Author Topic: Those pesky clothing icons!  (Read 873 times)

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #15 on: March 06, 2011, 01:32:21 pm »


               Heya Calvin, dare I ask if the rest of your clothing hak is up on the vault?  You had several cloaks and robes I hadn't seen so I'm guessing the same will hold true for the rest of the clothing.  *winces at increasing my todo list* '<img'>

I haven't tested any of the upgrades yet using tailoring.  That is one of the final quality control things I'll do.  Right after I script something to make it go faster. '<img'>

I'll check the robe out as well.  Thanks.  *hugs*

@Jenna - Lisa's skirt model itself not the icon?  No, I didn't notice any clipping.  Granted I just looked at it in game long enough to make sure I had the right animation file included in the hak so the fabric actually moved.
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #16 on: March 06, 2011, 07:51:50 pm »


               On the vault no, it is publically available though.  The tailors are near instantaneous on a single player module that you host yourself.  Just a matter of loading up your haks.  I'll send you a link shortly for the other parts of the clothing package.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #17 on: May 10, 2011, 02:35:57 pm »


               As promised in some other thread that I can't find... I finally got the Bioware Standard 1.69 visual clothing doc posted to the Vault.  I've got family coming in again tomorrow so I won't get to work on posting the actual hak bits for probably a week yet.   Getting the CCC stuff up has priority.

The hak is in decent shape.  I still need to finish up some hand models.  Zwerkules has been a HUGE help there.  The Jade in chains shins are still being naughty but Rubies is helping me with that.  Then there are a couple of robes that are misbehaving.  *waggles finger at them*  The doc for that one is basically done, minus the bits above that need to be finished.  I certainly didn't get everything done that I wanted to but I'm sick of messing with clothing and am eager to get back to scripting.

I've been pondering how to post all this stuff to the Vault.  There are *roughly* 800 things in my "done" pile.  That is a lot of content to slice into bits and post.   I think I'll do something similar to the heads plt post.  Break the content down by the original hak (versus by body part).  There are roughly 75 haks in the mix plus all the custom stuff.  However!  I'm not going to take the time to go back and renumber everything so it matches what the original hak used.   Rename 800 of those?  NO THANKS!  Chances are high that people using this stuff would have to rename the files anyways to make them place nice with their content.  I'll also post the whole clothing hak, for those that want to dig through the all of it and not have to download lots of little bits, and the visual document that goes with it.  That sound reasonable? 
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #18 on: May 10, 2011, 06:15:18 pm »


               What exactly are you breaking on robes.  Robes I can generally fix if I fiddle, always learning a bit more about that.

As for how to post all of it...

However you want.  Regardless of what you do, given the limitations on 2da files, I think however you post you files is going to work.  People will simply adjust.  I sit and stare at CEP and Bioware content and ponder what I can replace in some cases simply because I'm reaching full 2da files for some parts.  That doesn't even factor in the usable range for toolset(1-49 and 100-199).

So I say post as you like, people will probably take anything like this with a smile on their faces because you've done such a wonderful job of sorting it all.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #19 on: May 11, 2011, 02:44:07 pm »


               Oh I did something wonky when adding in Lisa's fancy smancy robes.  The animation file is there.  I've re-loaded the mdl files from her original haks.  For some reason they crash the toolset when attempting to view them.  My next guess is to look at the bitmap calls and make sure I got those files.  It has been super low on my todo list, but now that the todo list is small... yeah time to look into it.

Useable range for clothing?  *blinks*  I didn't know there was a limit at 50 to 99?  For heads, sure but I didn't run into that in the toolset for clothing?
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #20 on: May 11, 2011, 06:22:04 pm »


               Ignore me, for some reason I thought much like heads only certain clothing parts would show up in the toolset.

Which of Lisa's robes are you referring to exactly?  What might be an issue sometimes is supermodels calling supermodels (sometimes you need to look at the heirarchy).

If you're referring to robes that use a_fa_skirt supermodel, it doesn't translate across to phenotypes other than human and elf (they use similar animations).  The other races have alternate animations and it might cause you an issue if you converted the robes for them without changing the referenced supermodel in those models.

Pictures are worth a thousand words in this case, I can probably help you narrow the problem once I know what I need to look at.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #21 on: May 11, 2011, 07:53:03 pm »


               I did pull the extra versions of the robes I found in other haks.  Then I reloaded the robe mdl files and that fa_skirt animation file from Lisa's original haks.  The 3  robes are the dragon lady, ninja and ... tika's (thin long skirt thing).  For the next week that issue is on the back burner. '<img'>
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #22 on: May 11, 2011, 08:26:08 pm »


               Hmmm are you talking about this skirt?

'Image
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #23 on: May 20, 2011, 03:14:32 pm »


               Yup, that looks like one of them. 
Front view:
'Image

And these two:
Dragon lady
'Image

Ninja
'Image

It is probably something silly I did wrong and most likely I won't have time to look at it again until next week sometime. =(
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #24 on: May 21, 2011, 01:21:09 am »


               Definately seems odd that those would refuse to work for you suddenly.  I certainly have working copies at the moment of all of those.

The later 2 robes by Lisa, by adjusting the animation scale, made work for elves, but for the other races, I substitued out the fancy animation with a default one, so they don't look as nice for half-orc, gnome, halfling and dwarf.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #25 on: June 11, 2011, 02:58:16 am »


               Well it turned out to be a bitmap issue. No clue how I managed to change the file name but not ALL the internal references.  It missed one.  Freaky.

Anyways, the helmets are all up on the vault now.
http://nwvault.ign.c...id=20023&id=146

And the first bit of the clothing is there.  Just the icon/texture changes to Lisa's clothes horse, 57 of them.  It is going to take me a while to get all the files loaded.  Ugh. '<img'>
http://nwvault.ign.c...s.Detail&id=147

Put on your mining helm Calvin.  '<img'>
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #26 on: June 12, 2011, 06:26:51 am »


               Le sigh, course I'm busy as I'll get out.  Have more pressing problems to work on with mySQL and linux than playing with clothing at the moment.  Maybe I'll get to it before the end of summer.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #27 on: June 12, 2011, 08:57:54 pm »


               Pesky RL!  '<img'>  No worries, it might just take me all summer to get these things posted.  Added 16 more haks to the post today.  Now it is time to go play in the yard.  Translation:  Pull weeds.  Lots and lots of over grown, Texas sized, weeds.  '<img'>
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #28 on: June 12, 2011, 09:30:47 pm »


               haha, I did that this morning, dandelions.  Don't know why I bother, they always come back.  Anyhow I appreciate the work, I will get to it eventually.
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #29 on: June 14, 2011, 09:31:34 pm »


               This is amazing work by the by, I've had a few hours to dig here and the number of icons that you've improved and created from scratch is outstanding.  Minor detail really but it's really superb that you've done this!