Author Topic: January & February’s 2011 Custom Content Challenge: New Helms, Hats, Hoods, Hair Accessories, or other head decorations  (Read 1693 times)

Legacy_The Amethyst Dragon

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               'Posted

These are aligned VFX wooden masks, for filling that need for hostile islanders you didn't know you had.

12 models, fitted to the default head for each PC race (half-elves use the human models).  As VFX, these require scripting to add them in-game.

Combine these with a primitive weapons pack, and you're good to go for chasing down wayward PCs that should have known better than to insult the Tiki gods in front of their followers.

I'll be sending in the files for these once I finish up with writing the 2da lines to a text file and wrapping it all up nicely in a .rar file.
               
               

               


                     Modifié par The Amethyst Dragon, 08 février 2011 - 09:12 .
                     
                  


            

Legacy_Builder_Anthony

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               That should macth a few sheilds well.
               
               

               
            

Legacy_henesua

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               Great work, AD. Its all about the aligned head VFX!
               
               

               
            

Legacy_OldTimeRadio

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               @Estelindis - I ran into the exact same problem.  I couldn't find a fix for it and I could only barely find much mention of it but it appears to have always been a problem.  Did you find a workaround?  Could they be converted to head-aligned VFX like Amethyst Dragon's masks?

@Amethyst Dragon - Great work!  Would go along very well with BigfootNZ's Savage Shields 1.1
               
               

               
            

Legacy_TheSpiritedLass

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               *shakes fist at toolset for tricking me*  Thanks for the info, Este.  *hugs*



Sweet looking circlets!  Hmmm.  Do the cloak versions of Lisa's hats do the same thing?



*grins at the masks*  Those are too funny.  Nice work, Amethyst Dragon.
               
               

               
            

Legacy__six

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               Awesome, Mr Dragon.
               
               

               
            

Legacy_Wall3T

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               greetings all!

i have to say, despite how old nwn1 is, that it is going stronger than ive ever imagined it to be... id never thought id play a game as unique as neverwinter... and yet here i am 6 years later and im stil playing te same game!

most especialy to all who contribute to the community... and this whole monthly challenge just really gets me going and wanting to play even more :3

i for one would absolutly enjoy seeing new cloak-style hats, they are so versatile and works really well! ...id certainly would like to see more victorian, or perhaps maybe even some napoleonic or colonial hats/hair pieces (i never imagined why no one ever made a wig hat yet :-|

i doubt these links will work but each below is one to a hat image

Napoleon Hats:
www.militaryheritage.com/images/hat003.jpg

www.militaryheritage.com/images/7e_off1.JPG

Colonial Hats & Wigs:

www.masks-wigs-and-costumes.com/Wigs/images/colonial_man_short.JPG

www.unitedmaskandparty.com/Hats/images/colonial_tricorne_deluxe_trim.jpg
               
               

               
            

Legacy_gutwrench66kg

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               I unfortunately have no place to use a tiki mask...



And yet I'm pondering desperately a reason to use them! They look great!



hrmm, Any chance at getting a few female heads that are wearing jeweled half-maks? for those running a FR campaign (*Cough* or revamping the OC), it's awfully hard to have the girls in the Moonstone mask without masks! :-)
               
               

               
            

Legacy_Drewskie

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i have to say, despite how old nwn1 is, that it is going stronger than ive ever imagined it to be... id never thought id play a game as unique as neverwinter... and yet here i am 6 years later and im stil playing te same game!




Many of us never leave(permanently anyways) as there is no viable alternative in the market.  That and I like nwn's look and game play... it's classic.



Having played wow heavily for about half a year I've about had enough.  Though very fun and with lots of good writing behind the world the game play is light-weight compared to nwn.  You know, and you have to party with these ridiculously named button mashing dps kiddies to do the harder dungeons... the pvp has likewise gotten very old.
               
               

               
            

Legacy_Estelindis

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               Just a-wondering: what's the big deal with the cloak-style head gear mentioned by oOKyeOo?  What makes this mode of head gear special in technical terms?  It would seem to offer a fair few challenges to the CC maker (there's a reason we've seen only reskins of the new style of cloaks - or at least I've never seen them, but your post implies that they exist) and I'd like to know what the payoff would be.
               
