Author Topic: On The inquiry of Animations and Airships....  (Read 941 times)

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #15 on: March 05, 2011, 11:27:35 pm »


               i unchecked all sanity checks actualy, and i spoke too soon as i got it to work in the toolset, it does a nice big twirl around a generic city so im really excited about it '<img'>

and yeah i kinda figured that was the problem, i created a dummy that was linked to the three objects and that worked fine affterwards... im thinking that might be also why i couldnt export the meshes properly as well...
               
               

               
            

Legacy_OldTimeRadio

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On The inquiry of Animations and Airships....
« Reply #16 on: March 06, 2011, 12:31:13 am »


               Good, I look forward to seeing more in-progress shots. NWN needs more flying/hovering stuff, bigtime.
               
               

               
            

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #17 on: March 06, 2011, 03:52:04 am »


               i agree-
ill see what i can do then, im already looking forward to my next airship, the theatre/ cargo ship wich will based on this model:

daily-steampunk.com/steampunk-blog/wp-content/uploads/2010/04/ffxi_airship1280.jpg

or this one:

community.webshots.com/photo/fullsize/1010878466010485902BMkHaiZqLB

if i ever get at least three models ill make plans to release them on the NwNvault, i liked the one you did in your video you should do one yourself!
               
               

               
            

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #18 on: March 07, 2011, 07:49:00 am »


               okay as promised here area fwe photos of the first of three airship objects, this was used by the same script and area as the take off and land script butits intended as a "show and tell" only:

Landing:
'Posted

Landed:
'Posted

i had another image of it taking off but i cant find it for the life of me '<img'>

i also have two others and will soon get screenshots of them in-game in my p.w (one that moves in a straight line, and another that is stationary)
               
               

               
            

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #19 on: March 08, 2011, 07:53:02 pm »


               okay im back!

i have new concern this time, and it has to do with object fading (not sure the technical term so bare with me here lol)

it seems that some of my airship models fade out when your really close to them, is this a 2da issue? the image above is the closest i can get before that particular object "fades out"...
               
               

               
            

Legacy_Calvinthesneak

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On The inquiry of Animations and Airships....
« Reply #20 on: March 08, 2011, 08:03:25 pm »


               Sounds like the tilefade is kicking in.

I belive you can turn it off, but I'm not the expert on it.  MDA or Six or someone else with tileset experience should be able to help you out.
               
               

               
            

Legacy_the_isolator

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On The inquiry of Animations and Airships....
« Reply #21 on: March 08, 2011, 08:49:04 pm »


               At a guess, it's a tilefade problem. Just open up the object in max (or whatever 3d program you're using) and under the Aurora Trimesh modifier check the 'Fading Tile Properties' - make sure to tick the box marked 'Not a cap' for each individual object.

Fingers crossed and that should sort it out.
               
               

               


                     Modifié par the_isolator, 08 mars 2011 - 08:49 .
                     
                  


            

Legacy_Michael DarkAngel

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On The inquiry of Animations and Airships....
« Reply #22 on: March 08, 2011, 11:55:18 pm »


               If your airships are indeed placeables as you started out making I would have to say tilefade is not your issue.  I am not an expert on placeables, so best advice I can offer is to look elsewhere for a solution.

Worst case scenario, it is a hard-coded issue so that placeables do not block camera view.

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 08 mars 2011 - 11:56 .
                     
                  


            

Legacy_OldTimeRadio

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On The inquiry of Animations and Airships....
« Reply #23 on: March 09, 2011, 01:04:37 am »


               

oOKyeOo wrote...
okay im back!

i have new concern this time, and it has to do with object fading (not sure the technical term so bare with me here lol)

it seems that some of my airship models fade out when your really close to them, is this a 2da issue? the image above is the closest i can get before that particular object "fades out"...

Assuming these are set up as placeables, I'm a little puzzled as to why geometry would be disappearing.  I don't recall having that problem.  In fact, in most of my demo videos where I'm rotating around a placeable it's because I've created it without a PWK and I'm standing "inside" it for the recording.

2DA is a good culprit but also whether all of your meshes have an Aurora Trimesh modifier on them is something to consider.  If an editable mesh does not have an Aurora Trimesh modifier, it will be displayed anyway by the  using default settings of some sort  which include shadows, for instance.  This can cause unexpected behavior and in the case of complex geometry, crashes, probably the volumetric shadow system swallowing its tongue.

One way of pointing the finger at what might be the problem could be detaching the model from the node which is attached to the Aurora Base and substituting a similarly-sized editable mesh box, for instance, with an Aurora Trimesh modifer of course, and see if you still get the same behavior.
               
               

               
            

Legacy_Michael DarkAngel

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On The inquiry of Animations and Airships....
« Reply #24 on: March 09, 2011, 01:05:19 am »


               The thought just occurred to me that this may be a static vs. non-static placeable issue.  Not sure, but that might be something else you want to check into.

'Posted
  MDA
               
               

               
            

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #25 on: March 09, 2011, 02:26:09 am »


               hmm thnx for all the support, but for anyone wondering it isnt a tileset, but a placeable object. so tilefading is out the window on that :-/

ill keep at it, as it only seems to appear to the objects i added into the 2da file, even though theyre the same specs as the nw2warship .mdl...

im sure there is a simple solution (as it always seems to be), but it only appears to be just very specific (i have two other models, one that flies around, and two stationary models) one stationary model and the "landing" version disapear when i get too far (as i meant to say earlier, *not* disapear when i get too close)
               
               

               
            

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #26 on: March 11, 2011, 01:30:36 am »


               Edit: Okay issue fixed, seems that when i set the object to static is appears further away... not sure why that is but i dont have a good understanding on the inquiry of "Static" objects...
               
               

               
            

Legacy_garahir

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On The inquiry of Animations and Airships....
« Reply #27 on: March 11, 2011, 03:53:02 pm »


               This looks gorgeous (a tileset verison would really optimize it for use... just one group with walkable decks so it could be boarded... pretty please!)
               
               

               
            

Legacy_Wall3T

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On The inquiry of Animations and Airships....
« Reply #28 on: March 12, 2011, 08:33:13 pm »


               lol thanks for the kudos Garahir, but you see...

this is my very first creation for NwN... so im afraid i dont know much in the ways of tileset designs...

but i have to agree, because ive been wanting a version of my airship like that for awhile now, so i could have players walk updeck to look out at a skylight view...

i though to add this song to the mix when you were updeck because it fit so well with the theme:


or this one

call me a dork, but i like these songs 'Posted
               
               

               


                     Modifié par oOKyeOo, 12 mars 2011 - 08:41 .
                     
                  


            

Legacy_Bannor Bloodfist

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On The inquiry of Animations and Airships....
« Reply #29 on: March 12, 2011, 11:16:32 pm »


               Heh, first song might work, that second one though, well, let's just say that you would never find that one on my system.