Texture names don't really have to match anything other than length, IE, you should try VERY hard to keep the total character name down to 15characters, not including the "." (period/dot).
TGA flipper typically needs to be run twice on each texture, once, take the result and flip that result. The final file should have been flipped twice.
As to the directory problem you are experiencing within nwmax, I typically do ALL texture processing outside of max, so not entirely sure where the folder settings for that are hidden.
DDS Tools GUI by paradia, is one tool that gives you a GUI where you can pick input and output folders, ALWAYS choose a separate folder for output. I have never used this one, so I am not positive exactly how good a job it does.
The other one found on the vault
DDSTools by Janus requires you to create an Input and an Output folder below where you run the program. They must be called Input/Output respectively.
Those two tools linked above, will take an input DDS and convert it to TGA OR take an input TGA and convert it to DDS.
Please note: DDS is a lossy compression tool. Never extract to TGA and convert back. Always keep original dds files and just rename them as necessary.
Modifié par Bannor Bloodfist, 18 mars 2011 - 11:12 .