Author Topic: The Player Resource Compendium  (Read 2798 times)

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
The Player Resource Compendium
« Reply #45 on: May 03, 2011, 12:09:11 pm »


               Yes, yes, and yes.

You can add any feat to a race this way, but not every feat will work - elemental resistance feats are passive feats so they should work, but some active feats or some PRC feats with anti-cheat checks might not work.

If your file is in top hak it has higher priority over PRC files, so it will be the one used by game. You should also put that file in custom2das folder in your NWN dir and build ConvoCC db with it. (btw. have you managed to setup ConvoCC yet?)

That number is a row number in feats.2da ;p

It doesn't matter that the label is a bit longer, as long as there are no spaces there (ie. 'Resist Energy Fire 429' will not work). The columns don't need to match, but it's easier to read a file when they do '<img'>

Adding racial feats *is* that easy, but keep in mind that some feats might not work, so you should also test if your changes work in game.
               
               

               
            

Legacy_Eagles Talon

  • Full Member
  • ***
  • Posts: 192
  • Karma: +0/-0
The Player Resource Compendium
« Reply #46 on: May 03, 2011, 01:19:31 pm »


               

Alex Warren wrote...

Eazze9749 wrote...

I am having a small problem someone may have an answer too. when my cohort dies after about 1min or so they start respawning naked versions of themselves. How do i stop this from happening?? as far as anything else everything works like a charm.


I've never seen anything like this before. Which PRC version do you use? Is this happening with standard or custom cohorts (or both)? Do you use any other custom content with PRC?

I'm not sure how should cohort behave after death. Shouldn't they be removed from the party? :/



I have seen this effect.  Although it was on a world that did not have the PRC.  It was a combination of the death system, a subrace bonus and the character having regen items equipped.  No idea of the answer.  But thought I'd point it out if it might help.
               
               

               
            

Legacy_Aleron

  • Full Member
  • ***
  • Posts: 227
  • Karma: +0/-0
The Player Resource Compendium
« Reply #47 on: May 03, 2011, 03:24:01 pm »


               For the ConvoCC, no, not yet. Basically the plan has been that I need to iron out all the issues with the PRC and block the stuff we don't want. Once that is done, I send all the files over to Jen who will (hopefully) with the help of others be able to get everything set up and working smoothly on the server. I don't actually have access to it personally, just a grunt hehe.
               
               

               
            

Legacy_Aleron

  • Full Member
  • ***
  • Posts: 227
  • Karma: +0/-0
The Player Resource Compendium
« Reply #48 on: May 05, 2011, 12:03:03 pm »


               One of those nights...

Realized I dled one of the PRC versions (I vaguely remember it being 3.3h) to begin my work altering files. Obviously I wasn't thinking entirely clearly. Out of curiousity, Alex, what version would you recommend? We have no need for psionics or the Warblade/similar classes. The latest posts I had seen said 3.4 was still in beta or similar so I think that was why I avoided it. I have also seen posts for 3.3g and 3.3h rc2...not sure what is the latest with the most fixes relevant to us. Any help there?

What do you recommend? I've altered a lot of files, nothing I couldnt' redo though. Some I imagine haven't been updated much between versions (domains, races perhaps). Also, is there an easy way to check which I'm using? I have all the PRC files installed but the dl I used was deleted some time ago.

As always, very happy for the help and likely eternally thankful at this point!
               
               

               
            

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
The Player Resource Compendium
« Reply #49 on: May 05, 2011, 01:55:30 pm »


               PRC Pack v3.4 is the latest and I recommend using this one.

Easy way to check which files were changed? This is what I usually do:
- extract the haks I want to compare somewhere
- run a Total Commander and use 'synchronize directories' option - it will mark files that are different
- use TC's compare files options to check exactly what has changed.

I hope that you will update PRC on your server ;p
               
               

               
            

Legacy_Aleron

  • Full Member
  • ***
  • Posts: 227
  • Karma: +0/-0
The Player Resource Compendium
« Reply #50 on: May 05, 2011, 03:40:02 pm »


               Hm alrighty. I can give it a look over. Has 3.4 been finalized and fixed up then?

