Author Topic: Placable Lag?  (Read 1772 times)

Legacy_FunkySwerve

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Placable Lag?
« Reply #60 on: December 28, 2010, 12:48:29 am »


               

Invisig0th wrote...

TSMDude,

Please restrict any further personal comments, opinions or critiques you'd like to send my way to PMs. Such things do not belong in this thread.

After what you posted above, this is comical. Instead of addressing the substance of the remarks I made regarding your post, you attacked me instead . Such ad hominem attacks fail to advance the conversation in any meaningful way, and are typically only resorted to when the person offering them is unable to make a substantive rebuttal, in order to derail the conversation away from the substance of a debate into a unending sniping fest. You, not the other posters in this thread, are the one engaging in this behavior, as has been pointed out by a number of posters, including TSMDude. You're playing very fast and loose with the forum code of conduct, and contributing nothing substantive to the discussion. You engage in personal attacks, and then ask ME to apologize to YOU, playing the victim. It's wearing a bit thin. Unless you'd like to point out where I was wrong in describing your mistakes above, or have something else of substance to contribute, kindly restrain yourself from posting, or I'll ask a moderator to impose some restraint for you.

Thanks,
Funky
               
               

               
            

Legacy_Invisig0th

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Placable Lag?
« Reply #61 on: December 28, 2010, 03:26:08 am »


               Now that's just a blatant flame/flamebait. You have apparently ceased to have any interest in discussing anything here other than your personal feelings for me.  That's a big no-no in these forums. I've offically reported you to the EA forum moderators for the posts above. Please show some respect for the original poster and stop spamming this thread with posts which don't actually contain anything related to the question that was asked here.

If you wish to be treated like a pillar of the NWN community, then you might want to start acting like one.
               
               

               


                     Modifié par Invisig0th, 28 décembre 2010 - 05:31 .
                     
                  


            

Legacy_kalbaern

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Placable Lag?
« Reply #62 on: December 28, 2010, 03:46:04 am »


               

Invisig0th wrote...

Now that's just a blatant flame/flamebait. You have apparently ceased to have any interest in discussing anything here other than your personal feelings for me. 

I've offically reported you to the Activision forum moderators for the posts above. Please show some respect for the original poster and stop insisting on continuing to spam this thread.

If you wish to be treated like a pillar of the NWN community, then you might want to start acting like one.


Wow! Since when does someone offering constructive insight or a differing point of view constitute flaming? Only your own responses here and in other threads meet the actual criteria of flaming. Honestly. Everytime someone disagrees with you, you do naught but insult them.

PS ... I actually tried to PM you before posting, but despite your requests for folk to do so, it seems you still block access to contact you via these forums to anyone that disagrees with you.

If you're really looking to report a Troll or Flamer to the moderators, check a mirror, there's one closer than you realise.
               
               

               


                     Modifié par kalbaern, 28 décembre 2010 - 03:47 .
                     
                  


            

Legacy_Invisig0th

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Placable Lag?
« Reply #63 on: December 28, 2010, 04:37:15 am »


               If you don't like how the PM system works, please feel free to complain to the forum moderators about it. I certainly can't change the rules.

Regardless, your insults towards me certainly do not belong in this thread. Reported to forum moderators as harassment. Explain it to them.
               
               

               


                     Modifié par Invisig0th, 28 décembre 2010 - 05:26 .
                     
                  


            

Legacy_Zwerkules

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Placable Lag?
« Reply #64 on: December 28, 2010, 12:24:52 pm »


               Wow! If any custom content thread got nearly as much attention as this thread, it would almost look as if creating custom content was still worthwhile. '<img'>
               
               

               
            

Legacy_NorthWolf

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Placable Lag?
« Reply #65 on: December 28, 2010, 02:16:29 pm »


               Since I'm somewhat getting pulled into this and the thread is totally derailed:

Invisig0th wrote...

Agreed. I foolishly let FS get to me. My apologies for the associated noise around the discussion.

You've made no tangible effort to stop "letting FS get to you," and instead this sparring continues. Just as much as you continuously post about people personally messenging you (the preferred means of carrying on this kind of squabbling), you've also blocked everyone who has publically brought up an issue you were providing, meaning they have two choices:

1.) Allow information they perceive as false to be posted publically without rebuttal.
2.) Do nothing.

Are you seriously surprised that they're picking the former option?

Invisig0th wrote...

Attention
FS -- this post is referring to your behavior as well. Perhaps even moreso, since you had already insulted and upset another community member before I even began participating in this thread.

Personally the earlier discussion appeared to me as if someone felt insulted because FS was givingly overly verbose explanations. Except that ignores the fact that this is a thread regarding information to people who don't have the same level of experience or technical expertise; overly verbose explanations are productive and provide information for other posters to base decisions off of.

If there is a difference of opinion on a subject a reader's only recourse is to decide based off of the technical information provided by each side of the argument or test for themselves, and certain things cannot be easily tested.

In the end that post was directed to you and Kalbaern, whose hostilities were a lot more forthright, though I'm having difficulties taxing Kalbaern for the fact you won't unblock them from your inbox so this discussion can carry on where it's not causing a big stir. The whole passive aggressive thing is very transparent and forcing this discussion onto a public thread when you're fully capable of carrying it on privately is really rude to pretty much anyone else following this thread.