               

               


                     Modifié par Estelindis, 12 février 2011 - 05:46 .
                     
                  


            

Legacy_The Amethyst Dragon

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Estelindis wrote...

Just a-wondering: what's the big deal
with the cloak-style head gear mentioned by oOKyeOo?  What makes this
mode of head gear special in technical terms?  It would seem to offer a
fair few challenges to the CC maker (there's a reason we've seen only
reskins of the new style of cloaks - or at least I've never seen them,
but your post implies that they exist) and I'd like to know what the
payoff would be.


I think cloak-style headgear might be easier for a builder to easily add to a module, no scripting required (just a quick edit of cloakmodel.2da), and the color can be easily adjusted in the toolset (or with dyes in-game).  VFX-based headgear requires scripting to match the gender & race of the wearer, and has no actual inventory item associated with it, so further scripting is needed to manage the effects (start them, keep them running, restore them after resting, etc.), and the colors can't be changed without making a new version of the model(s).

My preference is VFX-based, but that's simply because I've already got a system in place for making new head-aligned visual effects, have the base scripting already in use in my PW, and I'm not limited to 255 appearances.  Plus, I like my players' characters to still be able to wear cloaks at the same time.
               
               

               


                     Modifié par The Amethyst Dragon, 12 février 2011 - 07:28 .
                     
                  


            

Legacy_Wall3T

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Estelindis wrote...

Just a-wondering: what's the big deal with the cloak-style head gear mentioned by oOKyeOo? What makes this mode of head gear special in technical terms? It would seem to offer a fair few challenges to the CC maker (there's a reason we've seen only reskins of the new style of cloaks - or at least I've never seen them, but your post implies that they exist) and I'd like to know what the payoff would be.


i can answer that for you 'Posted

Now im not personaly sure how its done (or if its complex or easy for that matter) but the CEP team has a Cavelier hat that you can use in there system thats a cloak, it makes it REALLY versitile because you can add both cloaks and a robe style at the same time...

basicaly it allows the biulder/user/ w/e to have more options open to them... and it gives them a big break for any kind of hak file in terms of useability (besides having more cloak types can go a longer way than any "robe-style" hats)

I do believe that "Lisa" was the origional author of the cavelier hat, but im not entirely sure the CEP team has had it in there files for years which is the only problem about how they managed to get into a cloak style...

so the payoff would would be that its easy on the biulder, and its easy for the users if they want to download it and its already been so you have a template to go by (as far as if its easy to do... again... i cant say for certain...) hope that clears it up for ya! 'Posted
               
               

               
            

Legacy_Wall3T

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               lol seems The Amethyst Dragon beat me to the comment-punch... im sure he can explain it better than i can...
               
               

               
            

Legacy_Navarian

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               I have been coming to look at the challenges since late last year and have always wanted to join in. I am very new to modelling but I have been teaching myself for a while now in relation to refining old models.

Recently I made a bonnet and had considered entering it last challenge but it wasnt ready and I am not sure it is yet.. would welcome any critic to help me refine it

'Posted

it was inspired by coulisfu's oriental hat where the lower face can be seen.

The skin, lips and hair are all customisable allowing it to be used as a disguise, or to be made to match the tones of the player character

textures are either fully my own, or in the case of the fabric of the bonnet the texture is a publically availble weave cloth texture
               
               

               
            

Legacy_The Amethyst Dragon

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               Bonnet suggestions:

You could improve contrast of fabric portion of the bonnet, so that the fabric patter stands out more.  As it is now, it kind of blends together as a single color.  Maybe something more like the fabric textures of the dresses.  Of course, it might look better in-game with shadows, I just can't tell from this set of pictures.

Maybe use one of the base NWN heads for the face portion.  Even with the shadows, it looks like the person has no eyes and has perfectly smooth skin, and basically no nose.

I think this one would work without the strap under the chin.  The strap looks rather loose right now anyway, and it appears the bonnet would stay on and hold its shape without the strap/ties.
               
               

               


                     Modifié par The Amethyst Dragon, 13 février 2011 - 05:47 .