Author Topic: How to get a human male model into 3ds max 2011  (Read 422 times)

Legacy_Builder_Anthony

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How to get a human male model into 3ds max 2011
« on: December 05, 2010, 03:05:41 pm »


               Not sure if i can use nwn plus with 2011 v.I never even used nwn max plus ....just a knob in this department need help.
               
               

               
            

Legacy_Rubies

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How to get a human male model into 3ds max 2011
« Reply #1 on: December 05, 2010, 04:14:20 pm »


               NWMax works decently with 3ds Max 2011 as I use it to touch up models, but there are a few odd issues.



You'll have to download NWNExplorer and the NWMax plugin. You can find the male human base model under "HotU Patch Data" -> "Models" -> "a_ba.mdl". Right click and Export it to somewhere you'll remember.



For NWMax, you'll have to put it into the Scripts folder, which is normally under "C:/Program Files/Autodesk/3ds Max 2011/Scripts". You should also put the "autonwmax.ms" file under the "C:/Program Files/Autodesk/3ds Max 2011/Startup" folder, if there is one!



After that, start up 3ds Max and, in the NWMax window, you want to expand the "MDL Loading" tab. Click Browse and find the a_ba.mdl model, and then click "Import".
               
               

               
            

Legacy_Builder_Anthony

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How to get a human male model into 3ds max 2011
« Reply #2 on: December 05, 2010, 07:17:03 pm »


               Do you know what version of nwmax your useing?
               
               

               
            

Legacy_Michael DarkAngel

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How to get a human male model into 3ds max 2011
« Reply #3 on: December 05, 2010, 07:23:46 pm »


               

Builder_Anthony wrote...
Do you know what version of nwmax your useing?


Probably the version tagged for Max versions 6 through 8.

'Image
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                     Modifié par Michael DarkAngel, 05 décembre 2010 - 07:25 .
                     
                  


            

Legacy_Builder_Anthony

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How to get a human male model into 3ds max 2011
« Reply #4 on: December 07, 2010, 12:18:36 am »


               Does the entire folder of Nwmax go into scripts?



autonwmax   // is currently in startup
Yet i dont see it starting up  with 3dsmax so i guess theres not a script running.
               
               

               


                     Modifié par Builder_Anthony, 07 décembre 2010 - 12:29 .
                     
                  


            

Legacy_Michael DarkAngel

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How to get a human male model into 3ds max 2011
« Reply #5 on: December 07, 2010, 02:14:01 am »


               

Builder_Anthony wrote...
Does the entire folder of Nwmax go into scripts?

autonwmax   // is currently in startup
Yet i dont see it starting up  with 3dsmax so i guess theres not a script running.


I don't know the directory structure of Max 2011 so I'm guessing.

If you point the installer to a dummy directory it will extract the files into a 3dsMax6 directory inside that dummy directory.  Inside that 3dsMax6 directory you should see two directories -- NWmax and startup.  Copy both of these directories to your 2011 install directory, not the My Documents directory, that's how I did it for Max 9 and it worked.

[edit] Copy both directories to your [2011 install]/Scripts directory [/edit]

HTH

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                     Modifié par Michael DarkAngel, 07 décembre 2010 - 03:57 .
                     
                  


            

Legacy_Xenovant

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How to get a human male model into 3ds max 2011
« Reply #6 on: December 07, 2010, 02:19:27 am »


               Yep, the entire folder goes there and the autonwmax file goes to scripts\\startup as you said.
               
               

               
            

Legacy_Builder_Anthony

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How to get a human male model into 3ds max 2011
« Reply #7 on: December 07, 2010, 06:49:14 am »


               Ok i got it workinng thanks for the help.I think i opened it by clicking a icon,maybe it auto started its kind of late figureing it out now.But i have a model in there from nwn.
               
               

               


                     Modifié par Builder_Anthony, 07 décembre 2010 - 06:55 .