Author Topic: Color Charts - hair, skin and tats  (Read 1041 times)

Legacy_Estelindis

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Color Charts - hair, skin and tats
« Reply #15 on: September 08, 2011, 01:54:37 am »


               My mistake.  I didn't realise that you weren't referring to the standard game portraits that show class symbols rather than people!

Not quite sure what you mean about the in-game hover in the air effect.  Am actually entirely baffled, in fact, since I'm only really talking about colours.  Must be missing some essential piece of the puzzle!
               
               

               
            

Legacy_Master Jax

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« Reply #16 on: September 08, 2011, 06:36:34 am »


               It's called mescaline... which I seriously suspect mister kipp is addicted to.

Anyway, why is everyone all happy-needy about this palette? Don't get me wrong, I know it most be quite a bit of work to do them colorfully numbered charts, but... well, I've been using the toolset for a while, yet never found the color selection to be so annoying that I actually wished for a reference guide... besides, different models and textures combined with the colors achieve different results, so, in the end, we would still need to check several colors in order to achieve the goldy-redness required for the hair on Alias, the green of Storm's old jacket, or that desired Viconia blueish skin... Isn't it part of the joy inherent to artistic creation?
               
               

               


                     Modifié par Master Jax, 08 septembre 2011 - 05:38 .
                     
                  


            

Legacy_gutwrench66kg

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Color Charts - hair, skin and tats
« Reply #17 on: September 08, 2011, 12:29:06 pm »


               so the color charts only work for Leather, cloth, and armor channels of the PLT? hrmm.. explains why we don't get more hair/skin choices
               
               

               
            

Legacy_WebShaman

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« Reply #18 on: September 08, 2011, 01:42:17 pm »


               Why is everyone all happy-needy about this?

BECAUSE IT SAVES TIME! - you may have that rare, and very valuable commodity in great supply, but some of us do not!  As you pointed out, fine-tuning is always necessary, but at least landing somewhere close really helps, especially for the time-deprived.

Great stuff from you again, Estelindis!  Love the hair addition.
               
               

               
            

Legacy_TheSpiritedLass

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« Reply #19 on: September 08, 2011, 01:48:53 pm »


               *sleepy nods to WebShaman*  Exactly.  For me it is much faster to look at the chart and type in "/hair 88" in game.  Bing!  Instant sassy redhead look.  Get it right in one shot versus many tries.

Thanks Este for your efforts to make it show up in the toolset.  You are awesome.  *happily clutches the screenie*  Permission to repost this on our forums (with proper credit given of course)?

*nudges OldTimeRadio*  You know you want to work your magic on making portraits behave themselves.  '<img'>
               
               

               
            

Legacy_Estelindis

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« Reply #20 on: September 08, 2011, 03:23:33 pm »


               Jax, I appreciated the original charts because of the handiness of the numbers.  If I want to set a particular colour via script, it quickly shows me what number to use.  As for the one I made: like I said already, I'm writing (have now written, actually) a script to set a bunch of tokens on the module based on the PC's hair colour, so that it can be dynamically referenced in conversation.  Now, while it's easy to determine what most of the colours are at a glance, there are a fair few that could be interpreted multiple ways, but my script demanded that I come down on one side of the fence or the other.  Accordingly, I wanted to be able to quickly compare all the colours as they actually appear on a head of hair, so I can say "okay, that really resembles the other golden colours more than the brown ones," etc.  Now, my need in this respect is clearly quite niche, but I didn't see a reason not to share the work, given that others had already kindly shared their colour charts and I'd found them useful.  :-)

Thanks to everyone for the kind words!

Lass: certainly, repost it wherever you like.  :-)
               
               

               


                     Modifié par Estelindis, 09 septembre 2011 - 04:09 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #21 on: September 08, 2011, 04:44:58 pm »


               <looking very alarmed...>

Estelindis wrote...
 My mistake.  I didn't realise that you weren't referring to the standard game portraits that show class symbols rather than people!

