Author Topic: Those pesky clothing icons!  (Read 872 times)

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« on: February 18, 2011, 10:18:31 pm »


               Still in the process of updating the a    clothing hak for Mythos  and I have a couple questions.

1.  Lisa's hak contains "Null" body parts for things like thighs, legs and feet.  A creative fix for body part clipping issues with skirts.  I plan on doing this for all the body parts.  Do I really need to include the mdl files or would a fake line in the 2das have the same results.  Meaning fill in the 2da line as if there were hak based content to go with it but do not include the files in the hak.  Granted basically blank models are small in file size, but I'll take any reduction in hak size I can get.  *grins*

2.  Some models have only a male or female version.  While I'm trying to fill in those gaps as I can (and wow have some of the attempts been pretty darn funny looking!), not being able to do 3d work some gaps are going to remain.  I've noticed that if there is a male version of the clothing, say a torso, present but no female version, then when you look at the empty female slot in the toolset, it shows the icon for the male version.  Even though there is actually no such female looking like a male version of the icon in the hak.  Aside from loading a null placeholder icon for the female, is there a way to keep the male's icon from showing through?  Oddly enough this is not the case if there is female content but not male.  No icon shows up in that instance.

3. The Armory does not work for robes.  At least not the version I have (v1.2).  Is there a version lurking out there that can handle robes?  Or even better the translation between male and female models.  That woud solve question #2 quite nicely.

Those are all my questions at the moment.  Though I'm sure to have more.  Thanks for any insights y'all might have.

-- Mistress
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #1 on: February 19, 2011, 01:10:45 am »


               3. Robes won't work.  What I have done in the past because they often use different supermodels is play with the animation scale in some cases. (ie lisa's fancy dresses if you set the animation scale to 0.897, they can work for an elf).



In other cases I've simply inserted the default animation (p??0), gone into NWMax, converted the robe using the tools there and made the robes for other races that well aren't quite as pretty.



2.  I've never seen that behaviour.  I've holes in haks, but having an icon show through would probably be good in case a female char is carrying clothing for a male char so they could find it in their inventory.



1.  I'm not really sure on that, I think a null line should work.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #2 on: February 21, 2011, 03:12:25 pm »


               Morning Calvin =)



3.  I had a feeling the answer would be some form of 'no'.  Bummer.  Sounds like your hak has some additions to it?  Should I be getting out my hak diving equipment again?  *grins*



2. Screenie below is of a female wearing a robe that is male only.  In the toolset the correct male icon 'shows through' but in game, the default male chest is displayed.  In the screenie the only body part I have turned "on" is the robe itself.   For males when dealing with a female only model, in the toolset, no icon shows through and in game, again the male (not female) chest shows up as an inventory icon.  Quirky =)



'Image



1.  A null line has worked great while putting the hak together and testing. I'm not sure how the crafting system will handle it.  Ideally, any row without a model would be skipped by crafting, but I haven't got to the scripting side yet. '<img'>



As always, thanks for your time TCalvin. *hugs*
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #3 on: February 21, 2011, 08:27:59 pm »


               3. Hak diving tools?  Sure.  Big big robe hak



2.  Hmmm I rarely bother with the toolset for much clothing work, it's got too many of it's own quirks for me to be entirely comfortable with it.  Just the fact that it decides to sort parts based on AC value instead of model number annoys me.  Yes I know you can make armor parts mostly line up, but still annoying.



1.  The null line should work just fine as long as you have the model number listed.  The game will no longer consider it a blank line and bypass once there is a model number.  It will include that line, which has no resource, which is exactly what you'll see in game.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #4 on: February 24, 2011, 08:44:50 pm »


               *quickie hugs*  RL been driving me nuts lately.  I grabed the file but haven't had a chance to look at it, Calvin.  Hopefully tomorrow.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #5 on: March 04, 2011, 11:00:40 am »


               Wow Calvin, that is hands down the most complete set of cloaks in any hak I've looked at.  Impressive.  I've done a few icon updates to some of them if you want them.

Lisa's Paisley Cloak

The Amethyst Dragon's Cloaks

Aurus's Cloaks

Still sifting through the robes.  What credit do you want listed in our 'we got these goodies from this hak' documentation?  I'm sure there are some robe icon updates in the pile (which is up to 661 items - ugh!) as well.

#2 - I did go ahead and load in blank (so pure white) icons for the missing gender models.  Not the solution I wanted, but I'm pretty sick of attempting to make the missing parts.  It looks better in the toolset but I haven't tested it in game, yet.
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #6 on: March 04, 2011, 03:52:57 pm »


               I'm not the creator of any of the work, so it would hardly be fair for me to claim credit for anything.  I'm simply experienced with this stuff now, and that was part of my most organized and modular attempt at clothing.  Only thing I ask is to see finished product at end.  There is always room for improvement!
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #7 on: March 04, 2011, 04:46:36 pm »


               Well I gotta list someone.  I'll just put Calvinthesneak, guru of clothing haks.  *grins*  There is a special section in the documentation for combo haks.  

The finished product will be on the Vault.  Though most likely not as a seperate listing (meaning it will be part of the hak package for the server) since it isn't CEP friendly so most players won't want to use it.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #8 on: March 04, 2011, 05:18:17 pm »


               Hmmm your robe #116, the cloak.  Does that move in game?

Tossed whatbrick's non-hooded cloaks in my pile of icons to fix.  You are a bad influence again! '<img'>
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #9 on: March 04, 2011, 06:41:53 pm »


               If it's the three part cloak, yes it moves.  I seem to remember some odd behaviour for males though in that one of the panels seems to have it's orientation reversed and points straight up (despite it not appearing so in Max).  A few cloaks broke in 1.69, and I never could figure out what changed.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #10 on: March 04, 2011, 07:01:36 pm »


               That is a different cloak.  I know which one you mean though. *Hugs*  I'll drop one in the toolset and check it out in game.
               
               

               
            

Legacy_TheSpiritedLass

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Those pesky clothing icons!
« Reply #11 on: March 04, 2011, 07:52:17 pm »


               *drops a bunch more screenies in the gallery*
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #12 on: March 05, 2011, 02:42:14 am »


               The cloak is animated by the way, I went and looked to make sure.  

occasionanal clip when someone stops running, but very minor, looks pretty good.
               
               

               
            

Legacy_Calvinthesneak

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Those pesky clothing icons!
« Reply #13 on: March 05, 2011, 02:47:47 am »


               By the way very impressive work there, just flipping through it.  Nothing serves as well as setting up a test hak with tailoring dummies but that's close.  Fantastic resource
               
               

               
            

Legacy_Jenna WSI

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Those pesky clothing icons!
« Reply #14 on: March 05, 2011, 06:06:24 pm »


               By chance... did you see the weirdness happening on the er.. rump of this model? Was curious why it looked funny.
http://social.biowar...t_media_id=8514