Next up: I was using the PRC manual for documentation. I have a sneaking suspicion it might not be entirely up to date (I read somewhere there is a Beguiler class in a later version, but it is not documented in the Manual). Is there a more up to date version? Or was it one of the things that was just never updated entirely perhaps and left in the wayside?

Having an easy way to look at everything that is in it saves a lot of time lol.

*edit* Another thought, is there a more up to date test module? I sometimes load the PRC character creator module for basic testing (some stuff doesn't work obviously due to not having nwnx setup and some spells fail, etc). I noticed it is version 3.2 for the one linked on the 3.4 PRC page though. Is there a newer one somewhere?

Lastly, trust me, I do too! This has been hours of work invested so at this point we better haha. '<img'>
               
               

               


                     Modifié par Aleron, 05 mai 2011 - 02:43 .
                     
                  


            

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
The Player Resource Compendium
« Reply #51 on: May 06, 2011, 07:50:28 am »


               No 3.4 is not finalized and certainly not fixed up - it still require a lot of work.

Since the time we updated the manual, I've only added two new base classes and a couple of feats (bane magic and tomb-tainted soul IIRC) so I decided that it's not that important to update the manual again. Not sure when the next update of the manual will be.

You can use any module and update it with PRC (Pretty Good Character Creator is nice). If you find any bugs, please report them on nwnprc.com.
               
               

               
            

Legacy_Aleron

  • Full Member
  • ***
  • Posts: 227
  • Karma: +0/-0
The Player Resource Compendium
« Reply #52 on: May 06, 2011, 11:09:44 am »


               Hm alright. So if we are talking about the most bug free version, stable in its own right...would you suggest 3.4 still or an earlier version?

Thanks for the update on the manual, I was a bit worried I admit that I'd have another 3 hours of work sloshing through even more content lol.

I had started extracting the files from the 3.4 version and looking them over. One thing confused me to no end. There are two domain files. PRC_Domains and Domains. Which do I alter? Both? What is the difference? At a rudimentary glance they looked identical so I was confused...

Last question! Something I'm curious on (that could save me a LOT of work) is the prc_familiar files. Is it what I think? Overrides the familiars with the ones noted? The file reads:

2DA V2.0

  NAME   STRREF BASERESREF       BONUS PARAM1 PARAM2
0  ****   ****   ****             ****  ****   ****  
1  Bat    ****   prc_pnpfam_bat   sk    6      3      
2  Hawk   ****   prc_pnpfam_hawk  sk    17     3      
3  Raven  ****   prc_pnpfam_raven sk    20     3      
4  Rat    ****   prc_pnpfam_rat   sv    1      3      
5  Snake  ****   prc_pnpfam_snake sk    23     3      
6  Cat    ****   prc_pnpfam_cat   sk    8      3      
7  Weasel ****   prc_pnpfam_weasl sv    2      3      
8  Owl    ****   prc_pnpfam_owl   sk    17     3      
9  Lizard ****   ****             sk    28     3      
10 Toad   ****   ****             hp    3      ****  


...ugh that copied ugly. You get the point though. The server wanted to change the familiars to more classic versions (like the above). If this has already been done that would be a HUGE help. Can you clarify on that any more?
               
               

               
            

Legacy_Calvinthesneak

  • Hero Member
  • *****
  • Posts: 1159
  • Karma: +0/-0
The Player Resource Compendium
« Reply #53 on: May 06, 2011, 05:34:44 pm »


               You would need all the blueprints in addition to the 2da file.  Basically familiars are a copy of the blueprint and each and every piece of equipment they use.  You need one blueprint for every level of the familiar (40 of them) and then blueprints for whatever equipment they use.

I did this once upon a time years ago.  Made a fully functional Tressym familiar and adjusted all the bioware familiars/companions.  Never want to do that again.
               
