Author Topic: The Player Resource Compendium  (Read 2792 times)

Legacy_Jenna WSI

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The Player Resource Compendium
« Reply #90 on: July 25, 2011, 09:18:58 pm »


               Thanks SO much alex, I hope this works better now.
               
               

               
            

Legacy_Jenna WSI

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The Player Resource Compendium
« Reply #91 on: July 25, 2011, 10:03:42 pm »


               Hmn. Got this message after adding the new mod event scripts... after loading up a character.

Module 2da cache fingerprint -mod name- _819_28333
Starting to load cache object from prc_datac
WARNING: Unable to load 2da cache object (cache chest) from prc_datac2
               
               

               
            

Legacy_Jenna WSI

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The Player Resource Compendium
« Reply #92 on: July 25, 2011, 10:04:17 pm »


               Double post
               
               

               


                     Modifié par Jenna WSI, 25 juillet 2011 - 11:22 .
                     
                  


            

Legacy_Jenna WSI

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The Player Resource Compendium
« Reply #93 on: July 25, 2011, 10:34:40 pm »


               Oh, and nothing is messed up if the module event scripts are not named the same as what PRC has them named, right?

Edit: Found our issue for the module not loading. Our scripter went in and changed some of the settings for classes and such, and gave me everything to use in a top hak. When I added this into your mod, it does the same thing of hanging on the character creation screen.
               
               

               


                     Modifié par Jenna WSI, 25 juillet 2011 - 11:21 .
                     
                  


            

Legacy_Alex Warren

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The Player Resource Compendium
« Reply #94 on: July 26, 2011, 08:08:02 am »


               

Module 2da cache fingerprint -mod name- _819_28333
Starting to load cache object from prc_datac
WARNING: Unable to load 2da cache object (cache chest) from prc_datac2

That's OK. You will always see something like this when loading a module without db for the first time (and we don't provide db for CEP ;p)

Oh, and nothing is messed up if the module event scripts are not named the same as what PRC has them named, right?

Should be fine.

Found our issue for the module not loading. Our scripter went in and changed some of the settings for classes and such, and gave me everything to use in a top hak. When I added this into your mod, it does the same thing of hanging on the character creation screen.

Usually at this stage PRC scripts create lookup tables for new spellbook system. The game freezes for a few seconds, but it should load normally when tables are done.

If you send me your top hak, I'll try to find the problem '<img'>
               
               

               
            

Legacy_Jenna WSI

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The Player Resource Compendium
« Reply #95 on: August 22, 2011, 07:34:06 pm »


               Our two scripters are busy with moving and other life issues atm... is there anyone who'd give a hand with making our edited prc files and our current scripts play nicely together?
               
               

               


                     Modifié par Jenna WSI, 22 août 2011 - 06:34 .