After eating my keyboard a few times.....
OMG....
OldTimeRadio, I am agog at the ease with which you have demonstrated your prowess.
Your insight is gratefully appreciated....
I got it.
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(But I'm not as savvy as you to demonstrate it online)
My skeletal "biped snap", also dances in celebration too.
I had to study the procedure and model file very closely and insure that I was correctly operating the NWMax/Plus gui (I recommend that all those interested download it now !!)
Furthermore, as instructed, one must use the control panels NWmax Aura export function (not Mdl suite). Old Time Radio, your updated info was critical to comprehending the process. The + control on the motion roll out was a special kind of surprise !! Thankyou very much.....
The procedural recipe takes a bit of caution (but the process can be ironed out thru careful repetition)
I expect to get better, and faster at it.
Kudos to the NWMax/Plus plugin. I had not upgraded to this new version. Although I will probably never use the Nwn2 functions, it has expanded the toolbox for Nwn1. Excellent ! If one's max is correctly setup it runs just fine, so far. (Yes I crashed the program(s) a few times, pesky current startup, dlms,dlu,dle, ms et al LOL)
It is important to be current and correct with the maxscript files. I had to re-jig and restart max quite a few times. If one is low on RAM the edit of the parameters in the nwmax.ms works just fine too (I reduced the Heapsize by 100 (I also compared it with the NWmax v08 .ms file)) but, for those interested, take care with the current auto startup scripts.
Now the hard part...
The replacement of the biped_snap with useful in game meshes
The animations so far have resisted mapping or transfer to a body rig (torso_g, etc) The inclusion of .nmn and Fig files in the workflow, has not yet been explored by me.
My biped mesh is either not recognized (by 3rd party plugins) or the "merge" collapses the mesh into the node. However, the head texture, tho distorted, will appear on the biped head. The internal structure of the objects in max, I believe, is the culprit.
My interests in Nwn mocap will continue renewed ....
Imagine: Angry mob/crowd placeables, or a Scavenger placeable (for a couple of ideas)
This forum was the crucible in which I could discern some answers....
Thanxs
i'll be back
Modifié par Killmonger, 22 février 2011 - 01:54 .