Author Topic: March 2011 Custom Content Challenge: Statuary Garden  (Read 1206 times)

Legacy_TheSpiritedLass

  • Hero Member
  • *****
  • Posts: 1118
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« on: March 01, 2011, 12:05:26 pm »


               This month’s challenge is “StatuaryGarden”.   Probably mostly placeables...statues, benches, walls, paths, fountains, but would be a great place for custom scripting as well for magical statues, strange stone to flesh outcomes, etc.  
 
This theme was suggested by The Amethyst Dragon.
 
Once again, the possibilities for content types are pretty much endless.
 Rules:
- It must be fully working in game
- Use of vanilla NWN or publicly available texture is fine, though state-of-the-art amateur's work would require 100% original work, but that's up to you.
- Teamwork is also welcome
- Beginners most welcome, don't be afraid, just try, you'll be surprised!
 
All submissions must be finished, working, and emailed to me (NWNCCCMakers @ gmail.com – minus the spaces obviously) or a link provided by April 1st (which is a Friday) at 8 AM EST.  Sooner than that is perfectly fine too (and that is no April Fools joke!)  

Some things you could include in the download/email that would make packaging everything up easier and faster:
- 2da lines needed
- Screenshot for use on the vault page (this also gives me hints on how to display the new goodie)
- Portraits (if needed) of your new goodie
- Any credits you would like listed
- If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).

Remember, the Challenge is all about fun, sharing, creativity and surprise!

If you have concerns/questions about March Challenge please post in this thread.

If you want to discuss the Monthly Custom Content Challenge idea as a whole or want to submit ideas/themes for future Monthly Challenges please post in its thread here.  ***When submitting a new theme, please provide a title and short summary of the theme.***

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. We'll try to help!

Have no fear and join the fun!

And finally, you can vote for next month's theme at the following link:
 Vote 
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #1 on: March 01, 2011, 12:51:11 pm »


               Finally something I can sink my greesy lits mits into. My head is already swimming with ideas...
               
               

               
            

Legacy_TheSpiritedLass

  • Hero Member
  • *****
  • Posts: 1118
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #2 on: March 01, 2011, 01:10:45 pm »


               Ohhhh such a tease!  I'm mentally looking over your shoulder, eager to see what goodies you come up with Pstemarie.

*chuckles*  I might try my hand at some 2D stuff like Tarot Redhand's new poll option suggested.  Maybe some wall murals or mosaics that one might find in a Roman garden.  These would most likely use the mdl files from Lisa's mosaics with a new texture applied.  I knew  I should have ordered that Pompeii book, Zwerkules!
               
               

               
            

Legacy_gutwrench66kg

  • Sr. Member
  • ****
  • Posts: 278
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #3 on: March 01, 2011, 02:24:46 pm »


               *uses powers of subtlety*

Somebody wants to make this dragon turtle...

http://www.reapermin...4/14493_w_1.jpg

I'm just certain of it :-)
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #4 on: March 01, 2011, 04:02:38 pm »


               Other suggestions to go with this month:

- statues partially covered with leafy vines
- old, broken fountains
- pools filled with dirt/trash
- topiary works
- bansai
- vine-covered walls
- carnivorous plants with animated vines on the ground (creature)
- secret doors
- magical doorways (plant to plant teleport scripting?)
- statue creatures (with default animation being a statue pose, would be a good place for custom scripting for the statues "coming to life")
- garden elemental (creature with flowers, vines, possibly even stones embedded from a garden path)
- garden guardian golem (creature made from path stones, fountain parts, benches, etc.)
- giant garden bugs (ladybugs, inchworms, caterpillars, butterflies, etc.)
- gardener NPCs (prefabs)
- gardening tools
- planting/growing systems (scripting)
- flowering/fruiting plants (placeables, maybe even with different activated (flowering/hanging fruit) and deactivated (non-flowering) states that can be affected by scripting)
- magical fountains that affect the drinker (scripting)
- magical statues that question/reward those that stop and talk with them (scripting)
- dangerous structures (collapsing walls, trapdoors, etc.)

Basically, this would be a good theme for things for anything from a pristine, well-tended noble's garden with nice, new statues to a decaying, neglected garden with crumbling statues, to your typical "medusa's lair" with petrified adventurers.

