Bardeyes, adding a tile to a tileset isn't difficult, but since I added the teahouse to the TNO tileset, its ground plane is at 500cm while it has to be at 0cm for most of the Bioware tilesets. So to add it to a Bioware tileset, you'll have to lower the model. That can be done with a text editor, but it will be a lot faster if you use NWmax and veltools.
Open NWmax and click on 'MDL loading' and 'Browse'. I assume you have extracted the model of the teahouse from the hak. Find the file and after selecting it press 'Import',
VelTools has an 'Adjust Models' button which you can find if you open the 'NWN Tools II' menu.
Below that button you can enter by how many centimeters you want to change the height of the tile. Since the tile is 500cm too high you'll have to change that to -500.
Now press 'h' and you'll see a list from which you have to select the name of the model base.
It is tno01_tea01_01. If you also want to keep the teahouse tile in the TNO tileset, you should change that name so the teahouse for the TNO tileset doesn't get replaced.
Let's say you want to add the teahouse to the city tileset. Too the right you can see 'Name and Color'. Enter tcn01_tea01_01 there.
With the model base still selected you can now press the 'Adjust Models' button and see how the model moves down.
The main lights for the tile also have the name of the tile, so they got to be changed too. It's the same as changing the name of the model base. Now you have to look for tno01_tea01_01ml1 and tno01_tea01_01ml2 and change the names to tcn01_tea01_01ml1 and tcn01_tea01_01ml2.
After you changed those names, select the model base again, open the modify tab (that's the thing to the right that looks like a blue rainbow) and click on 'Export Model+Anim'.
You will now have two files, one is the model and one is the walkmesh. How to add those to a tileset is described in a number of tutorials. I suggest you look for those in the NWN Omnibus by OldTimeRadio.
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Or you could tell me what tileset and what type of terrain you want the teahouse to be added to and I could make the necessary changes for you. I don't use CEP though and the CEP adds tiles to some tilesets.
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Modifié par Zwerkules, 24 avril 2011 - 08:17 .