Author Topic: Hak Help  (Read 1523 times)

Legacy_Fester Pot

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Hak Help
« Reply #30 on: February 07, 2011, 05:59:05 pm »


               Yup, they'll conflict.

You need to rip out the partsrobe.2da file from CEP and use this as a base for your custom HAK. This is the partsrobe.2da file you want to modify and ADD to it.

Jenna WSI wrote...
Even the bioware robes are clipping and those are not in my hak. Are they in CEP?


CEP 2.3 has no clipping as a stand alone HAK.

Whatever HAK you're adding at the TOP of CEP 2.3 is the problem.

Just remember, simply adding the required lines to partsrobe.2da will not be enough. You will need to rename all of the .plt and .mdl files to match the line number in partsrobe.2da for all new clothing additions, as well as the reference lines inside of the .mdl file itself.

I would start looking in this clothing HAK you're trying to add. It's most likely the *robe.mdl and *robe.plt that is using a numbering sequence that 1.69 / CEP 2.3 is using, and thus, clipping occurs. Basically, this clothing HAK is not compatible with CEP 2.3 or 1.69 or BOTH and you'll have to make it so, just like I had to with the Codi Dustman Robe.

FP!
               
               

               


                     Modifié par Fester Pot, 07 février 2011 - 06:07 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #31 on: February 07, 2011, 06:05:49 pm »


               Oooh. I think I get it now. And if the line isn't empty, choose a different number line?
               
               

               
            

Legacy_Jenna WSI

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Hak Help
« Reply #32 on: February 07, 2011, 06:56:37 pm »


               Didn't work...
I moved my unique 2da robe lines into the empty CEP 2da robe lines and made a 2da hack with the parts files and placed it above CEP on the CC list. ALL robes are still clipping.

http://jenshumate.co..._parts_robe.2da

http://jenshumate.co..._parts_robe.2da

http://jenshumate.co..._parts_robe.2da

Edit: AND tried adding my parts file to the CEP hak itself, which also did not work.
               
               

               


                     Modifié par Jenna WSI, 07 février 2011 - 07:18 .
                     
                  


            

Legacy_Fester Pot

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« Reply #33 on: February 07, 2011, 07:33:05 pm »


               Did you RENAME all of the .MDL and .PLT files for the UNIQUE clothing you're adding, as well as modify the file references INSIDE of the .MDL files?



Simply creating your own HAK with a modified .2da will not fix the clipping. You have to do EVERYTHING that Six quoted me to do.



FP!
               
               

               
            

Legacy_Jenna WSI

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« Reply #34 on: February 07, 2011, 07:40:08 pm »


               I'm not sure what numbers to change them to. Like.. a new line on 199, if the original 2da file has a blank space on 199... I thought the clothing was still 199 and didn't need a change? I'm probably just missing something obvious. >.<
               
               

               


                     Modifié par Jenna WSI, 07 février 2011 - 07:40 .
                     
                  


            

Legacy_Calvinthesneak

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« Reply #35 on: February 07, 2011, 11:48:40 pm »


               Look at this post I made a while back, it might not explain everything, but it was a short tutorial on how to move and renumber a part.



http://social.biowar...5064269#5065616
               
               

               
            

Legacy_Jenna WSI

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« Reply #36 on: February 08, 2011, 12:16:51 am »


               I still don't know what numbers to make the parts though, heh
               
               

               
            

Legacy_Fester Pot

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« Reply #37 on: February 08, 2011, 12:37:47 am »


               It all depends on what NEW lines you added to partsrobe.2da.



If the CEP 2.3 partsrobe.2da ENDS at say, line number 142, whatever clothing HAK you want to use, needs to be MERGED. So you take the CEP 2.3 .2da file and ADD lines from the clothing HAK to the bottom of your custom partsrobe2da file. That means, these lines would start at 143.



Now, the .mdl and .plt files from the clothing HAK, need to be RENAMED by you manually. So if the robes in the clothing hak are pfh0_robe039.MDL and pfh0_robe039.PLT as an example, you need to RENAME them to pfh0_robe143.MDL and pfh0_robe143.PLT.



Then you need to OPEN in a text editor, pfh0_robe143.MDL and look for pfh0_robe039 and CHANGE it to pfh0_robe143. You must do this for EVERY SINGLE robe you wish to add to the partsrobe.2da file.



The number reference you ADD to partsrobe.2da MUST BE the same number associated to the FILE of the clothing .MDL and .PTL file, otherwise clipping will occur.



FP!
               
               

               
            

Legacy_Jenna WSI

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« Reply #38 on: February 08, 2011, 01:08:11 am »


               Oh! Got it now, thanks for being so patient.
               
               

               
            

Legacy_Jenna WSI

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« Reply #39 on: February 08, 2011, 02:18:03 am »


               I'm about to just give up on having robes at this point. I added several new lines at 200+, the end of where CEP was using lines in the 2da, and those robes were originaly the same numbers... so I should not have to renumber them if they are number 203 staying on line 203. I also just opened up the files and made sure all the references inside were the same number, and they are.

And it still clips.
               
               

               


                     Modifié par Jenna WSI, 08 février 2011 - 02:32 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #40 on: February 08, 2011, 02:45:24 am »


               Oh FML. I had a hak in there for showing all the parts/heads in the toolset and on a hunch opened it and it had all the parts 2da files. No wonder.



Works now.
               
               

               
            

Legacy_Lightfoot8

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« Reply #41 on: February 08, 2011, 02:56:25 am »


               Are you remaking the item after adjusting the 2da's  Or juat taking an already made item in the game and looking at it ?

I can see problems if you made the item with a bad entry.   I have never messed with this much myself so I can only guess.  

If you have not read the Documentation: Item Format . You may want to give it a read to get a better understanding.
               
               

               
            

Legacy_Jenna WSI

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« Reply #42 on: February 08, 2011, 04:37:27 am »


               edit: fixed
               
               

               


                     Modifié par Jenna WSI, 08 février 2011 - 05:02 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #43 on: February 09, 2011, 06:50:03 pm »


               I keep getting an error with nwhak when adding files. Unable to add 'u' 'a' 'e' or 's'. It changes the error each time I try to make a hak. 

I'm working with a hak that had no issues last time I used nwhak to remake it, just unpackaged it to add something. I tried using the original off the vault hak, unpackaging, and making it into a hak again.... same issue. So all this work for nothing? It only gives this error for this single hak that I based all my work on (other haks are fine), now it refuses to repackage it.
               
               

               


                     Modifié par Jenna WSI, 09 février 2011 - 08:58 .
                     
                  


            

Legacy_Calvinthesneak

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« Reply #44 on: February 10, 2011, 02:20:46 am »


               Hmmm post the entirity of the error message please.  That sounds odd.  Of course I almost never use NWHak, I tend to edit haks with tlkEdit instead, I find the java run interface nicer to work with.