Author Topic: March 2011 Custom Content Challenge: Statuary Garden  (Read 1209 times)

Legacy_olivier leroux

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #30 on: March 03, 2011, 06:23:13 pm »


               [EDITED]

*This is the Mighty Curse of Double-Posting And Not Being Able To Delete The Superfluos Post! It shall haunt this forum for the next seven years of NWN's history to come! And all because you guys choose to have fun with playing and modding an old game instead of helping the game industry make money! A hex on you!*
':wizard:'
               
               

               


                     Modifié par olivier leroux, 03 mars 2011 - 06:35 .
                     
                  


            

Legacy_Calvinthesneak

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #31 on: March 03, 2011, 10:20:31 pm »


               Hex?  What? 0x8FFFFFFFFF?

The statue looks really good.  I am afraid I don't have much else to contribute in terms of time and expertise.
               
               

               
            

Legacy_OldTimeRadio

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #32 on: March 04, 2011, 12:51:28 am »


               @Oliver - I'll meet ya halfway on that!  Got some animated flames for when the special guests arrive:
'Posted

Also, I wanted to make it clear again that this model isn't my creation.  I did take it and lovingly drop it from 154,000 polygons down to 20,000, remodel parts of it, cobble together textures including custom alpha channels, add emitters and aurora lights and animate them.  And then tweaked and compiled the whole shebang so it would run pretty-like under NWN.'<img'>
               
               

               
            

Legacy_Calvinthesneak

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #33 on: March 04, 2011, 01:15:29 am »


               Hmmm I could see most excellent traps of doom.....
               
               

               
            

Legacy_Dark Defiance

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #34 on: March 04, 2011, 02:37:36 am »


               I'm going to play with some ideas that The Amethyst Dragon had for scripting things for a garden and see what comes of it.

I might even be able to pull off some 2D misc items. Anybody need something specific in the 2D item department?
               
               

               
            

Legacy_TheSpiritedLass

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #35 on: March 04, 2011, 10:43:06 am »


               @The Amethyst Dragon - #3 huh, simply removing the heartbeat script will stop the resource drain?

@olivier leroux - Hmmm if there is already a frozen animation statue making script out there then it is probably silly to make another one.

@Dark Defiance - gnomes.  *laughing and groaning*  Welcome back to the fun.  2d suggestions?  Hmmm.  I haven't looked in a while but there never seems to be enough variations of flower colors.  Especially in the big patches of ground cover.  Like a field of flowers.  Not sure how easy that would be to adjust with just a texture change.

@Rubies - Okay Miss Mysterious, you have me curious just what vfx you are concocting over there.

@OldTimeRadio - ohhhh.  VERY nice looking statue.  The texture work as improved a bunch.  Way to go!

@Zwerkules - *groans*  I still haven't recovered from the last tiles you did.  '<img'>
               
               

               
            

Legacy_olivier leroux

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #36 on: March 04, 2011, 12:27:53 pm »


               

OldTimeRadio wrote...
@Oliver - I'll meet ya halfway on that!  Got some animated flames for when the special guests arrive

Ha ha, that's cool! 'B)'
               
               

               


                     Modifié par olivier leroux, 04 mars 2011 - 12:28 .
                     
                  


            

Legacy_The Amethyst Dragon

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #37 on: March 04, 2011, 03:36:32 pm »


               

TheSpiritedLass wrote...
@The Amethyst Dragon - #3 huh, simply removing the heartbeat script will stop the resource drain?

Not completely, but removing the heartbeat and other unnecessary/wanted script from a creature will help a bit (no script running for it means a little less processing for the server).
               
               

               
            

Legacy_TheSpiritedLass

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #38 on: March 04, 2011, 04:47:47 pm »


               

The Amethyst Dragon wrote...
Not completely, but removing the heartbeat and other unnecessary/wanted script from a creature will help a bit (no script running for it means a little less processing for the server).


Ahhhh yes.  Thanks for the clarification, you big no-lag tease.  '<img'>
               
               

               
            

Legacy_Wall3T

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #39 on: March 04, 2011, 06:27:04 pm »


               heres an idea for an animated Creature, a giant plant-like creature!

images.wikia.com/finalfantasy/images/e/eb/Plantbrain.jpg

www.google.com/imgres

sorry if the images are abit small but it was all i could find on them...
               
               

               
            

Legacy_Rubies

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #40 on: March 05, 2011, 12:12:57 am »


               Right, so far I've got four animated spell VFX, which I'll hopefully link up to Xfire (and then a post here) tomorrow morning, after I finish texturing them. The first two are intended as replacements for Barkskin and Spike Growth, and the other two are... different. '<img'>

I'm struggling for ideas on any others, though, as I finished these a lot faster than I thought I would! Anyone have any plant-related spells that would like an overhaul? '<img'>
               
               

               
            

Legacy_gutwrench66kg

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #41 on: March 05, 2011, 04:53:25 am »


               plant-related spells..

a redux of Entangle?

If you've had a chance to play DDO, the plant creatures in the Red Fens have an entangle-like attack which causes the ground to sprout grass quickly to entangle the player?
               
               

               


                     Modifié par usagreco66kg, 05 mars 2011 - 04:54 .
                     
                  


            

Legacy_Dark Defiance

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #42 on: March 05, 2011, 12:03:44 pm »


               Good morning!

Disclaimer: I'm on half a cup of coffee @ 6:45am. ;-)

Thanks to ADs suggestions I started work on a garden scripting system. I'm keeping it simple for two reasons:

1 - Im try to get my PW "out the door" this month.
2 - I never liked complex systems.

These are some of the things I hope to have implemented:

1 - Configurable by other scripters. Everything will be in an include where possible.
2 - Pest control: I hope to give a basic "statuary" way of dealing with them.
3 - Growing system: Plant seeds, watering, and harvesting.
4 - Some 2d art for gardening tools and other misc things.

Around mid-month Ill send this out to those of the CC group who may want to bug test it and offer up ideas or fixes before final submission to the rest of the community. I'll poke back in once and a while and see what the rest of you are frantically creating to see if there is something I can script/2d into my system based on the other content.

@SpiritedLass: This may end up being the demo module at the rate its going. lol.

-DD
               
               

               
            

Legacy_Jenna WSI

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #43 on: March 05, 2011, 06:01:09 pm »


               Wow... very impressive work with the fire breathing statue.
               
               

               
            

Legacy_OldTimeRadio

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March 2011 Custom Content Challenge: Statuary Garden
« Reply #44 on: March 06, 2011, 05:47:42 pm »


               Okie, here are the Chinese guardian lions for download and comment.
'Posted

I learned more about majorly reducing polys on a model but the real new territory was environment maps in NWN, using Decompose/Compose in GIMP to get at the alpha channel, how to use detonate events for emitters and how to keyframe certain emitters to keep them from detonating at the wrong time.

There are only two wonky things with the models/demo that I know of.  The first is that the lion's orb casts a shadow (I do not use shadows at all on my models so it's probably because it's missing an Aurora Trimesh modifier) and my script for activating and automatically deactivating the lion's fire breath sucks because I tried to match the sound of activation/deactivation to what you actually see.  If you just activate it without regard to timing of the sound, it actually looks a lot better!  You can do that in the toolset just by setting the initial state o the placeable to Activated.

Setting the Z on the placeable to -2.6 will drop the lion down so it's perfectly resting on the ground, IIRC.
'<img'>
               
               

               


                     Modifié par OldTimeRadio, 06 mars 2011 - 05:52 .