Author Topic: Removing CEP  (Read 698 times)

Legacy_Jenna WSI

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Removing CEP
« on: March 21, 2011, 01:28:07 am »


               Just how hard is it to remove CEP and rework it into a custom hak? Are we talking cringe-worthy?
               
               

               
            

Legacy_Lightfoot8

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Removing CEP
« Reply #1 on: March 21, 2011, 01:46:33 am »


               I would have to say, yes.  

You would have to make sure that you did not change any of the 2da lines for content that you already have in use from cep.  Any content that you miss adding back into you haks can cause server or client crashes.   It is a lot easier to add content then to remove it.
               
               

               
            

Legacy_Jenna WSI

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Removing CEP
« Reply #2 on: March 21, 2011, 01:48:17 am »


               Probably not worth it then. Most of what we'd want removed are scripts and systems we don't use, and a handful of creatures.
               
               

               
            

Legacy_TSMDude

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Removing CEP
« Reply #3 on: March 21, 2011, 01:54:24 am »


               Not worth it and you do know that all those ridable creatures are in the new cep out right now as well as about 1000 new clothes with cep 2.4 which was released a few days ago?
               
               

               
            

Legacy_Aleron

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Removing CEP
« Reply #4 on: March 21, 2011, 02:55:27 am »


               Yes, this is why Jen was seriously POed because after a lot of testing and work, we finally got it working including most of the new clothing they added. Then CEP decided to add and release the same stuff.

From what I've seen we already added most of the clothing and stuff they did without some of the rather weak looking tilesets. I doubt we're going to delete all the work we've done to try get CEP 2.4 working at least for now. Not worth the work and effort of it.
               
               

               
            

Legacy_Jenna WSI

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Removing CEP
« Reply #5 on: March 21, 2011, 04:32:47 am »


               "about 1000 new clothes "

Uhh... I saw like 50 pieces or so. I was looking at core7. Was there more than some greek robes. fishnets tights, and a few torsos?
               
               

               


                     Modifié par Jenna WSI, 21 mars 2011 - 04:41 .
                     
                  


            

Legacy_TSMDude

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Removing CEP
« Reply #6 on: March 21, 2011, 01:13:38 pm »


               

Jenna WSI wrote...

"about 1000 new clothes "

Uhh... I saw like 50 pieces or so. I was looking at core7. Was there more than some greek robes. fishnets tights, and a few torsos?


Sorry i should have been more clear. With the quick release of now there is indeed only about 70 new outfit/options I think it is so yes, 1000s is a stretch.

I know looking at the ROAR and some other things also being done there is going to be close to a 200 options all together.
               
               

               
            

Legacy_Frith5

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Removing CEP
« Reply #7 on: March 21, 2011, 03:38:34 pm »


               Aren't the 'scripts and systems' optional for the most part? Did you ask at the CEP forum?

-JFK
               
               

               
            

Legacy_Jenna WSI

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Removing CEP
« Reply #8 on: March 21, 2011, 04:13:00 pm »


               Thanks TSM, just wondered if I missed a hak with clothing in it. And I don't entirely know what I'd remove until I started looking at it piece by piece. But it sounds like more trouble than it's worth. Or at least, something I'll wait to tackle until I'm done making our haks.
               
               

               
            

Legacy_henesua

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Removing CEP
« Reply #9 on: March 21, 2011, 07:35:05 pm »


               It is stories like these that make me happy that I do not use CEP. All that said - you probably don't have to use all of the new CEP stuff. Just pick and choose which CEP haks you want.
               
               

               
            

Legacy_TSMDude

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Removing CEP
« Reply #10 on: March 21, 2011, 09:38:03 pm »


               

Aleron wrote...

Yes, this is why Jen was seriously POed because after a lot of testing and work, we finally got it working including most of the new clothing they added. Then CEP decided to add and release the same stuff.