Not quite sure what you mean about the in-game hover in the air effect.  Am actually entirely baffled, in fact, since I'm only really talking about colours.  Must be missing some essential piece of the puzzle!

Not particularly workable, on further consideration... Someone did a minimap placeable effect (?!) that was scripted to appear to hover in front of PC when they used a map object. I was rather vaguely thinking of somesort of customizable "statue" version of the PC torso & head, with an "ethereal" effect that hovered over their head when you examined them... have to assemble it from peices (in script), color it to match NPC/PC you're looking at, and apply it as an effect on them... a lot of cludgy work for very little improvement.

OTOH, something similar could be done to show the House/allegience of people your PC "should" know... A Coat of Arms effect above their name... And the applicability was that such a scheme would require your intriguing color token system that I am hearing (eavesdropping, of course!) about. :-)

Master Jax wrote...
It's called mescaline... which I seriously suspect mister kipp is addicted to. 

Shhhh! Wait. Ha ha, you got the wrong addiction :-) It's called N dubbya something, not that Messy calling thing.

WebShaman wrote...

Yip. What he said :-)

Estelindis wrote...
... I wanted to be able to quickly compare all the colours as they actually appear on a head of hair, so I can say "okay, that really resembles the other golden colours more than the brown ones," etc. 

Yip. It was the whole "How do I look?" thing..
"Fabulous! You look positively 69!" just doesn't quite work... though it *could*...

<...at the sudden babble>
               
               

               


                     Modifié par Rolo Kipp, 08 septembre 2011 - 03:47 .
                     
                  


            

Legacy_Estelindis

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« Reply #22 on: September 08, 2011, 04:59:19 pm »


               You're hilarious!  Thanks for the idea.

By the way, I might have been wrong about there being no way to override the appearance of the toolset colour palette.  My hair palette currently looks like the skin palette, though I have no idea why; the replacing files in both override and my tophak both show hair, not skin.  One for the drawing board, I guess!
               
               

               
            

Legacy_Master Jax

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« Reply #23 on: September 09, 2011, 06:39:58 am »


               Aaah, now I get it, I was thinking solely about the process of item and creature creation, and gave no thought to in-game or scripting possibilities whatsoever. What do you people do anyway? I mean, you must be involved in some dark, hush-hush projects, because I've never seen any of the things you do being implemented, and yet you know a fair deal about modding and building and sorcery and drugs...
               
               

               
            

Legacy_WebShaman

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« Reply #24 on: September 09, 2011, 02:25:09 pm »


               Well...I have been involved in a number of PW projects (including my own), did some tuts and research into setting up the PRC for PW play (way back when!), and I did post a thread with my adventuring party CC stuff conversions and mixings...with some vfx widgets that I made to be able to use the Ippenshair VFX helms and Horns on my OHS companions...

I also improved on the Valsharess Armor from Eldorfin - it is now all races (female only at the moment).

Thing is, I post on the Vault with a pseudonym, not WebShaman.  That avoids a rather lot of...bias.  One way or the other.

I am what you would call an amateur in training.  The others are more skilled than I.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #25 on: September 09, 2011, 04:54:30 pm »


               <emerging in sinister fashion from the shadows...>

Master Jax wrote...
...
What do you people do anyway? I mean, you must be involved in some dark, hush-hush projects, because I've never seen any of the things you do being implemented, and yet you know a fair deal about modding and building and sorcery and drugs...

In my case, that is for the simple reason that I haven't posted anything yet :-P

I have done most of my development over the last 9 years on paper and in my <tiny> mind. Now that I have intermittant internet input and relatively stable solar power, I am finally sculpting electrons.

As for my <apparent> knowledge on diverse subjects... Being off-grid, though it's difficult to believe in this age, does not mean being deaf & dumb :-P And I *was* (with Cord Grimwinder) the first Neverwinter Nights forum moderator... I picked up a few <mostly erroneous> things back then.

