oOKyeOo wrote...
okay im back!
i have new concern this time, and it has to do with object fading (not sure the technical term so bare with me here lol)
it seems that some of my airship models fade out when your really close to them, is this a 2da issue? the image above is the closest i can get before that particular object "fades out"...
Assuming these are set up as placeables, I'm a little puzzled as to why geometry would be disappearing. I don't recall having that problem. In fact, in most of my demo videos where I'm rotating around a placeable it's because I've created it without a PWK and I'm standing "inside" it for the recording.
2DA is a good culprit but also whether all of your meshes have an Aurora Trimesh modifier on them is something to consider. If an editable mesh does not have an Aurora Trimesh modifier, it will be displayed anyway by the using default settings of some sort which include shadows, for instance. This can cause unexpected behavior and in the case of complex geometry, crashes, probably the volumetric shadow system swallowing its tongue.
One way of pointing the finger at what might be the problem could be detaching the model from the node which is attached to the Aurora Base and substituting a similarly-sized editable mesh box, for instance, with an Aurora Trimesh modifer of course, and see if you still get the same behavior.