henesua wrote...
I've added a number of custom longbows.
A couple questions:
(1) Have you isolated the hak you are adding from all others, and only added that hak to a new module? (This is a good test for hak conflicts)
(2) When you renumbered the longbows did you change the text references to the model inside the .mdl file? When I move art assets around I usually have to do a find and replace dance. Open the MDL file, and look for the file name. If it does not match with the name of the mdl file, change it to match.
Thanks for the response.
1. yes I have gotten in the habit of testing new content in isolated haks in a test module for it.
2. I do any renumbering / modeling with 3dsmax 9 using using the nwmax and veltools plugins. When changing a base name this way it does all that automaticly. Although I have been known to cheat some when renumbering alot of models by using the renaming functions of the tileset duplicater (which I have also found useful for migrating phenos).
I have also been noticing some other issues like the occassional inventory icon refusing to show in game when put in a hak yet it will show up just fine from override..... I am going to rip nwn out today and do a clean reinstall yet I'm not sure this will change anything........ Will post back later with my findings.