Author Topic: Medieval City  (Read 9843 times)

Legacy_Wall3T

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Medieval City
« Reply #120 on: July 23, 2011, 11:57:40 am »


               i get what Eagles Talon means, and id agree about the lack of fauna and variety in the set (despite how amazes i am at the texture quality, nicely done btw!, but i think this was meant more for a "small town" feel and not a "mideival city" feel/

i wont put any two cents about requesting more fauna or any variety as i pesronaly like how it is, as is and i know that they will eventualy be put in sometime or another... i can be paitient... for now '<img'>
               
               

               
            

Legacy_DM_Vecna

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« Reply #121 on: July 23, 2011, 06:29:36 pm »


               I have to agree with the ground texture. I really enjoyed the dirt that was included with the first release. It separated the set from the other city tilesets out there.and yes I am such a fan of this work Zerk!
               
               

               
            

Legacy__six

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Medieval City
« Reply #122 on: July 23, 2011, 07:02:00 pm »


               When you do the wall between cobble and grass, any chance of having the outer wall having the balcony bricked up with arrow slits? The balcony on both sides approach doesn't really give the impression of strong fortification.
               
               

               
            

Legacy_Zwerkules

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« Reply #123 on: July 23, 2011, 08:05:07 pm »


               @Six: I started with making the corners and then making every variation of them first before making the other types of tiles needed. I still haven't made the 'end of the townwall' tiles yet and without them I can't test the tiles in game, so I don't have any screenshots, but the outer wall does have the balcony bricked up and it has something like a mixture between a window and an arrow slit. I had to add a wooden frame because it didn't look good without them.
I have a lot of the work on those walls finished, but I'll have to edit all the walkmeshes again, because the way they are now I think if you place an archer up there he'll be able to fire through the walls.

@Eagles Talon: You can place grass terrain inside the city, there are just no houses for the grass terrain yet. As you can see with the house groups I have made, there  are houses sourrounded by grass and most of the upcoming groups will be on grass or dirt.
The cobbles terrain only uses one tile for ground with nothing on it, because some people don't like grass patches and dirt or puddles on the cobbles. The tiles are there, but they are features and the builders have to add them themselves.
There will be more flora added later, but none of it will appear automatically. It will all be in groups or features, so it is up to the builders if they want them or not.
And the fauna will have to be added by the builders too, I've never made a creature.
               
               

               
            

Legacy_Wall3T

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Medieval City
« Reply #124 on: July 27, 2011, 04:15:40 am »


               i overheard (read?) Zwerkules mentioning about making a snow tilest version of this someday, and remembered that one of the first towns i made with this set was in fact... a snow village lol

so im posting a few pics for everyone to see it, but i sorta didnt stick true to the actual tileset '<img'> im using the Gothic Placeables, to make up for a few missing items, but i thought to share it with everyone here:

'Image

'Image

'Image

'Image

'Image
               
               

               


                     Modifié par oOKyeOo, 27 juillet 2011 - 03:17 .
                     
                  


            

Legacy_Zwerkules

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« Reply #125 on: July 29, 2011, 10:32:40 pm »


               I uploaded an update of the tileset which now has all the tiles needed to draw town walls between grass and cobble terrain.

'Posted

I'll now make townwalls between cobble and water and between cobble and trees.
               
               

               
            

Legacy_Quillmaster

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« Reply #126 on: August 04, 2011, 12:13:29 pm »


               I'm really loving the look of this, and hope to use it in Chapter Two of The Relbonian Chronicles, but what I really need to know is, if I start using it now, will updates render any work I do obsolete?
               
               

               
            

Legacy_Zwerkules

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« Reply #127 on: August 04, 2011, 03:30:39 pm »


               No, future updates only add to the tileset or fix bugs. If you only need the tiles that are already there, you can use them now and your areas will still work with future versions of the medieval city.
               
               

               
            

Legacy__six

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« Reply #128 on: August 04, 2011, 07:01:03 pm »


               I have to say, not being able to have wall corners without towers is quite limiting. I like to indent my city gates a bit from the outside wall (so there's something of a killing floor for any hostile trying to get through the gate), and having to have towers clustered together just looks wrong somehow in that layout.

Still, fantastic work with the update as always.
               
               

               
            

Legacy_Zwerkules

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« Reply #129 on: August 04, 2011, 08:06:13 pm »


               There will be corners without towers as well as round towers for the 'I'-wall parts. There will also be more than just one gate. I'll make at least one more 'normal' gate and a gate with a drawbridge. Up to now placing water next to the town walls wasn't possible, so there was no need for a drawbridge, but I have finished most of the tiles needed for placing water next to the walls. After I finished all of them, I'll make bridges, but there won't be an extra crosser for them.
The road crosser will serve as a kind of universal crosser. On grass it will be a road, used on tree terrain it will be a path, in the city it will be a dirt road, on building terrain it will be an alley and on water terrain it will be a bridge.
               
               

               
            

Legacy_Quillmaster

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« Reply #130 on: August 06, 2011, 09:14:59 am »


               Some dock options would be nice.
               
               

               
            

Legacy_Taino

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« Reply #131 on: August 06, 2011, 11:38:52 pm »


               WOW!!!! NWN 1 keeps getting better and better, even though its an older game. Thank you for your hard work and thank you to others who keeps making this game more enjoyable!!!
               
               

               
            

Legacy_Zwerkules

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« Reply #132 on: August 30, 2011, 02:58:22 pm »


               I've been trying to upload an update for a while now, but there were problems with the vault. Yesterday the upload worked (while today I tried to upload a version of the mines tileset and got error messages again).

It is now possible to place water next to the townwall crosser. Even without any variations of the tiles I needed over 40 tiles just to make this possible and I made a number of variations for most of the new tiles. That's why it's been a while since the last update. I also added ships. Most of them are from the TNO tileset, but one was made by Brother Roth.

'Posted
I included corners without towers now.

'Posted
Two ships, one from the TNO tileset and one made by Brother Roth.
               
               

               
            

Legacy_OldTimeRadio

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« Reply #133 on: August 30, 2011, 05:06:22 pm »


               Beautiful!
               
               

               
            

Legacy__six

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« Reply #134 on: August 30, 2011, 09:30:58 pm »


               Om nom nom.