Author Topic: Forum, Downloads, and Info: CEP & Project Q  (Read 2216 times)

Legacy_The Amethyst Dragon

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« Reply #30 on: January 28, 2012, 08:44:32 am »


               Updated original post with new CEP forums link.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #31 on: March 19, 2012, 02:39:20 am »


               Bump up from page 4.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #32 on: March 22, 2012, 01:09:09 am »


               WoW...first now realised that CEP had a new very neatly structured site and finally neatly structured forum as well!!!

Congrats to us (the NWN community)!!!

...and yes...this thread desperately needs a sticky...
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #33 on: June 28, 2012, 09:35:32 am »


               Bump up from page 8.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #34 on: June 28, 2012, 04:34:04 pm »


               <trying to clean up...>

Sticky bump!

<...the honey on his warts>
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #35 on: July 12, 2012, 11:03:48 am »


               I guess it's testimony to the life of this game that in two weeks this thread had already been pushed to the middle of page 3.
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #36 on: July 12, 2012, 04:42:51 pm »


               @The AMethyst Dragon;

I have started a thread and a corresponding poll to answer these types of issue, we obviously need some new moderators that actually pay attention.

Prospectcive New Community Forum Moderators

Please note that your name has so far risen to the top of the list of folks voted for '<img'>
               
               

               


                     Modifié par Bannor Bloodfist, 12 juillet 2012 - 03:43 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #37 on: July 12, 2012, 04:48:10 pm »


               <holding his hands out...>

I've been *saying* that forever <i must have told you a million times not to exaggerate...>
*double-take* Heh. <*raven chuckle*>

<...and pleading>
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #38 on: July 12, 2012, 10:50:57 pm »


               Well, I intend to keep the Poll open until Sunday evening sometime, then create a message that has links to the poll itself, the poll thread, and the various folks accounts that have been suggested and have agreed to help us out.

So far we have 4 folks still in the running, AD, Rolo, Shia, and henesua - in that order of votes.  Some of the folks that were suggested via comments have already stated they are not interested so I won't add them to a newer poll or suggest them to Bioware Super Mods.  And of course some folks on the pole directly stated they were not interested either.

Anyway, intending to keep poll thread going until Sunday to give folks a full week of voting options so that I am as fair to the community as possible while also limiting the votes to folks that actually VISIT at least once per week.
               
               

               
            

Legacy_OLHLdr_StrikerB

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« Reply #39 on: February 13, 2013, 07:42:54 pm »


               awesome thank you fir this '<img'>
               
               

               
            

Legacy_HeavenStar

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« Reply #40 on: March 07, 2013, 07:54:11 am »


               Is it possible to build a mod with both CEP 2.4 and Project Q 1.5? I saw in Project Q document that they may not be compatible. Is there a way to work around that?
               
               

               
            

Legacy_Nissa_Red

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« Reply #41 on: March 07, 2013, 11:11:54 pm »


               There is a workaround, but it's not something trivial, neither in matter of knowing how the toolset resources operate (achieving compatible 2DA files is only the tip of the iceberg/difficulties ahead, if you want to do it properly), nor in matter of time required to proceed to such an endeavor. No one has done it so far, or at least officially released anything, to my knowledge.

Honestly, unless you really had a huge amount of time ahead, you'd be better off with just picking one package, and building/adding on top of it, accordingly to your needs.

EDIT: Also let's not forget that whenever either team releases a new version of their package, the "merge" will have to be updated if it's to be an "official" one. All this really doesn't make it look... uh, very reasonable to be expected to happen anytime soon.
               
               

               


                     Modifié par Nissa_Red, 07 mars 2013 - 11:22 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #42 on: March 08, 2013, 12:17:11 am »


               A module can include both large hak packages, but you will need a customized "top" hak as well, which contains various 2da files that merge entries from the 2da files from both packages.

In some cases, they have lines that don't overlap.  In other cases, you'll have to move some lines around in the 2da file to get them to work.

I did the work, but my merges won't work for anyone else's module, since I rework both CEP and Project Q 2da lines around my own custom content.

It takes a bit of patience.  I make heavy use of Syrus Greycloak's NWN2daTool Excel Spreadsheet.
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #43 on: March 08, 2013, 12:35:04 am »


               

Nissa_Red wrote...

There is a workaround, but it's not something trivial, neither in matter of knowing how the toolset resources operate (achieving compatible 2DA files is only the tip of the iceberg/difficulties ahead, if you want to do it properly), nor in matter of time required to proceed to such an endeavor. No one has done it so far, or at least officially released anything, to my knowledge.

Honestly, unless you really had a huge amount of time ahead, you'd be better off with just picking one package, and building/adding on top of it, accordingly to your needs.

EDIT: Also let's not forget that whenever either team releases a new version of their package, the "merge" will have to be updated if it's to be an "official" one. All this really doesn't make it look... uh, very reasonable to be expected to happen anytime soon.


I plan on doing a test case with this with my merging tool, sounds like it's complex enough to stress test what I am doing, and it's only 2 packages so it won't be too confusing. Imagine what you describing beyond compatible 2da files involves migrating 2da rows, adjusting blueprints to match the moved 2da rows, and the dialog.tlk merging. I'd basically be downloading multiple projects based on a manifest, and merging like files such as 2da's and tlks automatically initially. The migration of conflicts for the same rows, or the same file which require migration is the second stage after that, the hardest part of that being where should the new rows be, so it's semi reserved so it minimizes the impact on modules and bics reliant on those rows.

Do you know of other areas of the iceberg which need to be dealt with? ( I am sure I will encounter them soon enough, but it helps to know what the mess is going to be ahead of time )

( I am not sure if there are similar issues like NWN2 has with mdb files, where you have to rename the file and have resources inside the file have matching names. )
               
               

               
            

Legacy_henesua

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« Reply #44 on: March 08, 2013, 01:01:28 am »


               Andarian also did the merge of Q and CEP for his rerelease of Sanctum of the Archmage.