I could add a few more ideas, but I've got twins to feed. '<img'>
               
               

               


                     Modifié par The Amethyst Dragon, 01 mars 2011 - 04:07 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #5 on: March 01, 2011, 08:48:20 pm »


               Medusa's victims would be great. I've only got three so far. Could do with a whole garden of medusa victims.
               
               

               
            

Legacy_Estelindis

  • Hero Member
  • *****
  • Posts: 935
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #6 on: March 01, 2011, 09:48:17 pm »


               Oh, thank God.  Placeables!  *rejoices*
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #7 on: March 01, 2011, 10:30:09 pm »


               I'm thinking of reworking my cemetary tiles...
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #8 on: March 01, 2011, 10:31:08 pm »


               I would love medusa's victims... that oddly works with a dungeon idea I've been sitting on for like two years.
               
               

               
            

Legacy_TheSpiritedLass

  • Hero Member
  • *****
  • Posts: 1118
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #9 on: March 01, 2011, 10:44:25 pm »


               Medusa's victims huh?  Wonder if I could script something like that for any creature type... apply a flesh to stone type of a thing and randomly freeze them in the middle of some animation performance.  *muttering to self:  The effect used and animation should be generic, so the builder can pick which one they want.*  Hmmmm...  Gah, course then that adds heartbeats.
               
               

               
            

Legacy_olivier leroux

  • Hero Member
  • *****
  • Posts: 913
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #10 on: March 01, 2011, 11:03:28 pm »


               Hm, statues it is then? Well, how about these? '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #11 on: March 02, 2011, 12:22:01 am »


               

TheSpiritedLass wrote...
...  Gah, course then that adds heartbeats.


Not necessarily.  Just a new onSpawn script (or piece added to generic onSpawn).

1. Add a variable to your "statue" creature, which idenifies the desired animation (with delay) to set the NPC into.

2. In onSpawn script, read the variable (and match with predefined delay time) and put NPC into desired looping animation.  After desired delay (to get NPC into desired pose, may take testing to find exactly the right amount of time), do something like a cutscene paralysis effect & add stoneskin visual (make sure it can't be dispelled!)...perhaps a petrification effect as well "just in case".

3. In creature blueprint, you can strip out all the excess scripts so that they'll never run (such as heartbeat, perception, conversation, etc.).
               
               

               
            

Legacy_Calvinthesneak

  • Hero Member
  • *****
  • Posts: 1159
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #12 on: March 02, 2011, 01:22:47 am »


               Could also just apply the vfx as a permenant effect and set creature immobile? You don't get the pretty pose of course, well unless you used a dynamic creature and a phenotype maybe.....


Anyhow in the OnSpawn event, have creature fire a script something like this, might be able to do the setup with the animation too?

[nwscript]
void main()
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF);
}
[/nwscript]


Perhaps this will help....
VFX_DUR_FREEZE_ANIMATION

Description: Causes a creature to freeze in midanimation. It can be problematic using this for statues: If you script a creature to play an animation, then freeze the creature in the middle of it, you'd expect it to stand that way for the duration of this visual effect. It works perfectly well if the PC is nearby when the visual effect here is applied. If, however, the PC doesn't see the animation being played, and sometimes even if he leaves the area and then comes back, the PC will see the NPC standing frozen, and stiff as a board.
               
               

               


                     Modifié par Calvinthesneak, 02 mars 2011 - 01:36 .
                     
                  


            

Legacy_olivier leroux

  • Hero Member
  • *****
  • Posts: 913
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #13 on: March 02, 2011, 01:50:07 am »


               Since I just played a module that featured such medusa victim statues made from NPCs - one thing that should be taken care of when building such NPCs or creating the according script is that their faction always remains neutral, even when they're hit by an Area of Effect spell. Otherwise you'll soon have your henchmen fighting defenseless medusa victims...
               
               

               
            

Legacy_Dark Defiance

  • Full Member
  • ***
  • Posts: 125
  • Karma: +0/-0
March 2011 Custom Content Challenge: Statuary Garden
« Reply #14 on: March 02, 2011, 02:55:06 am »


               A garden without gnomes is not a garden. :-)