Author Topic: baba yaga's Improved Creatures  (Read 1092 times)

Legacy__six

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baba yaga's Improved Creatures
« Reply #30 on: March 31, 2011, 02:23:13 am »


               Awesome
               
               

               
            

Legacy_Jedijax

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baba yaga's Improved Creatures
« Reply #31 on: March 31, 2011, 07:59:13 am »


               Impressive material. I've been following your work for some time now... probably since the beginning, but have not yet praised it. However, I also feel I should say some of your new models and textures could be better. I'm sorry if this is coming out wrong, I'm not trying to undermine your work, but I think... for example, the cougar models aren't as good and detailed as the lions. I checked the textures for most of the felines, and noticed they use very simple images. Why not give them a little more resolution and detail, like say, pretty much every creature made by Lord of Worms? Also, check his werewolf conversions and vampires. Sixesthrice is also a master when it comes to texture-mapping, and it shows in his models, which may be simple in some cases, yet gain lots of depth and detail because of the texture.

Again, just trying to help. Thanks for sharing; I'm a fan of overriding original content with that of talented authors, and your creatures are a fine part of an ever expanding palette.
               
               

               
            

Legacy_NWN_baba yaga

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baba yaga's Improved Creatures
« Reply #32 on: March 31, 2011, 08:27:29 am »


               Im always open for constructive critizism. It helps me to come out of my own "tunnelview" when i work on something. For the cougar models/ textures i was personal very happy with the end result ingame. It was kind of a rush job after the lions were done just because i wanted them to be ready w/o wasting to much time. But everyone is open to mod them:).

Thanks again for any feedback. '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #33 on: March 31, 2011, 09:07:45 am »


               Another suggestion for your frog:

When you get to the animation stage, I would suggest doing a jumping motion for the run animation, and a walking motion for the walk animations (frogs generally don't hop or jump for short distance movement, instead actually stepping forward...they tend to leave jumping for going longer distances and for making quick escapes).

I'm planning on eventually adding these frogs and your bullywugs to my PW.  My swamps need something more than kobolds and lizardmen as hazards for low-level explorers.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #34 on: March 31, 2011, 10:51:50 am »


               I just updated the frogmodel a bit to make it more accurate. Heres is the result (texture is a wip btw).

'Posted

Once i finish the model and texture i will take care about the animation The Amethyst Dragon;)
               
               

               
            

Legacy_Frith5

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« Reply #35 on: March 31, 2011, 02:54:41 pm »


               Looking great as always, man! I hope you can think about a 'swimming' animation on these frogs at some point too, so we can have 'em zipping about the watery landscape.
Wow! Your work always gets me!

JFK
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #36 on: March 31, 2011, 08:37:27 pm »


               Nice!

If you decide to take on a swimming animation, I've got a suggestion for that, too. '<img'>

If this "land frog" is  (example model name) c_frog1a, make a c_frog1b that is 1 line number away from the "land frog" in appearance.2da, with the swimming animations.  That way, if the frog is in an area a builder marks as "water", a script can easily change the frog's appearance to the next one in the list (swimming), and if it moves out of the water area, it can change it to the previous one on the list (walking/jumping).

I like frogs, by the way.  They're just cool animals. '<img'>
               
               

               
            

Legacy_the_isolator

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baba yaga's Improved Creatures
« Reply #37 on: March 31, 2011, 10:17:03 pm »


               Wow. You continue to amaze me. This thread is the gift that just keeps on giving.
Can't wait to be able to play around with these, excellent work.
               
               

               
            

Legacy_Draygoth28

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« Reply #38 on: April 05, 2011, 09:21:47 am »


               hows everything coming along?Do you have any updates on the hags?
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #39 on: April 05, 2011, 11:13:33 am »


               

Draygoth28 wrote...

hows everything coming along?Do you have any updates on the hags?


I´m thinking about the little details everyone of them will get. So stay tuned. And the frog animations are coming together,  it already jumps(moves), attacks(with his giant tongue) and just does some idle animation.
               
               

               
            

Legacy_Drewskie

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« Reply #40 on: April 05, 2011, 07:07:20 pm »


               Cool.  Don't think I've been attacked by a giant frog since Troika's Temple of Elemental Evil.  Outstanding work!
               
               

               
            

Legacy_Kendaric Varkellen

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« Reply #41 on: April 05, 2011, 07:48:10 pm »


               That frog is absolutely amazing, I've been wanting to see a giant frog in NWN for ages now. Guess we'll have to figure out how to script that "swallow whole" ability '<img'>
               
               

               
            

Legacy_Hekatoncheires

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« Reply #42 on: April 05, 2011, 10:17:39 pm »


               Ice Toad!
               
               

               
            

Legacy_gutwrench66kg

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« Reply #43 on: April 05, 2011, 10:54:04 pm »


               

Kendaric Varkellen wrote...

 Guess we'll have to figure out how to script that "swallow whole" ability '<img'>


There is a very rough workaround to that which is packaged with FireHazurd's purple worm

http://nwvault.ign.c....Detail&id=3055

On a hit, it has a chance to "swallow" you into another area, in which you're subject to bludgeoning and acid damage. The tileset needs to be replaced for that area (organic caves was a better choice)

As a player of a support character, it was hilariously fun to watch the fighter in our party charge forward at the worm, only to see him get swallowed and leave the rest of us with few options other than "run!"
               
               

               
            

Legacy_TSMDude

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baba yaga's Improved Creatures
« Reply #44 on: April 06, 2011, 12:48:00 am »


               

usagreco66kg wrote...

Kendaric Varkellen wrote...

 Guess we'll have to figure out how to script that "swallow whole" ability '<img'>


There is a very rough workaround to that which is packaged with FireHazurd's purple worm

http://nwvault.ign.c....Detail&id=3055

On a hit, it has a chance to "swallow" you into another area, in which you're subject to bludgeoning and acid damage. The tileset needs to be replaced for that area (organic caves was a better choice)

As a player of a support character, it was hilariously fun to watch the fighter in our party charge forward at the worm, only to see him get swallowed and leave the rest of us with few options other than "run!"



1/ That frog is freaking amazing.

2/ There is also a script we use for our bullette we got here. It is NOT hak at all and kinda cool.
tk_swallowbite