Author Topic: Some interior  (Read 1452 times)

Legacy_Estelindis

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Some interior
« Reply #15 on: January 04, 2011, 12:27:45 pm »


               Curses on the data loss.  Hurrah for stairs!  They look very nice: broad, so there's lots of room for many people going up and down, or even dramatic battles on stairs!  I'm doubtful about the very top of them, though.  I mean, it looks like a step goes up just before one starts going down the stairs.  Doesn't seem like a very logical way of building it - a bit of a tripping hazard!



'Posted
               
               

               
            

Legacy_lordofworms

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« Reply #16 on: January 04, 2011, 02:51:06 pm »


               it appears more of a landing to me, meaning you go up the main stairs , then have a littlelanding with two more stairs 'up' to get to the edge walkways.

               
               

               
            

Legacy_TSMDude

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« Reply #17 on: January 04, 2011, 04:06:37 pm »


               

Estelindis wrote...

Curses on the data loss. Hurrah for stairs! They look very nice: broad, so there's lots of room for many people going up and down, or even dramatic battles on stairs! I'm doubtful about the very top of them, though. I mean, it looks like a step goes up just before one starts going down the stairs. Doesn't seem like a very logical way of building it - a bit of a tripping hazard!


It was made by elves and humans and not good old reliable Dwarvish Craftmanship is the problem....
               
               

               
            

Legacy_kalbaern

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« Reply #18 on: January 04, 2011, 05:19:28 pm »


               I like those steps with the small step up landing. I think they are fine for any fantasy module. Now in a D20 module I'd roll up a PC with the PrC class "Lawyer" and sue the Admin and DMS. '<img'>
               
               

               
            

Legacy_Estelindis

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« Reply #19 on: January 04, 2011, 06:56:00 pm »


               It's not the extra step at the left, right, and top sides of that square that bothers me, but rather the extra step at the bottom, leading on to the main downwards stairs.  It could be a function of the picture being a bit zoomed out, but it looks to me like a step goes up before the rest go down.  That's all.  :-)
               
               

               
            

Legacy__six

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« Reply #20 on: January 05, 2011, 05:46:05 am »


               Oh, I think that's just the screenshot playing tricks. I think what you can see there is actually just the edge of the carpet design.
               
               

               
            

Legacy_Estelindis

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« Reply #21 on: January 05, 2011, 06:02:07 am »


               Well, that's good.  Thanks for answering!  :-)
               
               

               
            

Legacy_henesua

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« Reply #22 on: January 25, 2011, 09:43:41 pm »


               Very nice work, six. I would love to get my hands on that tileset and use it. I'd be able to drop nwncq's rural interiors from my mod. Wow. Its like Versatile dungeons for rural interiors. Awesome stuff.



About that landing. I too worked years in construction, and have a bit of a quibble about that landing at the top of the stairs. Constructing it that way would be more expensive, and would more likely happen in a retrofit working around existing conditions.



But who cares? The landing looks cool! '<img'>
               
               

               
            

Legacy_Khuzadrepa

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« Reply #23 on: January 30, 2011, 07:06:15 pm »


               This looks fantastic Six!!  I can't wait to use it!
               
               

               
            

Legacy_Jenna WSI

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« Reply #24 on: February 01, 2011, 10:32:05 pm »


               Great work as always.I think I'm finally convinced to use custom haks and remove part of the CEP.
               
               

               


                     Modifié par Jenna WSI, 01 février 2011 - 10:55 .
                     
                  


            

Legacy__six

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« Reply #25 on: February 11, 2011, 06:27:56 pm »


               http://nwn1cc.com/si...umpit/ruralint4

Started work on the corridors yesterday... As you'll hopefully be able to tell, you can stack different level corridors pretty tightly with the floor terrain, in some cases even 2 levels of height difference apart in the space of one tile.
               
               

               
            

Legacy_henesua

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« Reply #26 on: February 11, 2011, 07:04:54 pm »


               I would love to get my hands on this tileset. Great work, six.
               
               

               
            

Legacy_Estelindis

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« Reply #27 on: February 12, 2011, 05:52:45 pm »


               Mmmm, yummy pics!  I really like having more control over the severity of height changes.
               
               

               
            

Legacy_Drewskie

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« Reply #28 on: February 15, 2011, 08:36:23 pm »


               Very cool.  I've found it's often difficult to come up with interiors that really match what a building looks like externally.  Hopefully this can help with that.
               
               

               
            

Legacy_Raven_Xantrice

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« Reply #29 on: February 17, 2011, 11:21:04 am »


               Is this still alive? Or crash it with the wildwoods data? :S