Re the material, I find it's easier to just drag and drop a material from the GMax materials navigator (red, yellow, and blue spheres on the right-hand side of the main toolbar) directly onto the mesh (just choose "browse from system" on the left-hand side to choose the folder where your texture is located). This has never caused me any problems.
Sometimes Max will give a failed weld check where it's really not warranted (usually in models with very fine detail - I got this on the KotOR Heads a lot). If you just move to the editable mesh level of your object, select all verts, and then weld, you should have nothing to worry about. (This won't be a good idea for every model, of course, as some meshes will give undesirable smoothing results if you weld all verts. I find this is particularly the case in double-sided "2d" - i.e. flat - meshes.) Anyway, if you still get a failed weld check after this, I'd ignore it.
Modifié par Estelindis, 05 février 2011 - 07:05 .