind me askin' :-)
               
               

               
            

Legacy__six

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« Reply #173 on: November 05, 2011, 08:16:33 pm »


               It took me a while to realize the bridge is actually a corner group. I can confirm that laying tiles out as Z suggested and placing the bridge at the corner does work. Although the 'south' bank on the screenshot did need to be raised.

Edit: Bit of a personal request, could we have a version of i52_06 with a door access? I'd like to use it for an enterable tower in a keep.

Also it'd be really neat to have a bridge from one wall gate to another across a grass valley.
               
               

               


                     Modifié par _six, 05 novembre 2011 - 08:23 .
                     
                  


            

Legacy_TheOneBlackRider

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« Reply #174 on: November 05, 2011, 09:16:14 pm »


               This really looks great! Especially those frame work houses and the (outer) city wall (shown in your movie), which reminds me a bit of "Rothenburg ob der Tauber". Good work!
               
               

               


                     Modifié par TheOneBlackRider, 05 novembre 2011 - 09:20 .
                     
                  


            

Legacy_Quillmaster

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« Reply #175 on: November 05, 2011, 09:16:19 pm »


               Got it.  Vey nice.
               
               

               
            

Legacy_Quillmaster

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« Reply #176 on: November 05, 2011, 09:50:05 pm »


               Are there plans to add shadows?
               
               

               


                     Modifié par Quillmaster, 06 novembre 2011 - 09:09 .
                     
                  


            

Legacy_Zwerkules

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« Reply #177 on: November 06, 2011, 05:03:11 am »


               

Quillmaster wrote...

Thanks for the screenshot.  Still not working for me though '<img'>  I built exactly what I saw in the screenshot, but can't get the bridge to place anywhere at any angle.  Anyone else having the same problem?


This is really strange because I took that screenshot right before I placed the group. I didn't change a single thing. It worked without raising the grass terrain which Six had to raise to make it work.
It might even have worked if the raised cobble terrain had been raised grass. The really important part is that you place the water and raise the terrain that should be the cobble terrain. It won't work without doing that, but I didn't have to raise the grass terrain, that happened automatically and I also didn't have to change some of the cobbles to grass. That also happened automatically.

@Six: I'll make those groups and features.

@Cestus Dei: If you look at the pictures provided by TSMDude and Ben Harrison in this thread (the third one from TSMDude and the second exterior one from Ben Harrison) you'll know what my inspiration for the dwarven temple is.

@BlackRider: No wonder the townwalls reminded you of the walls of Rothenburg, because those walls were my inspiration, together with some towers from Osnabrück and from Kreuzenstein.

@Quillmaster: Sorry, no shadows. I removed the shadows that worked because there were other shadows that just wouldn't work even when using simplified meshes to cast the shadows. The thing that irritates me the most about shadows is that the engine seems to think that one shadow cast at the same place as another shadow equals no shadow at all '<img'>.
               
               

               


                     Modifié par Zwerkules, 06 novembre 2011 - 05:37 .
                     
                  


            

Legacy_Quillmaster

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« Reply #178 on: November 06, 2011, 09:08:03 am »


               My problem with bridge placement in the end seemed to be that the grass on the south bank needed to be 2 tiles deep which wasn't immediately obvious from the screenshot, but I got there in the end.

Shame about the shadows, although I understand that sometimes one has to make sacrifices for the betterment of the whole.

Keep up the good work '<img'>
               
               

               
            

Legacy_TheOneBlackRider

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« Reply #179 on: November 06, 2011, 12:42:33 pm »


               Nice to see another german person still fiddeling with NWN1! '<img'>