Bannor Bloodfist wrote...
Note: I use this TlkEdit by EwaldTheUnimaginative, as it will edit any of the gff files, and it is soooo much easier to use.
Looks like something I'd like to use, but Java isn't cooperating with me at the moment. Since the latest update, I've had garbled text in random java applications. Some work fine, and some don't. TLKEdit looks like it doesn't, and as far as I know, there's no way to easily fix it. I guess I'm stuck with IPTTool for now. : \\\\
Okay, so taking what you said into account, and checking out the folders inside of ITPTool (wish I had another choice here), it looks like the second folder is for groups. The first, according to the tutorial, is for individual tiles, and the 3rd looks like features (opening up element=0/List List gives me a bunch of names such as cliff, stream, road, instead of generic tile names). Going by what you said and the tutorial, my entry should look something like...
It looks somewhat flipped upside down compared to the rest. My tile entry is on the bottom, and the top is the name. Dunno if that makes a difference, but it shouldn't be too hard to fix if it does cause problems.
I'm still kinda vague on it, though. The way it looks, UINT32 STRREF = ##### points towards a specific name buried in some table, whereas mine adds the name in regular text. RESREF RESREF points towards the file itself, and adds it to the editor, which then leads to the .set file, and assembles the group from there to put ingame. Sound about right?
edit: I poked around in it a little more, and it doesn't look like the .itp file has entries for every single tile, just the basic archetype. Like say the forest has 50 different cliffs. It only has one cliff entry. So that means all my variations are linked together somehow in the .set file, and the .itp is just there to get the entry "cliff" into the features box.
Man, this crap's harder than calculus.
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Modifié par Renzatic, 25 décembre 2010 - 04:51 .