TSMDude wrote...
I completly agree on the first thing you posted but am not sure on this as I have heard it more than a few times and think this might be false. This was even pounded into me years ago by another builder but in very generic testing I do not think this is true....
(Not attacking just asking if anyone knows if this is indeed true as I think not crossing the grid lines is more due to pathfinding than anything else.)
It's worth bearing in mind that isn't a gamebreaking concern, it's an issue of efficiency. The difference between 1 placeable and 2 isn't that great. Even the difference between 1 and 4 is only three placeables, and when an area can (on my computer at least) load comfortably with half a thousand placeables in use, that doesn't make much of a difference.
It begins to become an issue when a builder who doesn't realize this ends up placing dozens, maybe even a hundred placeables, along grid points. Suddenly your game is mistaking that half-a-thousand-placeable area it's trying to load for one with 800 placeables, and that's too much, and the game crashes, or shudders to a near-halt.
So it's not surprising if people have deliberately tried testing this and found that there wasn't any change in performance. Placing 2-15 placeables along grid lines isn't gonna tax your system any more than having 4-30 placeables placed correctly. It becomes an issue when you vastly increase scale.