Author Topic: Hak Help  (Read 1522 times)

Legacy_TheSpiritedLass

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Hak Help
« Reply #60 on: February 18, 2011, 09:11:20 pm »


               

Jenna WSI wrote...

What's a good cap on how large the average hak for a PW should be?


The best people to ask this question of would be your player base.  They are the ones that will be downloading the haks after all.  How much are they willing to do versus what sorts of new goodies would they get?

My general rule of thumb used to be 'Keep the haks smaller than the CEP.'   Course now days that isn't an issue as the CEP has gotten to be HUGE.
               
               

               
            

Legacy_Jenna WSI

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Hak Help
« Reply #61 on: February 20, 2011, 04:00:34 pm »


               I'm not able to find the watermill group for worms seasonal + add on... any ideas?
               
               

               
            

Legacy_Khuzadrepa

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Hak Help
« Reply #62 on: February 20, 2011, 05:32:43 pm »


               

Calvinthesneak wrote...
It also makes things easier for future updatability if you design the system so whomever works on the haks next knows approximately where to find what.  Tilesets as pointed out can be an obvious exception with sheer sizes of single sets in cases.  But everything else I would suggest be broken into modular pieces, a bit more work now, but more pay off long term.

I'm sure others will disagree with my sentiments.

I actually agree with this whole-heartedly.  Modularity is a lifesaver when it comes to adjustments and fixes.
CEP used to be very modular, but now I have to sigh in exasperation anytime I need to find something in it.
@Calvinthesneak - I wish you luck in your removal of the Cobblestone... that is a huge undertaking.
               
               

               
            

Legacy_Calvinthesneak

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Hak Help
« Reply #63 on: February 20, 2011, 07:28:53 pm »


               lol first thing they pounded into us in Systems analysis.  Reusability and modularity.  Start getting into far fetched stuff like cohession and coupling.



As for cobblestone not so bad, less than half the module had cobblestone, and I had a good set of builders.  I think I will be done soon.
               
               

               
            

Legacy_Khuzadrepa

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Hak Help
« Reply #64 on: February 21, 2011, 04:53:06 pm »


               

Calvinthesneak wrote...

lol first thing they pounded into us in Systems analysis.  Reusability and modularity.  Start getting into far fetched stuff like cohession and coupling.

I know exactly where you are coming from here. '<img'>
               
               

               
            

Legacy_Jenna WSI

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Hak Help
« Reply #65 on: February 22, 2011, 05:50:45 pm »


               Could someone give me some quick and basic instructions on how to add new weapons into a hak? I've got clothing and heads down so hopefully it's not any more difficult..
               
               

               
            

Legacy_Calvinthesneak

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« Reply #66 on: February 22, 2011, 11:22:01 pm »


               No 2da files for weapons, so it's a matter of geting the numbering right.



http://ccg.animecafe...:Part_1_Weapons
               
               

               
            

Legacy_henesua

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« Reply #67 on: February 23, 2011, 05:22:31 pm »


               Well wait a sec, Calvin. The 2da for weapons is baseitems.2da. You don't likely have to make any changes in base items, but then again you might. What you need to look at is the model name for the weapon you want to add and whether that model name matches anything in the baseitems.2da. Have a look and you'll see what I mean.



Case in point are a few of the custom weapons in Feanor's armoury. He created new categories for some weapons. His maul for example has its own category.
               
               

               
            

Legacy_Calvinthesneak

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Hak Help
« Reply #68 on: February 23, 2011, 06:45:30 pm »


               Indeed, but unless you are using a nwnx plugin such as nwnx_weapons, you cannot have feats for new weapons types.



Everything is explained in the link I attached in gory details, including baseitems.2da
               
               

               
            

Legacy_henesua

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« Reply #69 on: February 23, 2011, 06:56:18 pm »


               Very good. I just wanted to clarify the 2da situation.