From what I've seen we already added most of the clothing and stuff they did without some of the rather weak looking tilesets. I doubt we're going to delete all the work we've done to try get CEP 2.4 working at least for now. Not worth the work and effort of it.


I know you do not mean this trollish but just a little note on this and I am not being rude to you at all just sharing some info.

One of the main guys from CEP went down sick in real life and this is why it grinded to a halt. I assure it wasnot anyones attention for CEP to grind to a halt. On top of that, poor Acaos got side tracked by real life as well and then the Updater had to be shelved because of this.

It seems that the CEP is back on track and is coming out with two new systems that will gratly help alleviate the 16k pallette limit.

Regardless I am quite happy with CEP all the way to now and if they quit today I still would be.

Just a quick disclaimer; I know Aleron is NOT slamming CEP and I am not slamming him at all. I am just illustrating why it happened the way it did.
               
               

               
            

Legacy_Pstemarie

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Removing CEP
« Reply #11 on: March 21, 2011, 10:57:23 pm »


               Any content added through haks can be a nightmare to remove/replace. However, you mention that a lot of the content was added in CEP 2.4. Perhaps you could merge your current 2da files with the CEP 2da files? Merging may not be as intense as it seems - especially if you use Excimer's 2da Combinulator.

As for the CEP scripts and systems - couldn't you just not link that hak in - assuming they are housed in a hak (don't know, haven't used CEP since 1.53)?
               
               

               
            

Legacy_Jenna WSI

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Removing CEP
« Reply #12 on: March 21, 2011, 11:46:02 pm »


               Al and I were a little frustrated, but overall we have always been appreciative of the work that all CC authors give to NWN projects, which help the game stay alive. I'm not posting this thread to slam them at all. Part of why I asked was because I am learning to make our own custom haks, and in that wondered if it was easier to make ALL our haks custom in order to save space and make things nice and neat. So no, no intention to slam the CEP in this.
               
               

               
            

Legacy_Pstemarie

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Removing CEP
« Reply #13 on: March 22, 2011, 10:36:05 am »


               

Jenna WSI wrote...

Part of why I asked was because I am learning to make our own custom haks, and in that wondered if it was easier to make ALL our haks custom in order to save space and make things nice and neat.


You basically have to weigh two things here:
  • Will the server use a lot of (insert compilation here) stuff?
  • Will I be losing players just because they have to download another large compilation set?
If the answer to bullet one is "yes", then you are probably better off using CEP (or whatever other compilation you plan to use) "out-of-the-box". In the case of CEP, I would say that most of the players out there have CEP already.

In the case of bullet two, any player you do lose are probably bowing out because they have slower connections and don't wish to spend hours (and precious bandwidth) downloading another large set of haks. In this case, LOSE them - you don't want them on your server anyway because they do have a slow connection and will have severe problems interacting with the server and other players.

P.S. Don't worry about being - or sounding - a little critical of the CC Groups out there. As a member of Project Q (and several other past projects), I can say we get more out of constructive criticism than praise. Nothing is perfect, but with input from the Community the CC Teams out there can certainly work to improve what they've released. IMO, all praise and no criticism = flyby night game *cough* DAO *cough*. But mix in liberal amounts of both and you get a game that will survive long past its expected life - i.e. NWN.
               
               

               
            

Legacy_TSMDude

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Removing CEP
« Reply #14 on: March 22, 2011, 10:42:58 am »


               

Jenna WSI wrote...

Al and I were a little frustrated, but overall we have always been appreciative of the work that all CC authors give to NWN projects, which help the game stay alive. I'm not posting this thread to slam them at all. Part of why I asked was because I am learning to make our own custom haks, and in that wondered if it was easier to make ALL our haks custom in order to save space and make things nice and neat. So no, no intention to slam the CEP in this.

Was not directed at you two at all. I understand the frustration as I too have done some work when I thought CEP was done but one of our other Builders suggested I make sure to hae a pre CEP back up so I got lucky there.