Slight fix needed for Q instructions (see text in bold) -
Builders:
1. Download desired version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Add Project Q to your module in the toolset (after making a backup copy)
- Open module in the toolset.
- Go to Edit > Module Properties > Custom Content
- Add latest Project Q .tlk file (projectQ.tlk)
- Add q_ hak files (use dropdown list)
- Move hak files into correct order:
- - q_!armoury.hak (optional -- enables modified inventory systems)
- - q_!fightingsfx.hak (optional -- enables modified combat sound effects)
- - q_!tilesets.hak (optional -- enables custom tilesets)- - q_2da.hak
- - q_creatures.hak
- - q_items.hak
- - q_placeables.hak
- - q_portraits.hak
- - q_race.hak
- - q_sounds.hak
- - q_tilesets.hak
- - q_vfxgui.hak
- Click OK to begin module build.
- Save when finished.
You also might want to note that the preferred method of getting the files is through the rsync automatic updater - which places all Project Q files in the correct locations, provided that NWN is installed in the root drive (usually C:\\\\NeverwinterNights\\NWN).
Modifié par Pstemarie, 19 janvier 2012 - 02:39 .