As a result of some discussions in this thread I managed to come up with a way to easily have a TGA (or DDS)
and a PLT on the same body part (though different meshes, of course) at the same time.
This could be useful in making variations and/or situations where one wanted some elements of a body part, like a neck piece amulet, to retain the PLT functionality while having the ability to use a 24/32-bit texture on part of it, like the amulet's face..
HERE'>
Modifié par OldTimeRadio, 13 mai 2011 - 07:44 .