But keep your eyes open for my first mod, Forester :-) I *do* hope to do something a little different ;-)
Hmmm... but if you don't like playing rangers or druids, wait for the Trollsbane series =)

<...and ruining the drama by tripping on his ridiculously long scarf>
               
               

               


                     Modifié par Rolo Kipp, 09 septembre 2011 - 03:54 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #26 on: September 09, 2011, 04:59:51 pm »


               <trying to look wise...>

WebShaman wrote...
...
I am what you would call an amateur in training.  The others are more skilled than I.

We are all students :-)
There are people more skilled in every aspect of NwN than I... but no one is more skilled in *every* aspect than I :-) And of Amethyst, I am Her Eye. No one knows Her better.

WS, say rather that you are a "skilled amateur in training" =)

<...and only managing old>
               
               

               


                     Modifié par Rolo Kipp, 09 septembre 2011 - 04:01 .
                     
                  


            

Legacy_Estelindis

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« Reply #27 on: September 09, 2011, 05:06:11 pm »


               Jax, I've been working on a single-player module since the game first came out.  All my initial forays into custom content were made because I wanted to represent something in my module that the game could not offer without being modded.  Even my work with the CTP started because I wanted to help work on some tilesets I could use in the module.  Lately, I've gotten some new ideas about how to actually be able to confine the scope of the story to something I could finish (it had become spectacularly unwieldy), so I'm trying out a few new scripting possibilities.  In general, though, my biggest success with scripting was a really good deity system that I never got to share with anyone, and no longer even have myself, because just when I'd finished coding it my laptop HDD expired.  I'm still so annoyed about it that I haven't ever finished recoding it.  Thankfully, other people have made pretty good systems since then, which I've adapted.  But I wish I could share something as good in scripting terms as what people have given me.  Once I finish tinkering around with my current set of scripts, I'll post them for anyone who wants to use them.

Your witticisms amuse me, by the way.  I wish I did know about sorcery...  Well, I do have a fair bit of knowledge from tabletop DMing, but that probably doesn't count.  Drugs, I'm quite happy being ignorant about.  But two out of four isn't bad, right?  ;-D
               
               

               


                     Modifié par Estelindis, 09 septembre 2011 - 04:07 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #28 on: September 09, 2011, 05:19:44 pm »


               <donning priestly garb...>

Estelindis wrote...
...
In general, though, my biggest success with scripting was a really good deity system that I never got to share with anyone, and no longer even have myself, because just when I'd finished coding it my laptop HDD expired.  ...

*Do* believe me when I say "I feel you!" <sigh>
If you don't mind chatting, what aspect of your deity system were you particularly proud of? I'm always looking for ideas :-)

Thankfully, other people have made pretty good systems since then, which I've adapted.

Again, if you wouldn't mind, What system have you chosen and why?

<...and slipping out before the priest returns>
               
               

               
            

Legacy_Estelindis

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« Reply #29 on: September 09, 2011, 05:56:12 pm »


               I adapted JahaEffect's system.  What I rather like about it (if I recall correctly and this was a feature of the original rather than another system with which I melded it; it's been so long now) is that it uses the journal system (in conversation) combined with a switch-based script; the numerical ID of the quest stage is the same as the switch number.  This means that one doesn't need a separate script to set each deity, just the one script.  (Technically, I guess one could even manage entirely without a script to set deities, just using scripts to check the journal stage, but it's handy to use the initial setting script to also set a bunch of noun and adjective tokens related to the deity.  I'm kinda big on custom tokens, if you couldn't tell.)  It restricts clerical domains based on deity as well.

It's been a long time since I wrote mine, but I put a fair bit of work into checking for common misspellings of deity names so that if people had already filled their deity field either with the correctly spelled deity name or a close approximation thereof then they wouldn't need to do anything else for the module to recognise a particular god as their patron and react accordingly.
               
               

               


                     Modifié par Estelindis, 09 septembre 2011 - 05:02 .