Author Topic: January & February’s 2011 Custom Content Challenge: New Helms, Hats, Hoods, Hair Accessories, or other head decorations  (Read 1697 times)

Legacy_Navarian

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               thanks Jez-fr

Rubies love the arrow... '<img'>
               
               

               
            

Legacy_TheSpiritedLass

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               *deadline reminder bump*  The "official" deadline is Feb 28th.  Realistically, I won't be working on the file merge until the morning of March 1st (which is Tues.)  around 8 am EST.  So that gives y'all a few more hours should you need it.  I'll be adding an additional voice command set to toggle through all the new vfx.  Possibly a generic command so all the vfx can be used but at the very least something that will display the new goodies y'all made.

Here is a summary of what goodies are on tap:
Estelindis - Circlets
Mistress - Voice Commands
Navarian - Bonnet
OldTimeRadio - Emoticon VFX
Rubies - Weapons to the Head
The Amethyst Dragon - Tiki Mask

Any lurkers out there with last minute additions?  *grins*
               
               

               
            

Legacy_olivier leroux

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               Unfortunately I'm much too late for the party with this suggestion and I'm not even sure it would fit the theme exactly but I always thought we could do with another boy head or two for the halfling phenotype. For girls there's some nice variety while boys always have the same face and haircut, just different colors.
               
               

               
            

Legacy_Estelindis

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               That's a great idea, Oliver.  Honestly, halflings work great as "dynamic children," but there just aren't enough heads out there.

Circlets proceeding fine on my front.  :-)
               
               

               
            

Legacy_Estelindis

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               Will send you the parts later today.  Some awful clipping issues on some races need solving!  But otherwise all is in hand.  :-)
               
               

               
            

Legacy_TheSpiritedLass

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               No worries, RL threw me a curveball so I won't be working on the merge until later this afternoon anyways.  *mutters*  I have... 8 minutes of goofing off time left.  *grins*  Good luck on the clipping issues.  Feel free to borrow my sledge hammer if you need it.
               
               

               
            

Legacy_OldTimeRadio

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               Sorry, TheSpiritedLass, I don't think there's any way I'm going to be done with the emoticons any time soon.  The emitter VFX thingie itself is basically done but there are a lot of emoticons and getting all those cleaned up is going to take at least a week more, if I don't get distracted with something else or RL.
               
               

               
            

Legacy_TheSpiritedLass

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               Again, no worries.  We can always do an update to the vault post once you get the emotes finished in a week or so.  I don't like doing that, but hey... RL happens.  *sassy grin*
               
               

               
            

Legacy_Jenna WSI

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               Wasn't Estelindis working on circlets? Would love to get those before the release if possible, since I'm trying to finish up my clothing hak atm.
               
               

               
            

Legacy_Estelindis

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               Yes, Jenna, that's right.  Tried to post the link and the pic earlier, before I had to go off for aikido, but the computer fritzed.  Really haven't been having luck with technology lately!  Download  :-)  It is only a robe-circlet for the moment, sorry (so there are head-tracking issues with circlet-wearing NPCs watching passing PCs).  I didn't have time to convert them to VFX today, only to fix a bit more clipping for the various races.  But I'll do the VFX as soon as possible (and maybe cloak too, plus plain circlets sans centre jewel).  

Unfortunately, the circlets don't work well with every head.  There's just too much diversity of geometry between them.  But I have gotten them working with an acceptable number of heads per race to at least release something.

'Posted
               
               

               


                     Modifié par Estelindis, 01 mars 2011 - 09:46 .
                     
                  


            

Legacy_TheSpiritedLass

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               Ha!  Nice try Este.  I knew to have a drool towel on hand this time.  For once you didn't catch me unprepared when showing us your new goodies.  *grins*
               
               

               
            

Legacy_Estelindis

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               Glad you like it, my dear.  Thank you for the encouragement that helped to get the circlets out the door.  :-)  Now, for bed...  ;-D
               
               

               
            

Legacy_TheSpiritedLass

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               My hat is off to you my lady.  *grand flourish of a pretty bonnet*  The only artist to have turned in content for all 6 challenges so far.  Impressive!
               
               

               
            

Legacy_Jenna WSI

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               I just might wait for the vfx then. I need to add a system in that does horns with vfx anyhow. Good to see what it looks like though!
               
               

               
            

Legacy_AndarianTD

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               Hmm, I need to be more proactive about keeping up with these threads. A lot of very interesting and potentially useful stuff being developed here! I particularly like Este's "robe circlets," and can definitely think of a use for them. '<img'>

Estelindis wrote...

FYI, Lass, porting head models to helm models unfortunately causes issues with skin, hair, etc not being inherited from the base model.  I found this out a while back when I was trying to make a magical disguise mask that would change a character's appearance upon equipping it.  Skin and hair have to be swapped to other layers (I tend to use the leathers), but unfortunately the non-skin-and-hair palettes just don't have the same range of suitable tones.  It's a real pain and I wish it hadn't been implemented that way (it seems to be hardcoded, but I'd be delighted if someone told me otherwise).


*Nods* That was a CC request for Sanctum 3 that Este tried out for me, and as she says it turned out to be really problematic. The conclusion I took away from that experiment is that heads and helms in NWN really don't look and work the same, and that the best way to handle that sort of thing was to just change the appearance via scripting (which is what I ended up doing, as shown for example here).

oOKyeOo wrote...

Now im not personaly sure how its done (or if its complex or easy for that matter) but the CEP team has a Cavelier hat that you can use in there system thats a cloak, it makes it REALLY versitile because you can add both cloaks and a robe style at the same time...


I can testify to this, since the recent versions of Sanctum 1 & 2 make use of that approach and use all three as custom items. Near the end of Sanctum 2 I wanted to give the player a maximum amount of flexibility in tailoring their appearance while also giving them a special plot item called the Cloak of Flying. The original version of the cloak was a cloth armor with a cape, which looked fine by itself or in combination with the Cavalier Hat cloak. But it was a poor choice for armor wearers, and it looked awful in combination with other visible cloaks. The solution I came up with was a convertible cloak, with scripting that could toggle it between cloth armor with a cape and a non-visible cloak. The latter version, though, also had on equip/unequip scripting to add or remove a cape from whatever armor the player happened to be wearing to complete the look.

From my perspective as a module builder, the reason for the desirability of cloak headgear is that it can be easily combined with a character's existing appearance. So I'm excitied to see more of it, such as Este's cloak-based circlets. Since there are ways of getting the "cloak/cape" look via armor mods, you don't necessarily have to give that up to get cloak based headgear.
               
               

               


                     Modifié par AndarianTD, 02 mars 2011 - 01:21 .