I genuinely hope the EA mods actually look this thing over, since you've deemed it necessary to summon them.


Zwerkules wrote...

Wow! If any custom content thread got nearly as much attention as this thread, it would almost look as if creating custom content was still worthwhile. '<img'>

Yeah, no kidding. =P Reviving NWN one flame war at a time.
               
               

               


                     Modifié par NorthWolf, 28 décembre 2010 - 02:19 .
                     
                  


            

Legacy_FunkySwerve

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Placable Lag?
« Reply #66 on: December 29, 2010, 12:52:31 am »


               

NorthWolf wrote...

I genuinely hope the EA mods actually look this thing over, since you've deemed it necessary to summon them.

As do I. I've messaged a moderator, and reported his posts, on the off chance he was bluffing. It'd be nice to be able to discuss the actual topic. :happy:

Funky
               
               

               
            

Legacy__six

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Placable Lag?
« Reply #67 on: December 29, 2010, 02:02:39 am »


               Merry Christmas everybody...
               
               

               
            

Legacy_ehye_khandee

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Placable Lag?
« Reply #68 on: December 29, 2010, 02:26:00 am »


               If your placeables are laggy, just taser them a few times, they'll come around. *nods sagaciously*



Be well. Game on.

GM_ODA
               
               

               
            

Legacy_Selene Moonsong

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Placable Lag?
« Reply #69 on: December 29, 2010, 02:37:11 am »


               Enough of the snide remarks towards one another, if you have issues with other community members then discuss it with them via PMs and work it out there. If such keeps cropping up, in further discussion in this topic, then appropriate action will be taken in accordance with the Site Rules if needed...
               
               

               
            

Legacy_Calvinthesneak

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Placable Lag?
« Reply #70 on: January 05, 2011, 08:08:09 am »


               Does setting a placable to plot have any significant effect on the lag issue (static or not)?

Funky you mentioned somewhere that you had a set of static placables with all scripts removed for CEP.  What did you do with lighting placables that cycled on the zep_torchspawn?
               
               

               
            

Baaleos

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Placable Lag?
« Reply #71 on: January 05, 2011, 10:52:37 am »


               Im not sure if Plot would affect anything script side of the placeable, except perhaps making it immortal.



There may be a priority difference between static/plot and non-plot, as far as their HB's go, but Funky or Custom Content creators would be better suited to answer that, its just conjecture on my part at this point.



If plot does increase priority, which it may or may not do, then it could conceivably affect which scripts get executed first, and depending on what those scripts are, they could cause lag.



I dont think the object itself though, would cause any more lag serverside, an object is an object after all. The PlotFlag is a simple single byte of data. (or maybe a few bytes), which is either 0 or 1.

A plot object would probably have just as much perf drain as a non plot object - on the server.



               
               

               
            

Legacy_FunkySwerve

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Placable Lag?
« Reply #72 on: January 05, 2011, 09:47:07 pm »


               

Calvinthesneak wrote...

Does setting a placable to plot have any significant effect on the lag issue (static or not)?

Funky you mentioned somewhere that you had a set of static placables with all scripts removed for CEP.  What did you do with lighting placables that cycled on the zep_torchspawn?


We keep places that MUST be nonstatic nonstatic. The alembic is one such (or was, may have been fixed). In its case, staticing it would drastically warp the model ingame. I don't know if lighting places must be just in order to have their models display properly (lighting aside), but I highly doubt it, so they're likely static in our builder's mod. We use the places in the builder's mod as a barebones building block, for their model only, making them nonstatic only as necessary after placing them (it usually isn't necessary, absent the need for pcs to see its description, interact with it, etc.

As for zep_torchspawn, we'd removed those heartbeats from our module years ago, and they were removed with all the other scripts in our builder mod placeables. Heartbeats like those are one of the major reasons we have such a mod. Some of bioware's are even more wasteful - like the heaps of bones that spawn a skeleton when someone is close. In both cases, the designers (cep and bioware respectively) did something in a way that was simple for endusers to implement without making systemic changes, but at a rather high cost in script load. If you're at the point where you're considering delagging your module, you should probably leto out the torchspawn scripts entirely, and check and set 'lit' status in some other fashion - area enter is probably the best.

As to plotting, I seriously doubt it has any effect at all. We leave it unset on our statics mostly because it doesn't need to be set on them. We haven't detetcted any appreciable difference in engine treatment of plotted versus nonplotted objects, in any case.

Funky
               
               

               
            

Legacy_Calvinthesneak

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Placable Lag?
« Reply #73 on: January 05, 2011, 11:23:33 pm »


               Thanks for the info.  I've been removing scripts from placables, cause zep_torchspawn is very wasteful.   I am tempted to simply build a new mod from ground up since this is using bioware database, albeit sparingly.
               
               

               
            

Legacy_GhostOfGod

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Placable Lag?
« Reply #74 on: January 13, 2011, 11:10:15 pm »


               So in the case of a placeable like the 4x4 water. Is it better to use 1 of those that crosses grid lines or 16 individual 1x1s?