               

               
            

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
The Player Resource Compendium
« Reply #54 on: May 06, 2011, 08:34:32 pm »


               @Calvinthesneak
I've added one - winter wolf and some animal companions '<img'>

@Aleron
prc_domains.2da does nothing at the moment - it will contain all domain spells for bonus domain system (which is currently working, but some spells are missing :/ )

and yes - pnp familiars replace normal familiars, but you need to set PRC_PNP_FAMILIARS switch on your module. Currently there are only 8 familiars available (but not all of them have right models in standard NWN). You can add new in that 2da file. PnP familiars are much weaker than bioware familiars.
               
               

               
            

Legacy_Aleron

  • Full Member
  • ***
  • Posts: 227
  • Karma: +0/-0
The Player Resource Compendium
« Reply #55 on: May 07, 2011, 01:51:45 am »


               Oh I know that Calvin. I've already redone two of the animal companions for WSI (mind you 30 versions, not 40 so some consolation there). Familiars are also slated to be done (I've got a basic start on them). What I was excited about was it sounded like someone might have already done it for me. Is that true? Did the PRC include those 40 versions of each familiar and save me time? Or am I mistaken? We were meaning for familiars to be toned down and brought back to their PnP roots actually. The summons on WSI are pretty buffed and we were going to make familiars more fitting to PnP to even it out a bit. Plus those ones are better for rp imo.

And thanks Alex. I wasn't sure what that file was. I already adjusted the domain file once and wasn't sure what the other file was for. I might switch it too just in case.
               
               

               
            

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
The Player Resource Compendium
« Reply #56 on: May 07, 2011, 08:27:18 pm »


               Well, PnP familiars are very different form standard familiars - as the name suggest they are more in line with pnp rules. So familiars have roughly 1/2 masters hit-points, masters bab and saves, share spells and things like that.

there is only one blueprint per familiar - they are leveled when summoned to appropriate level.
               
               

               


                     Modifié par Alex Warren, 07 mai 2011 - 07:27 .
                     
                  


            

Legacy_Aleron

  • Full Member
  • ***
  • Posts: 227
  • Karma: +0/-0
The Player Resource Compendium
« Reply #57 on: May 07, 2011, 10:20:48 pm »


               Only one blueprint? Is there a script that somehow alters their levels then? Skills and everything else? Sounds complex but interestingly done...I don't suppose you know where the script/creatures are to look at? I'm curious. It sounds like it might be what we want but I'd like to check.

As always, very appreciative of all the help.
               
               

               
            

Legacy_Eazze9749

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
The Player Resource Compendium
« Reply #58 on: May 08, 2011, 02:00:51 am »


               thanks for the answer to the starndard companion problem I will run through my death scripts and see if i can find the issue. On a different note when you build a new database does it create a new orecauch2da folder or does it just uses the old one?? not really sure if that question is clear? Are they going to still update and build onto the PRC pack ? I thought sadly it was done? It would be cool if someone could post an instruction manual on how to build classes. there is alot still in the old D&D 3.5 books that i wouldn't mind adding myself. thanks to the community in advance.
               
               

               
            

Legacy_Alex Warren

  • Sr. Member
  • ****
  • Posts: 326
  • Karma: +0/-0
The Player Resource Compendium
« Reply #59 on: May 11, 2011, 03:09:23 pm »


               Sorry it took me that long.

@Aleron
Blueprints should be in custom palette under monsters\\animals. The script that handles PnP familiars is default familiar script (nw_s2_familiar.nss) + some includes (prc_inc_assoc.nss).

@Eazze9749
Every time you run precache, the process extracts 2das form PRC haks. So it's 'new' copy every time. If you have changed 2da file, put it in custom2das - it will overwrite the default file in the db.

I'll try to patch PRC, so you may expect some more releases - not sure how many, but there are many bugs that need to be fixed. We'll see.

Which classes would you like to add? There are some class making tutorials on the web - use google ;p