Topic Edited: Sep. 11, 2013
Two of the biggest, most comprehensive hak packages available to players and module builders are the
Community Expansion Pack (CEP) and
Project Q. If you are looking for information on where to get these haks, how to install them, and how to contact both teams through their websites and forums, keep reading.
Information listed here is also kept at
http://www.neverwint.../cc_bighaks.htm.
--------------------------------------------------------------------------------------------------------------------Community Expansion Pack (CEP)LINKS:CEP Community Forums (new):http://nwncep.forumotion.com/Download Latest Version (2.4a):CEP Downloads Page for v2.3 and v2.4If using version 2.4 or later, DO NOT USE the updater! It no longer functions properly with the latest CEP and will overwrite newer content.
Download Older Versions (up to 2.2):CEP Downloads Page for Older VersionsOlder versions may not be compatible with the 1.69 patch to NWN. For some of these, 3rd-party modifications are available on the Vault (you'll want to do a search).
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INSTALLATION:Players:1. Download desired full version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Start playing CEP modules and PWs!
Note: Some older modules may require use of older versions of CEP. Versions 2.0 and later are compatible backwards to v2. Modules requiring older versions will require you to download that older 1.x version, which will
not interfere with your installation of the latest version.
Builders:1. Download desired full version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Add CEP to your module in the toolset (after making a backup copy)
- Open module in the toolset.
- Go to Edit > Module Properties > Custom Content
- Add latest cep .tlk file (cep23_v1.tlk)
- Add cep2_ hak files (use dropdown list)
- Move hak files into correct order:
- - cep2_top_v24
- - cep2_custom (optional -- empty hak that can be used by PWs for storing blueprints and scripts server-side)
- - cep2_add_phenos5
- - cep2_add_phenos4
- - cep2_add_phenos3
- - cep2_add_phenos2
- - cep2_add_phenos1
- - cep2_add_sb_v1 (optional -- contains scripts and blueprints)
- - cep2_add_tiles2 (optional)
- - cep2_add_tiles1 (optional)
- - cep2_ext_tiles (optional -- use ONLY if you want to overwrite the standard Bioware tilesets - without this you get seperate tilesets)
- - cep2_add_doors (optional)
- - cep2_core7
- - cep2_core6
- - cep2_core5
- - cep2_core4
- - cep2_core3
- - cep2_core2
- - cep2_core1
- - cep2_core0
- - cep2_crp
- - cep2_crp_s (optional)
- - cep2_build (optional)
- Click OK to begin module build.
- Save when finished.
--------------------------------------------------------------------------------------------------------------------Project QLINKS:Project Q Site:http://www.qnwn.net/Download Latest Version (1.6):Download from Project Q site or
Download from Neverwinter Nights Vault--------------------------------------------------------------------------
INSTALLATION:Players:1. Download desired version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Start playing Q modules and PWs!
Builders:1. Download desired version (latest recommended, of course).
2. Decompress files
- .hak files go into your NWN/hak folder
- .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Add Project Q to your module in the toolset (after making a backup copy)
- Open module in the toolset.
- Go to Edit > Module Properties > Custom Content
- Add latest Project Q .tlk file (projectQ.tlk)
- Add q_ hak files (use dropdown list)
- Move hak files into correct order:
- - q_!armoury.hak (optional -- enables modified inventory systems)
- - q_!fightingsfx.hak (optional -- enables modified combat sound effects)
- - q_!tilesets.hak (optional -- enables custom tilesets)
- - q_2da.hak
- - q_creatures.hak
- - q_items.hak
- - q_placeables.hak
- - q_portraits.hak
- - q_race.hak
- - q_robe.hak
- - q_sounds.hak
- - q_tilesets.hak
- - q_vfxgui.hak
- Click OK to begin module build.
- Save when finished.
Modifié par The Amethyst Dragon, 11 septembre 2013 - 04:00 .