Author Topic: Hak Help  (Read 1526 times)

Legacy_Jenna WSI

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« Reply #45 on: February 14, 2011, 05:46:28 am »


               Okay, moving along with this... heads done, looking at tilesets. Are there more mountain and high views than this one? This was all I found but I could swear there was more out there.



http://nwvault.ign.c....Detail&id=1497
               
               

               
            

Legacy_Calvinthesneak

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« Reply #46 on: February 14, 2011, 06:13:23 am »


               Belive Lord Rosenkrantz did more work with Rocky Mountains.  I'm sure there's other stuff out there, I just don't know off hand.
               
               

               
            

Legacy_Darkophagus

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« Reply #47 on: February 14, 2011, 06:23:53 am »


               Yes Calvin is right they can be found here http://nwvault.ign.c....Detail&id=6963
It is a very basic set but it is by far the cleanest set out there that I have seen.  
               
               

               
            

Legacy_Karvon

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« Reply #48 on: February 14, 2011, 06:54:25 am »


               JXP set isn't bad, allowing a range of textures.

My fav for mountains and tunnels though is Bloody Monkey's Rocky Mountains 1.02.

A more recent multi-textured mountain hak, which I just came across, so haven't tried out yet is,
New Rocky Deser Winter and Rocky.  This looks to be the most recent of the collections.

Karvon
               
               

               


                     Modifié par Karvon, 14 février 2011 - 06:55 .
                     
                  


            

Legacy_Mecheon

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« Reply #49 on: February 14, 2011, 09:47:23 am »


               

Karvon wrote...

JXP set isn't bad, allowing a range of textures.

My fav for mountains and tunnels though is Bloody Monkey's Rocky Mountains 1.02.

A more recent multi-textured mountain hak, which I just came across, so haven't tried out yet is,
New Rocky Deser Winter and Rocky.  This looks to be the most recent of the collections.

Karvon


Just be bloody careful with rocky mountains, because there are a few combos that have crashed all three of the computers I play NWN on, no exceptions. Generally stuff involving streams and raised tiles

Its a great tileset, don't get me wrong, just those crashes
               
               

               
            

Legacy_Jenna WSI

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« Reply #50 on: February 14, 2011, 07:44:59 pm »


               Those all look great... the hard part will be choosing what to work with now. Thanks!
               
               

               
            

Legacy_Jenna WSI

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« Reply #51 on: February 15, 2011, 03:51:38 am »


               What's a good cap on how large the average hak for a PW should be?
               
               

               
            

Legacy_Khuzadrepa

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« Reply #52 on: February 15, 2011, 04:08:26 am »


               

Jenna WSI wrote...

What's a good cap on how large the average hak for a PW should be?

I try to keep my haks at under 25MB when compressed (7z, rar, zip, etc.)  That's my target because anything larger than that for the Vault requires FTP access from the admin, so it's quicker for me to get them up there.  Also, I find them to be a relatively painless download for my players at that size.
Other than that, I only worry about the number of files in the hak.  The higher the number of files there are, the longer it takes to use.  I'm not sure on a good number there, but I aim for less than 5000 per hak.  But this can also be limited by the size of your files, since the larger the files the heftier the hak.  For instance, my creature haks have less than 1000 files each, but they fit right in under the 25MB compression size.
               
               

               


                     Modifié par Khuzadrepa, 15 février 2011 - 04:09 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #53 on: February 15, 2011, 04:41:18 pm »


               The longer it takes to use? What do you mean?
And I don't know how you can keep it to 25mb... that's the size of just one good tileset.
               
               

               


                     Modifié par Jenna WSI, 15 février 2011 - 04:59 .
                     
                  


            

Legacy_Calvinthesneak

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« Reply #54 on: February 15, 2011, 06:04:35 pm »


               What he means is the more files in a resource, the longer it takes to search through it and find the correct one for the player to load.



It's not bad advice, but then one looks at the CEP and sees at least a dozen haks that all have 16,000 files in them.  I honestly don't know what is better or how much seek time is generated by a larger hak file.  I made an altered phenotype hak for robes for different fighting animations (Ragnaroks alternate combat animations) and for horse riding.  The whole hak weighed in at nearly 1 GB uncompressed.  I didn't notice any significant delay times, however I also didn't test it divided in half and run a stop watch.



So really I don't have a firm answer for you, but just some things to consider.
               
               

               
            

Legacy_Mecheon

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« Reply #55 on: February 16, 2011, 12:00:17 pm »


               Tilesets are an iffy one to watch out for. Because if your tileset has too many options, it'll take forever to load an area with it



Case in point, Lodrezzon's Superset tilesets. Check them out. Also check out how long it takes to load an area they make. Lovely tilesets, just completely impractical
               
               

               
            

Legacy_Jenna WSI

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« Reply #56 on: February 16, 2011, 05:08:00 pm »


               So is 1.5mb uncompressed way too large of a download for one world's haks? >.>
               
               

               
            

Legacy_Calvinthesneak

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« Reply #57 on: February 16, 2011, 11:24:18 pm »


               

Mecheon wrote...

Tilesets are an iffy one to watch out for. Because if your tileset has too many options, it'll take forever to load an area with it

Case in point, Lodrezzon's Superset tilesets. Check them out. Also check out how long it takes to load an area they make. Lovely tilesets, just completely impractical



Thus me in the process of removing SS_Cobblestone.  1200 tiles, pretty but load times. 

Isn't completely impractical, but yeah does get to be too much.  Worm's Seasonal Forest V10 is another big one if I remember correctly.


@Jenna

1.5 MB?  That seems very very small if that's uncompressed.  One 512x512 texture is likely to eat up half of that.
               
               

               


                     Modifié par Calvinthesneak, 16 février 2011 - 11:25 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #58 on: February 17, 2011, 06:08:38 pm »


               whoops... meant GB.
               
               

               
            

Legacy_Calvinthesneak

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« Reply #59 on: February 18, 2011, 03:39:35 am »


               I would say yes, too large for one hak, though some people will debate that.



What I moved to doing when doing clothing haks is dividing up into three parts:  Male, Female, Robes.



It also makes things easier for future updatability if you design the system so whomever works on the haks next knows approximately where to find what.  Tilesets as pointed out can be an obvious exception with sheer sizes of single sets in cases.  But everything else I would suggest be broken into modular pieces, a bit more work now, but more pay off long term.



I'm sure others will disagree with my sentiments.