Just a few more days to go on this challenge, folks. If you're interested, now's a good time jump in.
Ideas for scripters that don't require model-making or even 2da modification:
- How about a way for DMs to assign temporary head-aligned VFX during play? Could be used for marking a PC for some reason, showing a god's favor for a while, or whatever. Would work for a halo, arrow in the head, or even things like the tiki masks.
- You could make a trigger or conversation based script that automatically removes a PC's helmet when entering a noble's castle or a holy place.
- You could make an april-fool's/halloween script that temporarily drops a targeted PC into cutscene mode, removes the PC's head model (removes helmet and set's it to head 0) and makes them stand there doing the spasm animation and repeatedly applying one of the larger "blood" impact visual effects. (ok, this one's just evil) And then, of course, restore the proper head model when done with the cutscene.
Model idea:
- Spurting blood duration visual effects, aligned to head and impact nodes. Could come in different colors to match the different creature blood colors in the game (red, green, white, yellow). Imagine a PC with the arrow in the head vfx also spurting blood out the side of his head!
Creature idea (prefab):
- Floating Heads of Doom! PC models, all body parts set to 0 (except heads), colored various shades, each with a different special power to unleash on unsuspecting PCs. Beware the Green Halfling Head of Hangovers (with the ability to cast Bestow Curse repeatedly to lower ability scores)! Watch out for the Wicked Woman's White Head of Wasted Time (with the power to cast Tasha's Hideous Laughter 10 times/day)! mwahahahaha!
Food for thought.
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Modifié par The Amethyst Dragon, 24 février 2011 - 10:19 .