Author Topic: Hak Help  (Read 1521 times)

Legacy_Karvon

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Hak Help
« Reply #15 on: February 05, 2011, 08:15:48 am »


               Well, my original question still stands, which 2da's, aside from parts - if any, do I need to extract from your top hak?



Regards



Karvon
               
               

               
            

Legacy_Calvinthesneak

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Hak Help
« Reply #16 on: February 05, 2011, 09:56:41 pm »


               You only need the parts, the other 2das are obviously for other things, might be some spell icons and such in there as well.  You would only want the PARTS_*.2da files from it, can't remember what else I even have in there, but probably a lot of stuff that isn't needed.



I don't know if you're keeping the CEP haks around or if you'll need animation files for various robes or if you use different phenotypes.



For now all you need is the PARTS_*.2da though

               
               

               
            

Legacy_henesua

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« Reply #17 on: February 05, 2011, 10:07:09 pm »


               @ Spirited Lass - I wish I saw your post a few days ago. I've been going around in circles trying to find these clothing parts.
               
               

               
            

Legacy_Estelindis

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Hak Help
« Reply #18 on: February 06, 2011, 01:43:45 am »


               Indeed, that does look like a very handy little hak.  Hooray for Shoe!  And thanks to the Spirited Lass.  :-)
               
               

               
            

Legacy_Jenna WSI

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Hak Help
« Reply #19 on: February 06, 2011, 01:50:58 am »


               Looking at this hak, why are there large gaps between items in the numbering system? Should I add my new clothing into those spots?

http://nwvault.ign.c....Detail&id=7111
               
               

               


                     Modifié par Jenna WSI, 06 février 2011 - 07:36 .
                     
                  


            

Legacy_Calvinthesneak

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Hak Help
« Reply #20 on: February 06, 2011, 10:42:07 pm »


               Possibly if the bioware parts or CEP parts aren't using those numbers.  Basically you have to filter all your haks to see what numbers are used, fill in unused spaces, and then filter duplicate parts.



The consecutive 2da tool probably would help you there, you get the 2das from CEP and then from JenX and compare, see where there's is overlap and gaps.  I usually do my comparrison by hand, but the tool can probably speed you up.
               
               

               
            

Legacy_Calvinthesneak

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Hak Help
« Reply #21 on: February 06, 2011, 10:56:00 pm »


               I suggest reading this page top to bottom if you're making clothing haks.



http://ccg.animecafe...on:Part_6_Armor
               
               

               
            

Legacy_Jenna WSI

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« Reply #22 on: February 07, 2011, 12:02:46 am »


               Ok thanks. I'm just using CEP not JenX (and a hodge podge of vault content), so I'll check that out. What happens if CEP updates with new clothing? Does it then go into the blank slots and mess up what I've done?

Is there anything wrong with overwriting certain CEP slots with clothing that doesn't fit our world? If I understand it right a hak on top of CEP would make our clothing show up instead, if we want to overwrite certain clothing parts, but only when you log into our server, right?
               
               

               


                     Modifié par Jenna WSI, 07 février 2011 - 12:08 .
                     
                  


            

Legacy_Estelindis

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Hak Help
« Reply #23 on: February 07, 2011, 12:38:33 am »


               Why not pop over to the CEP forums and ask them which clothing slots they're likely to use sooner and which ones they'll leave open until later?  http://cep.veiled-in...orums/index.php
               
               

               


                     Modifié par Estelindis, 07 février 2011 - 12:38 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #24 on: February 07, 2011, 01:10:39 am »


               I could... but I usually get a quicker answer on here. >.>
               
               

               
            

Legacy_Estelindis

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« Reply #25 on: February 07, 2011, 01:21:10 am »


               I find that the CEP team tends to hang out on their forums much more, especially since their Bioware forum was combined with general custom content discussion on the Social site.
               
               

               
            

Legacy_Jenna WSI

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« Reply #26 on: February 07, 2011, 05:08:49 am »


               Sigh. Any idea why the robes are all clipping?
               
               

               


                     Modifié par Jenna WSI, 07 février 2011 - 05:30 .
                     
                  


            

Legacy_Fester Pot

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« Reply #27 on: February 07, 2011, 02:17:16 pm »


               You need to make sure that the entires in your partsrobe.2da file match the names of the files you're using in the hak, otherwise clipping will occur. This happens when merging clothing HAKs, especially older ones, that use an older numbering system that newer NWN updates are now using.



If you add one new robe from a HAK and go to add it to your own custom partsrobe.2da file, you need to add a new line to partsrobe.2da.



So, as an example, let us say the new addition is line #39.



You copy and paste the robe line from the clothing HAK and paste the line to your own custom partsrobe.2da and renumber it to 39.



This is where clipping normally occurs. Although partsrobe.2da has been padded to include this new addition, the clothing files themselves also have to be renamed to now match your numbering sequence.



_six wrote...



Ah, here's your issue: your 2da line numbers should match up to the robe model numbers. So if you're adding your 2da lines at 39 and 40 you should rename the models to _robe039 and _robe040. Currently you not only have them set to different numbers, but the model numbers appear to overwrite standard robe models.



You should also open up the .mdl files in Notepad (or another text editor of your choice) and do a search and replace for the phrases _robe030 to _robe039 (replacing these numbers with the actual before and after renaming file names).



Oh and try not to be confused by the robe number given in the toolset. It's fairly arbitrary and you only need to make sure the robe numbers in both your 2da and the model files are the same.




I had the same issue in this thread and realized that clothing is not worth the hassle. After fixing the issue, I've stayed away from adding any new clothing. Pain. In. The. @ss.



FP!



               
               

               
            

Legacy_Calvinthesneak

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Hak Help
« Reply #28 on: February 07, 2011, 04:23:20 pm »


               Fixing clothes is always worthwhile, giving players choice is always appreciated.  Yes it can be a pain in the ass and extremely tedious at times, but few things I've found manage to please players more, especially since once it's done, it never needs touch up again, at least till they ask for *more* clothes.
               
               

               
            

Legacy_Jenna WSI

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« Reply #29 on: February 07, 2011, 05:42:21 pm »


               Thanks! Since I didn't make either hak, I'm not sure how to tell. I'm looking at this robe 2da file and... I have no idea what to compare it to, to see if my robes match up. It appears to at a glance but obviously there's some issue going on. Even the bioware robes are clipping and those are not in my hak. Are they in CEP?

http://jenshumate.co...orage/parts.jpg

Also CEP has parts 2da in it, is that conflicting if I place the clothing hak with new 2das above it in the hak list?
               
               

               


                     Modifié par Jenna WSI, 07 février 2011 - 05:45 .