Author Topic: Altered Monk speed  (Read 372 times)

Legacy_Calvinthesneak

  • Hero Member
  • *****
  • Posts: 1159
  • Karma: +0/-0
Altered Monk speed
« on: January 13, 2011, 09:25:22 am »


               So contemplating a change to monk speed.  I assume the current feat granted is hard coded, and there's not any way to alter that.

Be too messy to write my own feat chain to add say 10% speed increase every 6 monk levels?  Keep in mind you'd have to check all onequip/onunequip to make sure said monk wasn't suddenly wearing illegal armor or using a shield. 


I'm aware it would be easy enough to remove haste stacking in that equation.  I'm just pondering the feasibility of actually implementing such a change.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Altered Monk speed
« Reply #1 on: January 21, 2011, 09:24:37 am »


               Remove monk speed feat either from 2DA (won't affect old monk chars) or via NWNX.



Messy? Well it is certainly expanded to multiple events which may be messy, but I don't see a problem. To script your own speed, you do need to apply/remove the effect in OnEquip/OnUnequip and then re-apply in case of resurrect (both from respawn and res spell). When character first enter a module he re-equip his gear so you do not need to do it in OnClientEnter.



Haste stacking is not so easy to do, you can remove this effect if character equips something with Haste property, but its is more difficult to do the same for haste effect from spell...
               
               

               
            

Legacy_Calvinthesneak

  • Hero Member
  • *****
  • Posts: 1159
  • Karma: +0/-0
Altered Monk speed
« Reply #2 on: January 21, 2011, 04:22:29 pm »


               Yeah I'm aware Shadoow, I gave up on this idea, there is too much fiddling around to really make this properly applicable.  I do have NWNx if I decide to do such things in the future, but for now I've just dropped the idea.