Hey that's nice looking! Hope you found some answers to your tile set question. I've fiddled with a lot of copies of existing tile groups and such before, but have never put together a group from scratch. Hope you found someone who can help you out there.
For myself, it's been difficult moving forward, mainly due to not having the time for this. This last week though, I did manage to complete the basic ships I wanted to get in game as moving placeables, including one docking Carrack.
I've started playing with docking some_ux's airship (bringing it down from the sky in a nice spiral/arc combo, landing ... then taking off again, using the same technique I used for the docking ship. I thought the airship would be easy, after all the time spend fussing over ship wakes and sea spray on water ... and the gradual ending and starting of same at the docking point. (and oh yeah, that did take forever - the emitter-work on the ships - getting it looking acceptable on water).
At any rate, the airship is giving me some grief too - some wobbles at the matching point - between arriving at dock - the departing. So that's not ready for prime-time yet. I do *almost* have all the matching tile groups done for the ships I have as placeables. In my case, this is easier though, as there are already the *floating* ship tile groups for the ships (or almost all anyway) I am using. I am just adding spray and wake emitters to the groups bow animation loop1.
What I have finished though, like I mentioned earlier, is the basic group of placeables. Here's what's been done with this version, which I hope to upload to the vault when the tile groups are done:
NOTE: I left the 3 placeables (Airship, Carrack and Caravel) that were in the original hak as is - in case folks were using them and had them set a certain way. Nothing has changed at all with those original three placeables.
The New Stuff:Added 18 new ship placeables:Airship - Slower Speed Version
Carrack - Slower Speed Version
Caravel - Slower Speed Version
Merchant Vessel from HoU
Merchant Vessel from HoU - Alt Textures
TNO's *Big* Ship
TNO's Cog
Oriental Ship
Rural Ship from NWN Basic
TNO Big Ship - with aurora base offset 20 and 40 meters, with a 20 and 40 offset model for both left and right sides. This works great for distance ships sailing by. This allows for base placement close to shore (so animation is visible to player), yet the ships themselves can be quite distant.
Carrack - Same offset features as above.
Carrack - Very Slow Speed - Dockable Version
All new placeables have:
A placement node added to each model.
Lower travel speeds in general, with different speeds on different vessels.
Ship pilots
Refined emitters and wakes
They use the *on* animation for ease in scripting for movement. There's no animation if placeable is set to static, default or deactivated
Videos I finally figured out how to do, of the models in action, and the docking Carrack:NWN Placeables: Slower speed airship and two new animated moving ship placeables
www.youtube.com/watchNWN Placeables: Three new animated moving ship placeables
www.youtube.com/watchNWN Placeables: Three new animated moving ship placeables - One Docking
www.youtube.com/watchCredits:Airship Model: Some_ux -
http://nwvault.ign.c...s.Detail&id=167
Carrack Model: Some_ux & batinthehat -
http://nwvault.ign.c....Detail&id=4208
Caravel Model: Some_ux -
http://nwvault.ign.c...s.Detail&id=527
Oriental Model: coulisfu -
http://nwvault.ign.c....Detail&id=2225
Flowing River Demo: gaoneng -
http://nwvault.ign.c....Detail&id=6658
How-to Tutorial: OTR -
http://nwvault.ign.c...s.Detail&id=621
Inspiration: cyberglum -
http://nwvault.ign.c....Detail&id=8027
I'll keep you posted on my progress.
Modifié par Chrysoli, 10 avril 2011 - 05:24 .